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Updated: | 03-03-14 11:18 AM |
Created: | 03-30-12 03:18 PM |
Downloads: | 22,925 |
Favorites: | 68 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.16 |
317kB |
Solsis00 |
02-23-14 01:32 AM |
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1.13 |
314kB |
Solsis00 |
11-12-13 04:43 AM |
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1.12 |
314kB |
Solsis00 |
11-06-13 06:57 AM |
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1.11 |
296kB |
Solsis00 |
10-01-13 09:27 AM |
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1.10 |
296kB |
Solsis00 |
10-01-13 12:22 AM |
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1.10 |
296kB |
Solsis00 |
10-01-13 12:09 AM |
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1.9.1 |
276kB |
Solsis00 |
09-26-13 07:05 AM |
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1.9 |
276kB |
Solsis00 |
09-25-13 04:04 PM |
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1.8.10 |
274kB |
Solsis00 |
09-19-13 04:12 PM |
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1.8.9 |
274kB |
Solsis00 |
09-17-13 06:45 AM |
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1.8.8 |
281kB |
Solsis00 |
09-11-13 05:32 PM |
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1.8.7 |
275kB |
Solsis00 |
09-08-13 05:27 PM |
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1.8.6 |
275kB |
Solsis00 |
09-04-13 07:17 AM |
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1.8.5 |
275kB |
Solsis00 |
09-02-13 01:43 PM |
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1.8.4 |
275kB |
Solsis00 |
08-30-13 06:40 AM |
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1.8.3 |
274kB |
Solsis00 |
08-28-13 07:38 AM |
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1.8.2 |
273kB |
Solsis00 |
08-11-13 04:31 AM |
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1.8.1 |
277kB |
Solsis00 |
08-08-13 04:17 PM |
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1.8 |
277kB |
Solsis00 |
08-07-13 04:02 PM |
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1.7.15 |
277kB |
Solsis00 |
08-06-13 02:25 PM |
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1.7.14 |
277kB |
Solsis00 |
08-05-13 02:28 PM |
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1.7.13 |
277kB |
Solsis00 |
08-05-13 06:56 AM |
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1.7.11 |
275kB |
Solsis00 |
08-04-13 10:54 AM |
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1.7.10 |
276kB |
Solsis00 |
08-03-13 06:35 AM |
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1.7.9 |
271kB |
Solsis00 |
07-30-13 01:29 AM |
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1.7.8 |
270kB |
Solsis00 |
07-28-13 07:39 AM |
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1.7.7 |
272kB |
Solsis00 |
07-28-13 04:04 AM |
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1.7.6.fix |
287kB |
Solsis00 |
07-25-13 11:35 PM |
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1.7.6 |
286kB |
Solsis00 |
07-19-13 05:30 PM |
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1.7.5 |
286kB |
Solsis00 |
07-17-13 01:28 PM |
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1.7.3 |
287kB |
Solsis00 |
07-16-13 04:33 PM |
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1.7.2 |
287kB |
Solsis00 |
07-15-13 10:32 PM |
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1.7.1 |
287kB |
Solsis00 |
07-15-13 06:19 PM |
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1.6.6 |
286kB |
Solsis00 |
07-04-13 01:53 PM |
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1.6.5 |
285kB |
Solsis00 |
07-02-13 08:55 PM |
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1.6.4 |
286kB |
Solsis00 |
06-17-13 02:56 AM |
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1.6.3 |
286kB |
Solsis00 |
06-16-13 08:55 AM |
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1.6.2 |
273kB |
Solsis00 |
06-14-13 05:31 PM |
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1.6.1r |
273kB |
Solsis00 |
06-12-13 05:27 PM |
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1.6r |
273kB |
Solsis00 |
06-12-13 11:26 AM |
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1.5.7 |
245kB |
Solsis00 |
05-31-13 04:32 PM |
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1.5.6 |
243kB |
Solsis00 |
05-28-13 05:02 PM |
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1.5.5 |
241kB |
Solsis00 |
05-27-13 07:01 PM |
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1.5.4 |
276kB |
Solsis00 |
05-22-13 11:34 PM |
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1.5.3 |
265kB |
Solsis00 |
12-18-12 02:15 AM |
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1.5.2 |
265kB |
Solsis00 |
12-05-12 03:27 AM |
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1.5.1 |
265kB |
Solsis00 |
12-04-12 04:11 AM |
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1.5 |
265kB |
Solsis00 |
11-29-12 02:16 AM |
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1.4 |
263kB |
Solsis00 |
11-05-12 05:14 AM |
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1.3 |
262kB |
Solsis00 |
09-16-12 05:08 PM |
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1.2 |
262kB |
Solsis00 |
07-18-12 04:22 AM |
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1.1 |
258kB |
Solsis00 |
07-11-12 05:28 AM |
Comment Options |
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02-01-13, 03:56 AM | |
Forum posts: 0
File comments: 14
Uploads: 0
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And I was about to ask if this is still alive
It would be nice if you'd returned and incorporated fixes & changes Re: units adding in combat -- I don't know the underlying mechanics, but in WoW it was possible, I believe... probably had something to do with pet-frame being pre-created before combat and appearing during combat if pet is spawned. Hopefully something like that is possible in Rift too. |
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Solf |
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02-03-13, 11:48 PM | ||
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Believe it or not I believe the same restrictions are present in wow as well. I've seen it a couple of times in lfr but you really just don't have as many circumstances in wow where people enter a party mid combat so I think it goes more un-noticed.
