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Updated: | 03-03-14 11:18 AM |
Created: | 03-30-12 03:18 PM |
Downloads: | 22,925 |
Favorites: | 68 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.16 |
317kB |
Solsis00 |
02-23-14 01:32 AM |
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1.13 |
314kB |
Solsis00 |
11-12-13 04:43 AM |
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1.12 |
314kB |
Solsis00 |
11-06-13 06:57 AM |
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1.11 |
296kB |
Solsis00 |
10-01-13 09:27 AM |
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1.10 |
296kB |
Solsis00 |
10-01-13 12:22 AM |
|
1.10 |
296kB |
Solsis00 |
10-01-13 12:09 AM |
|
1.9.1 |
276kB |
Solsis00 |
09-26-13 07:05 AM |
|
1.9 |
276kB |
Solsis00 |
09-25-13 04:04 PM |
|
1.8.10 |
274kB |
Solsis00 |
09-19-13 04:12 PM |
|
1.8.9 |
274kB |
Solsis00 |
09-17-13 06:45 AM |
|
1.8.8 |
281kB |
Solsis00 |
09-11-13 05:32 PM |
|
1.8.7 |
275kB |
Solsis00 |
09-08-13 05:27 PM |
|
1.8.6 |
275kB |
Solsis00 |
09-04-13 07:17 AM |
|
1.8.5 |
275kB |
Solsis00 |
09-02-13 01:43 PM |
|
1.8.4 |
275kB |
Solsis00 |
08-30-13 06:40 AM |
|
1.8.3 |
274kB |
Solsis00 |
08-28-13 07:38 AM |
|
1.8.2 |
273kB |
Solsis00 |
08-11-13 04:31 AM |
|
1.8.1 |
277kB |
Solsis00 |
08-08-13 04:17 PM |
|
1.8 |
277kB |
Solsis00 |
08-07-13 04:02 PM |
|
1.7.15 |
277kB |
Solsis00 |
08-06-13 02:25 PM |
|
1.7.14 |
277kB |
Solsis00 |
08-05-13 02:28 PM |
|
1.7.13 |
277kB |
Solsis00 |
08-05-13 06:56 AM |
|
1.7.11 |
275kB |
Solsis00 |
08-04-13 10:54 AM |
|
1.7.10 |
276kB |
Solsis00 |
08-03-13 06:35 AM |
|
1.7.9 |
271kB |
Solsis00 |
07-30-13 01:29 AM |
|
1.7.8 |
270kB |
Solsis00 |
07-28-13 07:39 AM |
|
1.7.7 |
272kB |
Solsis00 |
07-28-13 04:04 AM |
|
1.7.6.fix |
287kB |
Solsis00 |
07-25-13 11:35 PM |
|
1.7.6 |
286kB |
Solsis00 |
07-19-13 05:30 PM |
|
1.7.5 |
286kB |
Solsis00 |
07-17-13 01:28 PM |
|
1.7.3 |
287kB |
Solsis00 |
07-16-13 04:33 PM |
|
1.7.2 |
287kB |
Solsis00 |
07-15-13 10:32 PM |
|
1.7.1 |
287kB |
Solsis00 |
07-15-13 06:19 PM |
|
1.6.6 |
286kB |
Solsis00 |
07-04-13 01:53 PM |
|
1.6.5 |
285kB |
Solsis00 |
07-02-13 08:55 PM |
|
1.6.4 |
286kB |
Solsis00 |
06-17-13 02:56 AM |
|
1.6.3 |
286kB |
Solsis00 |
06-16-13 08:55 AM |
|
1.6.2 |
273kB |
Solsis00 |
06-14-13 05:31 PM |
|
1.6.1r |
273kB |
Solsis00 |
06-12-13 05:27 PM |
|
1.6r |
273kB |
Solsis00 |
06-12-13 11:26 AM |
|
1.5.7 |
245kB |
Solsis00 |
05-31-13 04:32 PM |
|
1.5.6 |
243kB |
Solsis00 |
05-28-13 05:02 PM |
|
1.5.5 |
241kB |
Solsis00 |
05-27-13 07:01 PM |
|
1.5.4 |
276kB |
Solsis00 |
05-22-13 11:34 PM |
|
1.5.3 |
265kB |
Solsis00 |
12-18-12 02:15 AM |
|
1.5.2 |
265kB |
Solsis00 |
12-05-12 03:27 AM |
|
1.5.1 |
265kB |
Solsis00 |
12-04-12 04:11 AM |
|
1.5 |
265kB |
Solsis00 |
11-29-12 02:16 AM |
|
1.4 |
263kB |
Solsis00 |
11-05-12 05:14 AM |
|
1.3 |
262kB |
Solsis00 |
09-16-12 05:08 PM |
|
1.2 |
262kB |
Solsis00 |
07-18-12 04:22 AM |
|
1.1 |
258kB |
Solsis00 |
07-11-12 05:28 AM |
Comment Options |
08-02-13, 05:45 PM | |
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next update
Changes for next update are complete. Do some testing tomorrow then I will release it.
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Solsis00 |
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Solsis00 |
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07-30-13, 04:36 PM | ||
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Re: Updates and progress
Quote:
if tonumber(code) == 13 then to if button == "Return" then and elseif tonumber(code) == 9 then to elseif button == "Tab" then and prob delete the line: local code = string.byte(button) This should fix the prob making a custom macro |
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RagebeastRT |
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07-30-13, 01:42 AM | |
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Updates and progress
I haven't done this for a while so I'm going to post this. This information is included in a file as well, located in the root directory of the addon labeled changelog.txt and is present in every update.
