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Updated:03-03-14 11:18 AM
Created:03-30-12 03:18 PM
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Click Box Healer  Popular! (More than 5000 hits)
Version: 1.17
by: Solsis00 [More]
Change Log:

Change log has been moved to a thread on Curse. Please follow the link below to view.
CBH Changelog
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Archived Files (52)
File Name
Version
Size
Author
Date
1.16
317kB
Solsis00
02-23-14 01:32 AM
1.13
314kB
Solsis00
11-12-13 04:43 AM
1.12
314kB
Solsis00
11-06-13 06:57 AM
1.11
296kB
Solsis00
10-01-13 09:27 AM
1.10
296kB
Solsis00
10-01-13 12:22 AM
1.10
296kB
Solsis00
10-01-13 12:09 AM
1.9.1
276kB
Solsis00
09-26-13 07:05 AM
1.9
276kB
Solsis00
09-25-13 04:04 PM
1.8.10
274kB
Solsis00
09-19-13 04:12 PM
1.8.9
274kB
Solsis00
09-17-13 06:45 AM
1.8.8
281kB
Solsis00
09-11-13 05:32 PM
1.8.7
275kB
Solsis00
09-08-13 05:27 PM
1.8.6
275kB
Solsis00
09-04-13 07:17 AM
1.8.5
275kB
Solsis00
09-02-13 01:43 PM
1.8.4
275kB
Solsis00
08-30-13 06:40 AM
1.8.3
274kB
Solsis00
08-28-13 07:38 AM
1.8.2
273kB
Solsis00
08-11-13 04:31 AM
1.8.1
277kB
Solsis00
08-08-13 04:17 PM
1.8
277kB
Solsis00
08-07-13 04:02 PM
1.7.15
277kB
Solsis00
08-06-13 02:25 PM
1.7.14
277kB
Solsis00
08-05-13 02:28 PM
1.7.13
277kB
Solsis00
08-05-13 06:56 AM
1.7.11
275kB
Solsis00
08-04-13 10:54 AM
1.7.10
276kB
Solsis00
08-03-13 06:35 AM
1.7.9
271kB
Solsis00
07-30-13 01:29 AM
1.7.8
270kB
Solsis00
07-28-13 07:39 AM
1.7.7
272kB
Solsis00
07-28-13 04:04 AM
1.7.6.fix
287kB
Solsis00
07-25-13 11:35 PM
1.7.6
286kB
Solsis00
07-19-13 05:30 PM
1.7.5
286kB
Solsis00
07-17-13 01:28 PM
1.7.3
287kB
Solsis00
07-16-13 04:33 PM
1.7.2
287kB
Solsis00
07-15-13 10:32 PM
1.7.1
287kB
Solsis00
07-15-13 06:19 PM
1.6.6
286kB
Solsis00
07-04-13 01:53 PM
1.6.5
285kB
Solsis00
07-02-13 08:55 PM
1.6.4
286kB
Solsis00
06-17-13 02:56 AM
1.6.3
286kB
Solsis00
06-16-13 08:55 AM
1.6.2
273kB
Solsis00
06-14-13 05:31 PM
1.6.1r
273kB
Solsis00
06-12-13 05:27 PM
1.6r
273kB
Solsis00
06-12-13 11:26 AM
1.5.7
245kB
Solsis00
05-31-13 04:32 PM
1.5.6
243kB
Solsis00
05-28-13 05:02 PM
1.5.5
241kB
Solsis00
05-27-13 07:01 PM
1.5.4
276kB
Solsis00
05-22-13 11:34 PM
1.5.3
265kB
Solsis00
12-18-12 02:15 AM
1.5.2
265kB
Solsis00
12-05-12 03:27 AM
1.5.1
265kB
Solsis00
12-04-12 04:11 AM
1.5
265kB
Solsis00
11-29-12 02:16 AM
1.4
263kB
Solsis00
11-05-12 05:14 AM
1.3
262kB
Solsis00
09-16-12 05:08 PM
1.2
262kB
Solsis00
07-18-12 04:22 AM
1.1
258kB
Solsis00
07-11-12 05:28 AM


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Unread 05-23-13, 12:15 AM  
Solsis00
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Initial rebirth!!

First push is out. Nothing noticeably changed. Just updated a few backend things to get everything rolling again. Updated ownership of the addon back to me and got everything on my git repository set back up to begin updating. Thanks again to everyone. I am looking forward to getthing this back out there for my fans.

~Solsis00
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Unread 05-21-13, 07:07 AM  
Solsis00
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Thanks everyone!

So, though I posted this message on both RiftUI and Curse, I wanted to take a moment to say WOW. I can't believe how much this addon truly is/was used. I appreciate everyones comments and feedback. I love it! You guys actually make me pretty excited to get back to it. Will take a little bit to get back into LUA but I will try to get you guys an update out as soon as I can once I start playing again.