I will read over your changes noted below and get with Niemassacre on this and see if we can't get these in and updated soon. Thanks again for those. ~Solsis Quote:
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Solsis00 |
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02-04-13, 07:01 AM | ||
Forum posts: 0
File comments: 14
Uploads: 0
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Quote:
Of an even more significant concern to me right now is the issue with @mouseover macros. I can confirm reports from other people I've seen on this thread -- in PvP you often end up in the situation where ClickBox spell assignments work whereas existing @mouseover macros that aren't mapped to mouse buttons don't work (they don't target the proper person). I haven't dug into this yet, so I've no idea what might be causing it. |
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Solf |
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02-05-13, 09:44 AM | |
Any chance we get an update for CHB?
It's my fav healing addon in Rift, because it's not overly complicated. Unfortunately, since a few days it won't run anymore, everytime I tried it I got several error messages. =( |
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Wryn |
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02-10-13, 06:48 PM | |||
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I have a friend that mentioned having issues with the mouseover macros as well. I would assume these are the custom macros you have entered in for a specific button combo or what? I will need to understand how the addon is being used for this to determine the cause. If you would like to help with that it would be great.
Thanks Quote:
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Solsis00 |
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02-10-13, 06:49 PM | ||
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I have been using the addon with no issues Wryn. Can you provide the error messages so we may investigate.
Thanks Quote:
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Solsis00 |
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02-11-13, 02:03 AM | ||
Forum posts: 0
File comments: 9
Uploads: 0
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Quote:
Newcomers MAY not be targetted by @mouseover macros fired off via keyboard buttons, the player is added to the raid, the health and mana are fully functional, and I'm pretty sure HoT icons and debuff status also work, but @mouseover doesn't. It IS possible to click the player in the raid window to change target to them, but this defeats the usefulness of @mouseover. |
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Yell |
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02-11-13, 05:10 AM | |||
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Still doesn't answer my question. We need to know how you are setting up your @mouseover macro. By how I mean where? Is it in CBH? Can you give me an example? Are you using my custom macro editor in CBH? We'd like to duplicate the issue so we know how to fix it, but we need more details.
As for newcomers in a raid and their functionality; What is VERY important is whether YOU are in combat when they join. If you are then their box will have very limited functionality until you exit combat. Even if it just for a second. Once you are out of combat it should properly update the grid to compensate for new/changed party members. This is a limitation in the API of the game. There is nothing that can be done about it that I am aware of. If someone finds a way to fix it we'd be glad to filter that into the code. But for now I don't think there is. Thanks, Solsis Quote:
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Solsis00 |
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02-11-13, 05:14 AM | |
Forum posts: 0
File comments: 14
Uploads: 0
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I'm not "them", but I can answer these
Create a macro in-game (not in CBH): cast @mouseover Some Heal put it on hotbar, say on key 1. Hover over unit in CBH, press 1. Usually it works fine (heals the person being hovered over). However sometimes (entirely possibly it relates to joining/leaving mid-combat) it simply doesn't work -- i.e. it won't target the person being hovered over. It'll target your target or yourself instead (depending on settings & situation). Leaving combat WILL NOT fix it. Easiest way I know of testing it -- summon a pet mid-combat. |
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Solf |
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02-11-13, 02:39 PM | ||
Forum posts: 0
File comments: 9
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Quote:
Every other aspect of the player frame works once I exit combat, except the rift mouseover macro which requires a reloadui every time anyone joins or leaves while in combat. Hope that's of some help, IA's are good way to see what I mean as players come and go frequently. |
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Yell |
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02-11-13, 06:54 PM | ||
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Thanks Yell and Solf. I will check into this a little closer. I know we've tried to address this before. Again I don't know of a way to correct the updating process while you are IN combat. However, we did have it fixed so that it would correct the added/removed frames after leaving combat. If that is no longer working then we will address that. There is another possibility based on the symptons you are describing. It could also be that the person you are mousing over is out of range or los. Can either of you confirm this?
And IAs are indeed the best way to test this. IAs are honestly the bane of the UI developers. I wish Trion would do something to allow us a way around this. I actually have talked to the person directly involved in API of Rift. So I may revisit it now that Rift has been out a little bit longer and see if he has any ideas/solutions. Thanks again for all the wonderful feedback. ~Solsis Quote:
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Solsis00 |
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02-12-13, 01:20 AM | |
Forum posts: 0
File comments: 14
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No, it has nothing to do with LOS or range.
CBH shows when person is not in range/LOS. |
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Solf |
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05-21-13, 06:40 AM | |
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Good news
Good news all. With Rift going F2P soon I will probably be returning to play in the near future. I know several of you have tested and provided feedback in my absence and I appreciate it. I am still VERY interested in having someone that would be interested in working in partnership on this addon and possibly expanding it beyond just being a raid frame addon into much much more. If anyone is interested in such please let me know.
Thank you sincerely, ~Solsis |
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Solsis00 |
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05-21-13, 07:07 AM | |
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Thanks everyone!
So, though I posted this message on both RiftUI and Curse, I wanted to take a moment to say WOW. I can't believe how much this addon truly is/was used. I appreciate everyones comments and feedback. I love it! You guys actually make me pretty excited to get back to it. Will take a little bit to get back into LUA but I will try to get you guys an update out as soon as I can once I start playing again.
Also, If I started getting updates out again, how many people would actually donate to keep this going? I had thought about enabling it previously but never did cause I thought, "nah, who would donate to that." What I think I will do is just put a donate button and not use the actual donate feature in RiftUI. Popups are annoying. I'd rather let my fans make the decision on their own to click it. The updates will come with or without the donations. They would just make it all that much better! |
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