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Updated: | 01-05-13 02:12 AM |
Created: | 03-20-12 06:51 PM |
Downloads: | 2,269 |
Favorites: | 6 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.1.8 |
11kB |
Vritra |
08-13-12 05:08 AM |
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0.1.7 |
11kB |
Vritra |
06-14-12 06:00 AM |
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0.1.6 |
11kB |
Vritra |
06-12-12 09:24 AM |
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0.1.5 |
11kB |
Vritra |
06-07-12 10:16 PM |
|
0.1.4 |
11kB |
Vritra |
06-05-12 10:03 AM |
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0.1.3 |
10kB |
Vritra |
05-30-12 03:12 PM |
|
0.1.2 |
10kB |
Vritra |
05-01-12 01:45 PM |
|
0.1.1 |
9kB |
Vritra |
04-04-12 03:33 PM |
|
0.1.1 |
8kB |
Vritra |
03-20-12 06:51 PM |
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![]() This only works with the target right? You didnt implement the player cast bar by any chance now did you?
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Vll |
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Vritra |
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Forum posts: 0
File comments: 4
Uploads: 0
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I like it. Helps me a lot better than TcB. Now if only you could make it focus target as well and maybe add a custom scale/size option.. that would be awesome
Last edited by Good113 : 04-22-12 at 09:40 AM.
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Good113 |
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Quote:
I'm extremely embarrassed that it has taken so long to reply. I will consider around at the next update. But i'd rather not say, rift addon APT systems so poor thing. I can't hide native cast bar. Your UI will have duplicate Target Cast Bar when move this addon. p.s. You can edit LargeCastBar.lua. This addon is calculate size and position from UI.Native.PortraitTarget. |
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Vritra |
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Forum posts: 0
File comments: 4
Uploads: 0
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your castbar gives error and crashes since 2.1
![]() it worked fine with 2.0 tho, its just the first SL patch that broke it FIX this ![]() ![]()
Last edited by Good113 : 01-03-13 at 09:43 PM.
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Quote:
If there is any trouble, please let me know. |
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Vritra |
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