Also, If I started getting updates out again, how many people would actually donate to keep this going? I had thought about enabling it previously but never did cause I thought, "nah, who would donate to that." What I think I will do is just put a donate button and not use the actual donate feature in RiftUI. Popups are annoying. I'd rather let my fans make the decision on their own to click it. The updates will come with or without the donations. They would just make it all that much better!
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Unread 05-21-13, 06:40 AM  
Solsis00
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Good news

Good news all. With Rift going F2P soon I will probably be returning to play in the near future. I know several of you have tested and provided feedback in my absence and I appreciate it. I am still VERY interested in having someone that would be interested in working in partnership on this addon and possibly expanding it beyond just being a raid frame addon into much much more. If anyone is interested in such please let me know.

Thank you sincerely,

~Solsis
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Unread 02-12-13, 01:20 AM  
Solf

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No, it has nothing to do with LOS or range.
CBH shows when person is not in range/LOS.
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Unread 02-11-13, 06:54 PM  
Solsis00
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Thanks Yell and Solf. I will check into this a little closer. I know we've tried to address this before. Again I don't know of a way to correct the updating process while you are IN combat. However, we did have it fixed so that it would correct the added/removed frames after leaving combat. If that is no longer working then we will address that. There is another possibility based on the symptons you are describing. It could also be that the person you are mousing over is out of range or los. Can either of you confirm this?

And IAs are indeed the best way to test this. IAs are honestly the bane of the UI developers. I wish Trion would do something to allow us a way around this. I actually have talked to the person directly involved in API of Rift. So I may revisit it now that Rift has been out a little bit longer and see if he has any ideas/solutions.

Thanks again for all the wonderful feedback.
~Solsis


Quote:
Originally Posted by Solf
I'm not "them", but I can answer these

Create a macro in-game (not in CBH):
cast @mouseover Some Heal

put it on hotbar, say on key 1.

Hover over unit in CBH, press 1. Usually it works fine (heals the person being hovered over).

However sometimes (entirely possibly it relates to joining/leaving mid-combat) it simply doesn't work -- i.e. it won't target the person being hovered over. It'll target your target or yourself instead (depending on settings & situation).

Leaving combat WILL NOT fix it.

Easiest way I know of testing it -- summon a pet mid-combat.
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Unread 02-11-13, 02:39 PM  
Yell

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Quote:
@mouseover macros fired off via keyboard buttons,
Sorry, as in mouseover macros fired off via keyboard buttons, so not using mouse buttons with CBH macros, macros built using the in-game macro editor and assigned to keyboard buttons, as Solf says.

Every other aspect of the player frame works once I exit combat, except the rift mouseover macro which requires a reloadui every time anyone joins or leaves while in combat.

Hope that's of some help, IA's are good way to see what I mean as players come and go frequently.
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Unread 02-11-13, 05:14 AM  
Solf

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I'm not "them", but I can answer these

Create a macro in-game (not in CBH):
cast @mouseover Some Heal

put it on hotbar, say on key 1.

Hover over unit in CBH, press 1. Usually it works fine (heals the person being hovered over).

However sometimes (entirely possibly it relates to joining/leaving mid-combat) it simply doesn't work -- i.e. it won't target the person being hovered over. It'll target your target or yourself instead (depending on settings & situation).

Leaving combat WILL NOT fix it.

Easiest way I know of testing it -- summon a pet mid-combat.
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Unread 02-11-13, 05:10 AM  
Solsis00
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Still doesn't answer my question. We need to know how you are setting up your @mouseover macro. By how I mean where? Is it in CBH? Can you give me an example? Are you using my custom macro editor in CBH? We'd like to duplicate the issue so we know how to fix it, but we need more details.

As for newcomers in a raid and their functionality; What is VERY important is whether YOU are in combat when they join. If you are then their box will have very limited functionality until you exit combat. Even if it just for a second. Once you are out of combat it should properly update the grid to compensate for new/changed party members. This is a limitation in the API of the game. There is nothing that can be done about it that I am aware of. If someone finds a way to fix it we'd be glad to filter that into the code. But for now I don't think there is.

Thanks,
Solsis




Quote:
Originally Posted by Yell
Quote:
Originally Posted by Solsis00
I have a friend that mentioned having issues with the mouseover macros as well. I would assume these are the custom macros you have entered in for a specific button combo or what? I will need to understand how the addon is being used for this to determine the cause. If you would like to help with that it would be great.

Thanks
The problem is most noticable in warfronts or open world events where many players are joining or leaving the raid while you or they are in combat.

