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Updated: | 10-12-15 11:19 AM |
Created: | 03-12-12 12:21 AM |
Downloads: | 12,813 |
Favorites: | 27 |
MD5: |
/mhf debug -fAdd a ten man team (2 tanks, 2 heals, 1 support):
or
/mhf debug --fiveman
/mhf debug -tAdd a 20 man team (3 tanks, 6 healers, 2 support)
or
/mhf debug --tenman
/mhf debug -wRemove fakes:
or
/mhf debug --twentyman
/mhf debug -nVersion 0.3.4
or
/mhf debug --nofakes
or
enter combat :)
File Name |
Version |
Size |
Author |
Date |
0.4.37 |
169kB |
Mere |
10-13-13 11:57 AM |
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0.4.36 |
169kB |
Mere |
10-12-13 10:42 AM |
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0.4.35 |
169kB |
Mere |
08-26-13 05:06 AM |
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0.4.34 |
169kB |
Mere |
08-03-13 08:26 AM |
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0.4.33 |
168kB |
Mere |
07-30-13 03:29 PM |
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0.4.32 |
169kB |
Mere |
07-27-13 07:44 AM |
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0.4.31 |
162kB |
Mere |
06-30-13 05:22 AM |
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0.4.30 |
161kB |
Mere |
06-27-13 07:09 PM |
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0.4.29 |
161kB |
Mere |
06-26-13 01:08 PM |
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0.4.28 |
160kB |
Mere |
06-26-13 10:51 AM |
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0.4.27 |
155kB |
Mere |
06-24-13 01:15 PM |
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0.4.26 |
155kB |
Mere |
06-22-13 07:37 AM |
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0.4.25 |
158kB |
Mere |
05-06-13 08:13 AM |
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0.4.23 |
158kB |
Mere |
03-25-13 06:03 PM |
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0.4.22 |
157kB |
Mere |
03-20-13 07:18 AM |
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0.4.21 |
157kB |
Mere |
03-13-13 06:25 PM |
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0.4.20 |
157kB |
Mere |
03-11-13 06:01 PM |
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0.4.19 |
157kB |
Mere |
03-02-13 06:01 AM |
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0.4.18 |
156kB |
Mere |
02-10-13 07:31 AM |
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0.4.17 |
156kB |
Mere |
01-30-13 04:02 AM |
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0.4.16 |
156kB |
Mere |
01-26-13 06:19 AM |
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0.4.15 |
136kB |
Mere |
12-02-12 10:53 AM |
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0.4.14 |
136kB |
Mere |
11-11-12 01:41 PM |
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0.4.13 |
136kB |
Mere |
11-11-12 09:23 AM |
|
0.4.12 |
136kB |
Mere |
11-10-12 03:00 PM |
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0.4.11 |
132kB |
Mere |
11-10-12 08:15 AM |
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0.4.10 |
132kB |
Mere |
11-09-12 05:50 PM |
|
0.4.9 |
131kB |
Mere |
10-26-12 08:25 AM |
|
0.4.8 |
124kB |
Mere |
07-01-12 01:17 PM |
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0.4.7 |
124kB |
Mere |
07-01-12 04:41 AM |
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0.4.6 |
122kB |
Mere |
05-09-12 01:49 PM |
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0.4.5 |
110kB |
Mere |
04-26-12 01:48 AM |
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0.4.4 |
110kB |
Mere |
04-25-12 04:05 PM |
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0.4.3 |
110kB |
Mere |
04-25-12 12:26 PM |
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0.4.2 |
109kB |
Mere |
04-25-12 02:23 AM |
|
0.4.1 |
109kB |
Mere |
04-21-12 12:46 PM |
|
0.4.0 |
107kB |
Mere |
04-20-12 05:57 PM |
|
0.3.7 |
107kB |
Mere |
04-16-12 04:14 PM |
|
0.3.6 |
105kB |
Mere |
04-15-12 01:59 PM |
|
0.3.5 |
98kB |
Mere |
04-12-12 04:58 PM |
|
0.3.4 |
97kB |
Mere |
04-10-12 12:55 PM |
|
0.3.3 |
97kB |
Mere |
04-09-12 10:24 AM |
|
0.3.2 |
96kB |
Mere |
04-08-12 02:59 PM |
|
0.3.1 |
91kB |
Mere |
04-07-12 01:27 PM |
|
0.3.0 |
79kB |
Mere |
04-06-12 01:25 PM |
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0.2.7 |
75kB |
Mere |
04-05-12 06:12 PM |
|
0.2.5 |
74kB |
Mere |
04-04-12 02:14 PM |
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0.2.4 |
74kB |
Mere |
04-03-12 04:25 PM |
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0.2.3 |
71kB |
Mere |
04-02-12 05:02 PM |
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0.2.2 |
70kB |
Mere |
04-02-12 03:12 PM |
|
0.2.1 |
69kB |
Mere |
04-01-12 04:30 PM |
|
0.2 |
69kB |
Mere |
04-01-12 04:21 PM |
|
0.1.3 |
30kB |
Mere |
03-25-12 07:35 AM |
|
0.1.2 |
29kB |
Mere |
03-23-12 08:42 PM |
|
0.1 |
27kB |
Mere |
03-23-12 05:43 AM |
Comment Options |
UnknownUser |
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Rustycage |
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Mere |
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04-01-12, 08:54 AM | ||
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Quote:
It supports multiple frames, rather than the standard single frame of 20 people. It also supports multiple buffs/debuffs/hots. I plan to upload more screenshots shortly. This is an alpha addon right now, as the command line UI isn't the easiest to work with. |
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Mere |
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04-01-12, 01:33 PM | ||||
Forum posts: 0
File comments: 30
Uploads: 0
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Re: Re: Allways self
Quote:
Right, /mhf tooltip helped me, and, with 1.2 all is allright. Gonna test 1.3. Quote:
in game i use xmbars nice and we can assign bars to role, macro, classe... Quote:
i'm gonna make an help in french (Guild Site and Text file) Thanks for your reply. |
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04-01-12, 02:36 PM | ||
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Re: Re: Re: Allways self
Quote:
I'm currently working on spell configuration which might make things a little easier. Also I'd recommend waiting till then, there's a number of bugs in handling of group members that I've fixed. So the next version should be better when group members leave. Of course /reloadui tends to fix any display issues |
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Mere |
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04-02-12, 05:53 AM | |
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Which frames in the screenshot are the ones related to this addon? I see 2 sets of unit frames there, but I know 1 of them is one of the other healing unit frames available on the site, in the screenshot, but there is more complex frames next to them, that are the most visible, and I like those, but I don't know if they're from this addon or not, because they look similar to the raidframes from myUI.
