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Updated: | 10-12-15 11:19 AM |
Created: | 03-12-12 12:21 AM |
Downloads: | 12,813 |
Favorites: | 27 |
MD5: |
/mhf debug -fAdd a ten man team (2 tanks, 2 heals, 1 support):
or
/mhf debug --fiveman
/mhf debug -tAdd a 20 man team (3 tanks, 6 healers, 2 support)
or
/mhf debug --tenman
/mhf debug -wRemove fakes:
or
/mhf debug --twentyman
/mhf debug -nVersion 0.3.4
or
/mhf debug --nofakes
or
enter combat :)
File Name |
Version |
Size |
Author |
Date |
0.4.37 |
169kB |
Mere |
10-13-13 11:57 AM |
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0.4.36 |
169kB |
Mere |
10-12-13 10:42 AM |
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0.4.35 |
169kB |
Mere |
08-26-13 05:06 AM |
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0.4.34 |
169kB |
Mere |
08-03-13 08:26 AM |
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0.4.33 |
168kB |
Mere |
07-30-13 03:29 PM |
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0.4.32 |
169kB |
Mere |
07-27-13 07:44 AM |
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0.4.31 |
162kB |
Mere |
06-30-13 05:22 AM |
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0.4.30 |
161kB |
Mere |
06-27-13 07:09 PM |
|
0.4.29 |
161kB |
Mere |
06-26-13 01:08 PM |
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0.4.28 |
160kB |
Mere |
06-26-13 10:51 AM |
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0.4.27 |
155kB |
Mere |
06-24-13 01:15 PM |
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0.4.26 |
155kB |
Mere |
06-22-13 07:37 AM |
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0.4.25 |
158kB |
Mere |
05-06-13 08:13 AM |
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0.4.23 |
158kB |
Mere |
03-25-13 06:03 PM |
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0.4.22 |
157kB |
Mere |
03-20-13 07:18 AM |
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0.4.21 |
157kB |
Mere |
03-13-13 06:25 PM |
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0.4.20 |
157kB |
Mere |
03-11-13 06:01 PM |
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0.4.19 |
157kB |
Mere |
03-02-13 06:01 AM |
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0.4.18 |
156kB |
Mere |
02-10-13 07:31 AM |
|
0.4.17 |
156kB |
Mere |
01-30-13 04:02 AM |
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0.4.16 |
156kB |
Mere |
01-26-13 06:19 AM |
|
0.4.15 |
136kB |
Mere |
12-02-12 10:53 AM |
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0.4.14 |
136kB |
Mere |
11-11-12 01:41 PM |
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0.4.13 |
136kB |
Mere |
11-11-12 09:23 AM |
|
0.4.12 |
136kB |
Mere |
11-10-12 03:00 PM |
|
0.4.11 |
132kB |
Mere |
11-10-12 08:15 AM |
|
0.4.10 |
132kB |
Mere |
11-09-12 05:50 PM |
|
0.4.9 |
131kB |
Mere |
10-26-12 08:25 AM |
|
0.4.8 |
124kB |
Mere |
07-01-12 01:17 PM |
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0.4.7 |
124kB |
Mere |
07-01-12 04:41 AM |
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0.4.6 |
122kB |
Mere |
05-09-12 01:49 PM |
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0.4.5 |
110kB |
Mere |
04-26-12 01:48 AM |
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0.4.4 |
110kB |
Mere |
04-25-12 04:05 PM |
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0.4.3 |
110kB |
Mere |
04-25-12 12:26 PM |
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0.4.2 |
109kB |
Mere |
04-25-12 02:23 AM |
|
0.4.1 |
109kB |
Mere |
04-21-12 12:46 PM |
|
0.4.0 |
107kB |
Mere |
04-20-12 05:57 PM |
|
0.3.7 |
107kB |
Mere |
04-16-12 04:14 PM |
|
0.3.6 |
105kB |
Mere |
04-15-12 01:59 PM |
|
0.3.5 |
98kB |
Mere |
04-12-12 04:58 PM |
|
0.3.4 |
97kB |
Mere |
04-10-12 12:55 PM |
|
0.3.3 |
97kB |
Mere |
04-09-12 10:24 AM |
|
0.3.2 |
96kB |
Mere |
04-08-12 02:59 PM |
|
0.3.1 |
91kB |
Mere |
04-07-12 01:27 PM |
|
0.3.0 |
79kB |
Mere |
04-06-12 01:25 PM |
|
0.2.7 |
75kB |
Mere |
04-05-12 06:12 PM |
|
0.2.5 |
74kB |
Mere |
04-04-12 02:14 PM |
|
0.2.4 |
74kB |
Mere |
04-03-12 04:25 PM |
|
0.2.3 |
71kB |
Mere |
04-02-12 05:02 PM |
|
0.2.2 |
70kB |
Mere |
04-02-12 03:12 PM |
|
0.2.1 |
69kB |
Mere |
04-01-12 04:30 PM |
|
0.2 |
69kB |
Mere |
04-01-12 04:21 PM |
|
0.1.3 |
30kB |
Mere |
03-25-12 07:35 AM |
|
0.1.2 |
29kB |
Mere |
03-23-12 08:42 PM |
|
0.1 |
27kB |
Mere |
03-23-12 05:43 AM |
Comment Options |
Skun |
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04-25-12, 02:00 PM | |||
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Quote:
I suspect it's something to do with having a ' in the name. I'll see if I can find the cause, I suspect I know the area at fault based on a fix I did earlier today, but I'm not sure why it's going wrong... |
