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Updated: | 10-12-15 11:19 AM |
Created: | 03-12-12 12:21 AM |
Downloads: | 11,617 |
Favorites: | 27 |
MD5: |
/mhf debug -fAdd a ten man team (2 tanks, 2 heals, 1 support):
or
/mhf debug --fiveman
/mhf debug -tAdd a 20 man team (3 tanks, 6 healers, 2 support)
or
/mhf debug --tenman
/mhf debug -wRemove fakes:
or
/mhf debug --twentyman
/mhf debug -nVersion 0.3.4
or
/mhf debug --nofakes
or
enter combat :)
File Name |
Version |
Size |
Author |
Date |
0.4.37 |
169kB |
Mere |
10-13-13 11:57 AM |
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0.4.36 |
169kB |
Mere |
10-12-13 10:42 AM |
|
0.4.35 |
169kB |
Mere |
08-26-13 05:06 AM |
|
0.4.34 |
169kB |
Mere |
08-03-13 08:26 AM |
|
0.4.33 |
168kB |
Mere |
07-30-13 03:29 PM |
|
0.4.32 |
169kB |
Mere |
07-27-13 07:44 AM |
|
0.4.31 |
162kB |
Mere |
06-30-13 05:22 AM |
|
0.4.30 |
161kB |
Mere |
06-27-13 07:09 PM |
|
0.4.29 |
161kB |
Mere |
06-26-13 01:08 PM |
|
0.4.28 |
160kB |
Mere |
06-26-13 10:51 AM |
|
0.4.27 |
155kB |
Mere |
06-24-13 01:15 PM |
|
0.4.26 |
155kB |
Mere |
06-22-13 07:37 AM |
|
0.4.25 |
158kB |
Mere |
05-06-13 08:13 AM |
|
0.4.23 |
158kB |
Mere |
03-25-13 06:03 PM |
|
0.4.22 |
157kB |
Mere |
03-20-13 07:18 AM |
|
0.4.21 |
157kB |
Mere |
03-13-13 06:25 PM |
|
0.4.20 |
157kB |
Mere |
03-11-13 06:01 PM |
|
0.4.19 |
157kB |
Mere |
03-02-13 06:01 AM |
|
0.4.18 |
156kB |
Mere |
02-10-13 07:31 AM |
|
0.4.17 |
156kB |
Mere |
01-30-13 04:02 AM |
|
0.4.16 |
156kB |
Mere |
01-26-13 06:19 AM |
|
0.4.15 |
136kB |
Mere |
12-02-12 10:53 AM |
|
0.4.14 |
136kB |
Mere |
11-11-12 01:41 PM |
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0.4.13 |
136kB |
Mere |
11-11-12 09:23 AM |
|
0.4.12 |
136kB |
Mere |
11-10-12 03:00 PM |
|
0.4.11 |
132kB |
Mere |
11-10-12 08:15 AM |
|
0.4.10 |
132kB |
Mere |
11-09-12 05:50 PM |
|
0.4.9 |
131kB |
Mere |
10-26-12 08:25 AM |
|
0.4.8 |
124kB |
Mere |
07-01-12 01:17 PM |
|
0.4.7 |
124kB |
Mere |
07-01-12 04:41 AM |
|
0.4.6 |
122kB |
Mere |
05-09-12 01:49 PM |
|
0.4.5 |
110kB |
Mere |
04-26-12 01:48 AM |
|
0.4.4 |
110kB |
Mere |
04-25-12 04:05 PM |
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0.4.3 |
110kB |
Mere |
04-25-12 12:26 PM |
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0.4.2 |
109kB |
Mere |
04-25-12 02:23 AM |
|
0.4.1 |
109kB |
Mere |
04-21-12 12:46 PM |
|
0.4.0 |
107kB |
Mere |
04-20-12 05:57 PM |
|
0.3.7 |
107kB |
Mere |
04-16-12 04:14 PM |
|
0.3.6 |
105kB |
Mere |
04-15-12 01:59 PM |
|
0.3.5 |
98kB |
Mere |
04-12-12 04:58 PM |
|
0.3.4 |
97kB |
Mere |
04-10-12 12:55 PM |
|
0.3.3 |
97kB |
Mere |
04-09-12 10:24 AM |
|
0.3.2 |
96kB |
Mere |
04-08-12 02:59 PM |
|
0.3.1 |
91kB |
Mere |
04-07-12 01:27 PM |
|
0.3.0 |
79kB |
Mere |
04-06-12 01:25 PM |
|
0.2.7 |
75kB |
Mere |
04-05-12 06:12 PM |
|
0.2.5 |
74kB |
Mere |
04-04-12 02:14 PM |
|
0.2.4 |
74kB |
Mere |
04-03-12 04:25 PM |
|
0.2.3 |
71kB |
Mere |
04-02-12 05:02 PM |
|
0.2.2 |
70kB |
Mere |
04-02-12 03:12 PM |
|
0.2.1 |
69kB |
Mere |
04-01-12 04:30 PM |
|
0.2 |
69kB |
Mere |
04-01-12 04:21 PM |
|
0.1.3 |
30kB |
Mere |
03-25-12 07:35 AM |
|
0.1.2 |
29kB |
Mere |
03-23-12 08:42 PM |
|
0.1 |
27kB |
Mere |
03-23-12 05:43 AM |
Comment Options |
UnknownUser |
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Mere |
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10-27-12, 06:25 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Amazin. thank you
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Photik |
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10-26-12, 08:35 AM | |
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As I previously noted, I've now released a new version (waiting approval on riftui and the packager seems to be broke on curseforge)
There shouldn't be any functional changes as my smoke testing seems to work, spells cast, buffs appeared (the fact I logged on and found talent respecs etc added to the fun) A few items are now loaded async to try and reduce the hassle the watchdog tends to generate, this might make a few cases where text of icons "pop" in rather than insantly visible. I also updated SafesRaidManager and libstring to the latest version (hopefully they'll not regress anything) If anything does break let me know I'll take a look at fixing it. |
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Mere |
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10-26-12, 06:48 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Please
I would dearly love somebody to continue this addon. It uses less cpu than CBH which causes fps & spike issues. If I could code myself, I would do but I cant.