These are things being worked on. Not in any particular order. Just happens as it comes. **************** Working on for upcoming updates ********************** Check group frame issues with cleric totems Check issues with custom macro --Not being able to use enter key to advance to next line **************** TODOs - For long term updates ************************* Add Raid debuff icon w/ options (size/move/etc) Add hide out of combat options --Use frame Alpha(0) as this can be changed in/out of combat Change the /cbh reset to not trigger until clicking the reloadui button. --Gives the user the ability to back out of it if they change their mind Add more font options - different fonts, shadows/outlines, etc Add link monitoring for clerics --They can have up to 4. Maybe line them up in a corner or something Add option to change cleric shield color Set player to be first in the group --Might also use this setup to organize the raid so that new people get batched on the end Ability to display roles for just Tanks/Healers Debuff icon/visibility to show burnout for purifier shields Make the mover for the raid frames clickable to lock position when done Add a copy keybind from ... function. Allowing similar/like specs to easily remain the same Add an option to only toggle the frames while in a party Add an option to toggle showing party/raid leader Add text color option for Hots stack count Add an option to position the ready check |
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Solsis00 |
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07-27-13, 09:12 PM | |||
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Re: Re: Re: German language support
Quote:
It doesn't. The icon setup only applies to buffs currently. But that will be changing once I start re-coding the buff/debuff setup. |
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Solsis00 |
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07-27-13, 08:22 AM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: German language support
Quote:
Only thing i found out is that if you track a Debuff in the corners of the unitframes it just displays a box and not the icon of the debuff. Not sure if it displays the icon with an english client through |
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Muhownage |
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07-27-13, 08:04 AM | |
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Testing
Running these changes through raid tonight and pending nothing goes wrong, will put out an update late tonight.
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Solsis00 |
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07-27-13, 06:45 AM | ||
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Re: German language support
Quote:
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Solsis00 |
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07-27-13, 06:06 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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German language support
First of all thanks for your awesome addon.
Its working good with the german rift client except one small problem: you can not bind a spell to the "ctrl" modifier because it is called "strg" in german. Setting the spell to the modifier works fine but when you try to cast it rift displays an error because it does think [ctrl] is a player name. "No target with name: [ctrl] @player" is the error message it displays. maybe if you have time you could look into it and fix it some way so i can use my ctrl modifier too thanks |
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Muhownage |
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07-26-13, 11:35 PM | |
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Next updates for CBH
Next update (and the next couple) will be focused around the layout coding of the frames. In the next update you will be able to have between 1-5 columns of frames. 1 column of 20, 2 col of 10 etc etc. Then I will be working on options to be able to customize the placement of some of the various pieces such as name/health percent/role/etc.
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Solsis00 |
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07-25-13, 11:38 PM | |
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CBH v1.7.x Fixed!
I can't apologize enough for this. I am not sure what happened to the files but for some reason the 1.7.4/5/6 versions actually contained the 1.6.3 files. I have done a manual upload to temporarily fix this. I will try to determine what has happened before my next update.
Thanks for everyone's understanding. Please get 1.7.6 if you haven't already. |
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Solsis00 |
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07-19-13, 08:47 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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Error: ClickBoxHealer/main.lua:698: attempt to index global 'cbhColorGlobal' (a nil value)
In ClickBoxHealer / UpdateSpecChange, event Event.TEMPORARY.Role stack traceback: [C]: in function '__index' ClickBoxHealer/main.lua:698: in function <ClickBoxHealer/main.lua:687> Happened using the port in the middle of tdq to clear combat after killing trash before general. and when changing roles/rezing
Last edited by rakasha681 : 07-19-13 at 09:04 PM.
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rakasha681 |
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07-17-13, 01:06 PM | |
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Decisions
I'm giving a couple of days for my fans to decide how to handle this. I want it to be what is best for you guys. There are a lot of problems with "in combat group change" situations. THIS CANNOT BE FIXED. However, there are different ways I will attempt to handle it.
Temporary short term fix, I can either leave it the way it is, which means you either reload ui for immediate fix, or wait til your combat ends and it corrects everything. Or, I can hold out ALL changes while in combat, which means you won't see ANY new party members and nothing will move/change/update until combat ends. The 2nd option could provide a medium term fix while I decide how to handle a workaround for this. Long term, what i am considering doing is to build my own table of units to be organized by my hands. What this does: Anyone that is currently in your group, will remain where they are. New group additions will be tacked onto the end of current groups. If joined while in combat, THOSE FRAMES WILL STILL NOT BE CLICKABLE, until after your combat ends. BUT, your current party members will be unaltered or screwed up because of people joining/leaving. This will also open up some other options which people have mentioned, such as, making your frame always first in the group, organizing by role, or focus etc. Currently my tables read from whatever Rifts frames show. And frankly, their frame organizing and people getting moved around randomly from D/Cing or whatever just sucks for us devs. So anyways, that is plan. Please read over the short term options and let me know what you guys would rather have.
Last edited by Solsis00 : 07-17-13 at 01:06 PM.
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Solsis00 |
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07-15-13, 10:34 PM | |
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Short term update
My apologies for the short term update there. Found a couple of bugs with the setup and so advanced it just a little more. Thanks for the understanding. Enjoy!
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Solsis00 |
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07-15-13, 06:23 PM | |
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Big big update
A lot of time work has been put in over the last couple weeks so I appreciate your patience. Heavy code changes were made on the back end of CBH. Configuration window has bee redesigned to hopefully provide a much more user friendly interface. It isn't complete. Still have more to do. This is just the start. I believe all the bugs are worked out for now.
PS.. There is one bug of note that I am working to fix. If you set a buff/hot to track while it is already active, it will not show up until it is re-applied. On the flipside, I fixed the bug to where they now hide if cleared however. Thanks ~Solsis00/Ayhri |
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Solsis00 |
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