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Mere |
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04-25-12, 04:09 PM | |||
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Quote:
I didn't see it in my testing, as I used Latent Blaze, but tracked the buff and debuff on the same tracker, rather than split. Ward of the ancestors uses ancestral slumber as it's debuff, so I never saw it with shields. Version 0.4.4 should be coming out shortly which will fix this issue. (very strange day, 3 new versions all fixing bugs Thanks, Mere |
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Mere |
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04-25-12, 04:59 PM | |
Zombie
Forum posts: 2
File comments: 24
Uploads: 0
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Heya
I wanted to give a try your addon but the text and buff icons are so small i cant read them. Are there options to resize text/icons?
Last edited by Oakayam : 04-25-12 at 05:00 PM.
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Oakayam |
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04-25-12, 06:09 PM | ||
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Quote:
The icons need me to add some sizing sliders, the text in the icons will then adjust to the icon size (hopefully) The other text would need seperate sliders. I'll add it to the list of things to do. |
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Mere |
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04-26-12, 01:54 AM | |
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Anther day, another version.
With 0.4.5, I've added engine support for entering multiple spells for each keybind. As long as the abilities are seperated by commas. eg you can now enter into a spell field (note the UI will show this with a yellow border, as the UI doesn't understand the lists, I'll fix that later) Healing Breath, Healing Spray and the backend will generate the appropriate macro: /cast @unitId Healng Breath /cast @unitId Healng Spray The first spell in the list, that's not on cooldown, will be cast. This works with modifiers as well. If this breaks for anyone, please use /mhf tooltips and hover over a unit frame, you should then get a tooltip that lists the macro that's been created. I've also added mhf to curse, so those with the curse client can now receive updates: http://www.curse.com/addons/rift/merehealingframes |
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Mere |
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04-26-12, 05:33 PM | ||
Forum posts: 0
File comments: 5
Uploads: 0
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Quote:
Thanks, Mere[/quote] First -- thanks you so much for adding to Curse -- thats awesome! What I meant about d/c is that in the default raid frames, I think it actually turns their raid frame black or shows d/c before they acctually d/c.. maybe its just the text that turned gray. Not ahuge deal About to try the new version in ID again tonight! |
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Figgie |
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05-08-12, 08:12 PM | |
I like this for my needs now that I am playing a mage that has a heal spec. My old char was a rogue and I didn't need to worry about healing. :P
A few things I'd like to see added:
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Firedancer |
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05-09-12, 05:00 AM | |||
Zombie
Forum posts: 1
File comments: 8
Uploads: 0
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Quote:
Remember that by setting the ordering scheme for each layout/group you can set how to you want you're raid sorted on your MHF (it can be by role, or the way you want it - by id - its there in the settings). Then I put them layouts one above the other, creating four rows. Also, you prolly want to disable displaying of the layout name for each of the four layouts, so you can put them closer together without having the name overlap the frames of the layout above it. Unfortunately you have to duplicate some of the settings manually (like buff/debuff tracking slots) for each layout/group, but I later found this to be a good thing. Can't provide a screenshot, I'm at work. Hope you can use this workaround until Mere comes up with a ready feature. Oh.. Quote:
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Skun |
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05-09-12, 05:09 AM | |
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It's on the list to do.