Also I was wondering, do you know how to make skins? I would like to have them look similar to the default raid frames, instead of looking so different that they don't aesthetically fit with the UI design. That's the thing that bothers me about unit frames, as there is never any that go with the UI, and you can't change enough of the UI components to make it match, that's why for castbars (totally different) I use fcastbars from Curse. They look just like the default castbars, but they are better by all accounts. If that makes any sense... |
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Rustycage |
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04-02-12, 08:53 AM | |
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Yes, they're the ones in the middle, not the rift healer ones on the right
I need to put together some better screen shots, I actually want to show more of what you can actually do, eg the multiple frame support etc. In terms of UI fit, you're right they don't fit that well with the default game UI. I sadly lack any gfx ability If I could work out the internal names of the assets then it might be possible to use them. I might have to do some tweaking of the UI elements, so that the UI builds in such a way that it layers the art together correctly. At some point I'd probably look at adding the ability to change background textures, but I'm not going to use someone elses art assets without permissions, I might be able to find some with an unrestrictive license though. |
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Mere |
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04-02-12, 11:06 AM | ||
Forum posts: 0
File comments: 30
Uploads: 0
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Re: Re: Re: Re: Allways self
Quote:
The config UI works perfectly (0.2.1), and... is really easy to use and understand ( for people who understand english language ;-) ). I've take a look at the spell interface... for sure, writing a doc file will be easyer now... At the moment i dont give the link for downloading until a RC is out, but i continue using it instead of RifthBot, actually more advanced in spells config, but... not for a long time as i see ;-) Wonderfull job ! PS: Please keep the Macro option, and, i submit the idea: Export current config to macro, or in a text window that can be Copyed
Last edited by UnknownUser : 04-02-12 at 11:10 AM.
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04-02-12, 03:15 PM | |
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I've now added the spell UI support.
I don't plan to remove the commandline. I like the idea of being able to export from it, although I'm not sure if you can copy text out of the game, I'd have to research that a bit more. It also could also allow custom configs to be posted for others to use.
Last edited by Mere : 04-02-12 at 05:19 PM.
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Mere |
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04-02-12, 07:58 PM | |
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It looks much better now, much easier to see what is what. Thanks for this.
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Rustycage |
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04-03-12, 06:21 AM | |
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[Request]
Can I offer to create some skins for this?
I'm a graphic designer and I just had an idea while looking at the frames, on how to improve the look of them, and I'd really like to be able to use it. But I don't know anything about code, so I couldn't provide a fully working code with the images together for you to just plug into your files, but I can make the images. I don't know what size the images have to be or anything like that, that's for you to decide when you go to code it. But I could give you a preview image, and the .PSD file if you have Photoshop, and you can use it to your hearts content, or you could tell me the dimensions it needs to be and we can go from there. I wrote an essay, sorry about that lol |
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Rustycage |
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04-03-12, 07:43 AM | |
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I'm open to having the option of skinning the frames.
In terms of sizes it doesn't actually matter that much, although aiming for a sensible width/height should help avoid scaling artifacts. The game will scale the texture to fit the size needed. From what I've seen in general textures are often grey-scale, and then the colour is created by overlaying the texture with a transparent colour. I'd suggest doing a mock up, from that I can work out how to build up the layers needed, and how to slice the images up. The main thing (and I believe photoshop can do it) is that the UI is built in layers. So a bar would probably be: * background texture * transparent bar colour (width adjusted based on health/mana etc) * text (IE 9k/10k (90%)) * bar frame texture - if you wanted to frame the bar. you'd then have the panels: * panel background * bars * names/text * Hot/buff icons * panel frame A full skin would also need vertical and horizontal borders (and possibly spacers between the panels depending on how the panels are bordered) It also might want a filler panel texture when there is no unit in a frame, or when using a size where the players don't fill every box, eg, see the 2x3 layout screenshot, the bottom right panel is empty.
Last edited by Mere : 04-03-12 at 07:46 AM.
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Mere |
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04-03-12, 10:09 AM | ||
Forum posts: 0
File comments: 30
Uploads: 0
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Quote:
Thank's for 0.2.3 and spell support ! I really think, MereHealingFrames is the best Healer addon ! Is it possible to add any options in the Layouts section ? - Dividing With and/or Height in % between Health and mana/power... Exemple: Health size 85%, the rest for Mana/power, configurable with a slider or in text. - Limiting the number of letters for the player name can be usefull, and configurable too with a number (0 can be by default the full name). - Preferences:
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04-03-12, 11:32 AM | ||||
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Quote:
Quote:
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Someone also asked on IRC about allowing the numbers to be rounded up, eg 9876/12345 would be 9.8k/12.3k, so probably something I'd do at the same time.
Last edited by Mere : 04-03-12 at 11:33 AM.
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Mere |
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