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Photik |
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10-09-12, 03:26 PM | |
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Probably not going to be updated for a while
FYI,
I'm not likely to update this addon in the short term. I'm back raiding in WoW. Sorry, but I just don't have the time to keep on-top of the API changes etc that are coming in, and I'm also not that interested in Rift, while it was fun, I found having hit l50 that it was hard to gear to the point that I felt useful in instances, that and all the server jumping around as the shards were merged etc just left me a bit meh. I did meet some great people in the addon community, so there are certainly people that will be creating great addons in the future. Note the code license I chose was fairly un-restrictive, and allows anyone to take it further if they wish. I might make a final release of the code that's in the repository (it's all in git both on riftui and curse) As I did make a few more tweaks to try and make a few things load more asynchronously. At the moment though I've no interest in playing rift, so I'm not likely to keep the addon up-to-date. Regards, Mere |
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Mere |
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05-23-12, 09:39 AM | |
Forum posts: 0
File comments: 30
Uploads: 0
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player dead
Hello,
i don't know if it require lot of code, but, is it possible then if a player is dead, we can allocate a default action, resurrection when out of fight, and combat rez, or, "target" at least for using a macro...? at long term view i think (just for the fun) having 4 or 5 different alert with a random when resurrect is used.
Last edited by UnknownUser : 05-23-12 at 09:39 AM.
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05-14-12, 02:31 PM | |||
Forum posts: 0
File comments: 30
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Re: Re: Accentued characters.
Quote:
in fact, "Refresh abilities" didn't show "Éclair du Phénix" in the list, but, if i'm typing it in a field, it is recognised (borders are green). When i use the mouse button assigned (2 tested + Wheel Up) nothing happens, with XMacros, "cast Éclair du Phénix" works fine, but i must select the target :-( ;-) i know you can't test that, but i think in other language the problem will probably re-appear ;-) Thanks for all. Edit: at least Copy/Past from Macros or a text editor works for accentued characters
Last edited by UnknownUser : 05-14-12 at 02:32 PM.
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05-14-12, 10:05 AM | ||
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Re: Accentued characters.
I think I did read somewhere that the standard rift text field doesn't handle accents for some reason.
If XMacros does, I'll have to look into what they're doing differently. Does it work through the command line, rather than typing it into the config ui? Quote:
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Mere |
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05-14-12, 07:43 AM | |
Forum posts: 0
File comments: 30
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Accentued characters.
Hello,
i'm back with a problem ;-) i use Rift in French language and, we have at least one spell that begin with an accentued character ;-) i use XMacros and all is fine, but, with MHF that didn't work, is it possible to have a look at that ? for example this is the Rez Combat for Cleric purifier Éclair du Phénix as usual, sorry for my bad english. |
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05-09-12, 02:01 PM | |
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I've now implemented options to fill in different directions in v0.4.6 which should be out on riftui and curse.
You can now optionally pick to fill: * right to left * bottom to top * rows then columns. I think for the layout mentioned, you'd want to resize to 5 columns, 4 rows, then fill bottom to top and fill rows then columns. The new options are per layout, and at the bottom of the "Filtering and Misc" tab (I may move sorting and ordering to another tab at some point, as I'm out of space on the filtering tab) In my messing around with them it seemed reliable, I'm not sure I'd ever use the variety available. I suspect the next request is the ability to anchor from a different corner rather than top left, as filling from the bottom is odd when the top left is the fixed point. That'll need more testing/work to implement. Thanks, Mere |
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Mere |
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05-09-12, 09:17 AM | ||
Quote:
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Firedancer |
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05-09-12, 05:14 AM | |
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Oh and I also expect to produce a new buff tracker soon for the kbm tank debuffs, the latest kbm has a new event (thanks Snarty):
Event.KingMolinator.System.TankSwap.Start(table = {DebuffList = table{[Debuff Name] = true}, Enabled = bool}) which I plan to hook onto, for tracking debuffs that kbm says are of interest. Actually I'll need to gather everything I want to do, and produce an ordered list of what's likely to be implemented next.
Last edited by Mere : 05-09-12 at 05:22 AM.
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Mere |
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