I've actually haven't done much with MHF for a while, I've some ideas of things I want to do, but the work to do them is quite sizeable and I've not had the time recently, that said I think mhf is relatively stable. Actually it's more annoying, it's the work to produce a configurable UI that'll be a pain, although having not thought about it for a while, I've just had an idea Anyway, the idea of right-to-left, and bottom-to-top group filling shouldn't be too hard to implement, there's one function that actually does the frame filling. --edit: Also be able to choose row or column filling as well It probably fits with an eventual idea I had which is around anchoring the layouts by different points, eg I can imagine it'd be useful to use the bottom center (or corners) as the anchor point, rather than top left. I'll look into the sort ordering this evening, I think it shouldn't be too much work.
Last edited by Mere : 05-09-12 at 05:23 AM.
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Mere |
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05-09-12, 05:14 AM | |
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Oh and I also expect to produce a new buff tracker soon for the kbm tank debuffs, the latest kbm has a new event (thanks Snarty):
Event.KingMolinator.System.TankSwap.Start(table = {DebuffList = table{[Debuff Name] = true}, Enabled = bool}) which I plan to hook onto, for tracking debuffs that kbm says are of interest. Actually I'll need to gather everything I want to do, and produce an ordered list of what's likely to be implemented next.
Last edited by Mere : 05-09-12 at 05:22 AM.
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Mere |
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05-09-12, 09:17 AM | ||
Quote:
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Firedancer |
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05-09-12, 02:01 PM | |
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I've now implemented options to fill in different directions in v0.4.6 which should be out on riftui and curse.
You can now optionally pick to fill: * right to left * bottom to top * rows then columns. I think for the layout mentioned, you'd want to resize to 5 columns, 4 rows, then fill bottom to top and fill rows then columns. The new options are per layout, and at the bottom of the "Filtering and Misc" tab (I may move sorting and ordering to another tab at some point, as I'm out of space on the filtering tab) In my messing around with them it seemed reliable, I'm not sure I'd ever use the variety available. I suspect the next request is the ability to anchor from a different corner rather than top left, as filling from the bottom is odd when the top left is the fixed point. That'll need more testing/work to implement. Thanks, Mere |
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Mere |
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05-14-12, 07:43 AM | |
Forum posts: 0
File comments: 30
Uploads: 0
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Accentued characters.
Hello,
i'm back with a problem ;-) i use Rift in French language and, we have at least one spell that begin with an accentued character ;-) i use XMacros and all is fine, but, with MHF that didn't work, is it possible to have a look at that ? for example this is the Rez Combat for Cleric purifier Éclair du Phénix as usual, sorry for my bad english. |
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UnknownUser |
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05-14-12, 10:05 AM | ||
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Re: Accentued characters.
I think I did read somewhere that the standard rift text field doesn't handle accents for some reason.
If XMacros does, I'll have to look into what they're doing differently. Does it work through the command line, rather than typing it into the config ui? Quote:
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Mere |
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