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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 54,499 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
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0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
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0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
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0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
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0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
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0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
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0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
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0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
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0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
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0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
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0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
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0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
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0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
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0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
05-30-13, 02:24 PM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Thank you soo much!!!
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phider |
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Rieksts |
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05-30-13, 01:52 PM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Combos
Hi. Coming from having played World of Warcraft for many oh' years, I finally discovered this fantastic add-on, which provide Raid Frames with click healing functionality - something which have been a real turn off, having been used to the add-on composition of Clique, Perl Classic Raid Frames and Grid. And very nicely and cleanly implemented too!
Everytime I have asked for these abilities, many people keep referring to mouseover macros, and obviously don't understand the difference between mouseover macros and click healing. With Raid Frames made available in Gadgets, I am very close to something that fits my playstyle, with one minor detail that makes a huge impact on me. I seem to be able to assign a spell/ability to a mouse button, but how do I assign a spell/ability to a mouse + function key combination, e.g. CTRL + Left Mouse button? I have tried to find macro examples on the net, but have not been able to. Any guidance would be greatful. Rumpel
Last edited by phider : 05-30-13 at 02:11 PM.
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phider |
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05-28-13, 09:35 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Would it be possible to reduce the CPU consumption of this addon if its refresh/redraw rate would be adjustable like "MyUI" and WoW addon "healbot"?
I am not very familiar with LUA, but a slider or some guidelines what to edit in LUA code would be very nice. |
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Rieksts |
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05-25-13, 06:52 PM | ||
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Re: High CPU usage in Raids
Quote:
Gadgets is actually getting a completely new raid frame soon. The existing one based on templates is too limited for most people (including me!), so I've put together something a lot more flexible. The CPU usage should also be lower, as I have more options for speeding things up. |
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Wildtide |
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05-25-13, 06:48 PM | ||
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Re: defiler beacon
Quote:
Beacons are odd, they're not proper pets in the way other callings are (no rename, etc). I assume there's something odd in the data we get, though I've not seen this previously so maybe something has changed. |
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Wildtide |
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05-25-13, 10:27 AM | |
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High CPU usage in Raids
I have noticed a considerable high cpu usage in raids when using the Gadgets raidframes.
When joining a raid with 10+ ppl, the addon usage spikes sometimes at 30-40%. This should not happen, since anything above 15% causes huge FPS loss. Hope you have taken this into consideration whenever you're gonna update the mod |
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Dajova |
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05-24-13, 08:02 AM | |
Forum posts: 0
File comments: 10
Uploads: 0
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defiler beacon
- I am having issues with the pet unit frame when I summon defiler beacons.
sometimes it will work fine but then after a bit and cant tell if specific action or not as of yet .. the unit frame will do one of two things .. either gray out as if no pet (sometimes even showing one buff -from toon) and become unclickable as if no pet .. or .. will show the beacon for a bit but will act as if nothing is there .meaning unclickable as if no pet summoned..still having original buffs but not showing health dropping or debuffs. ---this only seems to be with the defiler beacon pet unit frame only. I have not tried other pet class' however so im not sure if its universal or just with beacon. I have not noticed an issue (yet) so not sure 100% but seems to work fine with it shows up in target.focus unit frames .. but til its hit and that shows up there are many times I cannot heal/buff the pet beacon. ----I have tried multiple times to: dismiss and resummon beacon .. the reloadui ...to log in /out . and to delete pet unit frame and add it back. Sometimes it will bring beacon back .but then after bit (and sometimes immediately) it will have the same issues stated above. please help my poor beacon show back 100% time .. my defiler is feeling lonely without it) Thank you |
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Darkforge |
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05-18-13, 02:17 PM | ||
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Quote:
If you don't mind editing the templates, you could alter the settings directly for now. Look in: Gadgets/wtLibUnitFrame/templates/ Find the template you want to alter, e.g. StandardFrame.lua, and edit it using something like Notepad++. In there, you'll find a section that looks like: Code:
{ id="barHealth", type="Bar", parent="frameBackdrop", layer=10, attach = { { point="TOPLEFT", element="frame", targetPoint="TOPLEFT", offsetX=1, offsetY=1 }, { point="BOTTOMRIGHT", element="barResource", targetPoint="TOPRIGHT" }, }, growthDirection="right", binding="healthPercent", color={r=0,g=0.7,b=0,a=1}, texAddon=AddonId, texFile="img/Diagonal.png", backgroundColor={r=0, g=0, b=0, a=1}, colorBinding = "taggedColor", }, E.g. {r=1, g=0, b=0} would result in bright red health bars. |
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Wildtide |
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05-18-13, 02:13 PM | ||
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Quote:
The file you'd need to edit is: /Interface/Saved/<account>/SavedVariables/wtLibGadget.lua In there, you'll find a section starting: wtxLayouts = { ["Character@Server"]= { ....Lots of lines... }, You could removed the lines from the ["Character@] bit to the closing }, line for each profile you want to remove. I will look at adding some profile management. I've got the same problem myself - having a lot of alts and moving servers means my own list is huge. |
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Wildtide |
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05-15-13, 03:07 PM | |
Forum posts: 0
File comments: 1
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Is there a way to change the color of the unit frame health bars? The green is very annoying and I can only get it to go blue or yellow by changing the texture.
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retsopmi |
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05-14-13, 07:02 AM | |
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Is there a way to delete profiles? Tried to find it, but unsuccessful... :/
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Dajova |
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03-28-13, 07:59 AM | ||
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Quote:
http://www.exyles.com/addons/wtCastbarGadget.lua Save as... And overwrite the one in your Addons\Gadgets folder. This puts the target in the bottom left. Oh, you will also need to use the modify gadget options to get to the config screen, and tick the 'show target' checkbox.
Last edited by adelea : 03-28-13 at 08:00 AM.
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adelea |
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03-27-13, 05:14 PM | |||
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Bard |
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03-26-13, 02:56 PM | |
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OK - doesnt quite work right - sometimes it gets set for no apparant reason!
EDIT: Further investigation reveals it is probably not working due to a bug in the Rift API! EDIT2: Updated below post with code that has a workaround for the API bug. EDIT3: After running some dungeons, this still wasnt quite right, and some odd behaviour was still seen. Adding this appears to have fixed it (so far!) Code:
local function Event_Unit_Detail_HealthCap(h, u) local ud = Inspect.Unit.Detail(u) for k,v in pairs(ud) do if WT.Units[k] then WT.Units[k].healthCap = v.healthCap end end end Command.Event.Attach(Event.Unit.Detail.HealthCap, Event_Unit_Detail_HealthCap, "Event.Unit.Detail.HealthCap", -20) I could have fixed this is gadgets\wtLibUnitDatabase - but its sort of a workaround, and hopefully the API gets fixed making it unnecessary.
Last edited by adelea : 03-27-13 at 02:48 AM.
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adelea |
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