Newcomers MAY not be targetted by @mouseover macros fired off via keyboard buttons, the player is added to the raid, the health and mana are fully functional, and I'm pretty sure HoT icons and debuff status also work, but @mouseover doesn't.
It IS possible to click the player in the raid window to change target to them, but this defeats the usefulness of @mouseover.
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Unread 02-11-13, 02:03 AM  
Yell

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Quote:
Originally Posted by Solsis00
I have a friend that mentioned having issues with the mouseover macros as well. I would assume these are the custom macros you have entered in for a specific button combo or what? I will need to understand how the addon is being used for this to determine the cause. If you would like to help with that it would be great.

Thanks
The problem is most noticable in warfronts or open world events where many players are joining or leaving the raid while you or they are in combat.

Newcomers MAY not be targetted by @mouseover macros fired off via keyboard buttons, the player is added to the raid, the health and mana are fully functional, and I'm pretty sure HoT icons and debuff status also work, but @mouseover doesn't.
It IS possible to click the player in the raid window to change target to them, but this defeats the usefulness of @mouseover.
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Unread 02-10-13, 06:49 PM  
Solsis00
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I have been using the addon with no issues Wryn. Can you provide the error messages so we may investigate.

Thanks



Quote:
Originally Posted by Wryn
Any chance we get an update for CHB?

It's my fav healing addon in Rift, because it's not overly complicated.
Unfortunately, since a few days it won't run anymore, everytime I tried it I got several error messages. =(
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Unread 02-10-13, 06:48 PM  
Solsis00
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I have a friend that mentioned having issues with the mouseover macros as well. I would assume these are the custom macros you have entered in for a specific button combo or what? I will need to understand how the addon is being used for this to determine the cause. If you would like to help with that it would be great.

Thanks

Quote:
Originally Posted by Solf
Quote:
Originally Posted by Solsis00
Believe it or not I believe the same restrictions are present in wow as well.
Possibly you are right as applied to similar addons (e.g. healbot, grid, and such). But I'm relatively certain it worked fine with 'normal' unit frames (e.g. addon that replaces standard player/pet/party frames with something fancy). I thought maybe something could be hacked around because of that -- it might e.g. show pet in the wrong place in the grid or something until the end of combat, but showing something that works but is in the wrong place would still be an improvement (imo) over the current situation. But really I have to admit I have no idea if that would be possible.


Of an even more significant concern to me right now is the issue with @mouseover macros. I can confirm reports from other people I've seen on this thread -- in PvP you often end up in the situation where ClickBox spell assignments work whereas existing @mouseover macros that aren't mapped to mouse buttons don't work (they don't target the proper person). I haven't dug into this yet, so I've no idea what might be causing it.
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Unread 02-05-13, 09:44 AM  
Wryn
 
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Any chance we get an update for CHB?

It's my fav healing addon in Rift, because it's not overly complicated.
Unfortunately, since a few days it won't run anymore, everytime I tried it I got several error messages. =(
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Unread 02-04-13, 07:01 AM  
Solf

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Quote:
Originally Posted by Solsis00
Believe it or not I believe the same restrictions are present in wow as well.
Possibly you are right as applied to similar addons (e.g. healbot, grid, and such). But I'm relatively certain it worked fine with 'normal' unit frames (e.g. addon that replaces standard player/pet/party frames with something fancy). I thought maybe something could be hacked around because of that -- it might e.g. show pet in the wrong place in the grid or something until the end of combat, but showing something that works but is in the wrong place would still be an improvement (imo) over the current situation. But really I have to admit I have no idea if that would be possible.


Of an even more significant concern to me right now is the issue with @mouseover macros. I can confirm reports from other people I've seen on this thread -- in PvP you often end up in the situation where ClickBox spell assignments work whereas existing @mouseover macros that aren't mapped to mouse buttons don't work (they don't target the proper person). I haven't dug into this yet, so I've no idea what might be causing it.
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Unread 02-03-13, 11:48 PM  
Solsis00
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Believe it or not I believe the same restrictions are present in wow as well. I've seen it a couple of times in lfr but you really just don't have as many circumstances in wow where people enter a party mid combat so I think it goes more un-noticed.

I will read over your changes noted below and get with Niemassacre on this and see if we can't get these in and updated soon.

Thanks again for those.

~Solsis


Quote:
Originally Posted by Solf
And I was about to ask if this is still alive

It would be nice if you'd returned and incorporated fixes & changes

Re: units adding in combat -- I don't know the underlying mechanics, but in WoW it was possible, I believe... probably had something to do with pet-frame being pre-created before combat and appearing during combat if pet is spawned.

Hopefully something like that is possible in Rift too.
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Unread 02-01-13, 03:56 AM  
Solf

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And I was about to ask if this is still alive

It would be nice if you'd returned and incorporated fixes & changes

Re: units adding in combat -- I don't know the underlying mechanics, but in WoW it was possible, I believe... probably had something to do with pet-frame being pre-created before combat and appearing during combat if pet is spawned.

Hopefully something like that is possible in Rift too.
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