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Updated: | 03-21-12 02:27 PM |
Created: | 03-15-12 05:27 AM |
Downloads: | 1,083 |
Favorites: | 6 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.25 beta |
138kB |
acheliuspjr |
03-18-12 08:34 AM |
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0.25 beta |
138kB |
acheliuspjr |
03-15-12 07:21 PM |
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0.2 beta |
137kB |
acheliuspjr |
03-15-12 05:28 AM |
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03-23-12, 10:24 AM | |
thanks guys! you're awesome
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Snags |
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pumpkin |
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03-24-12, 02:27 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Quote:
and i realized that i'd downloaded an earlier version of the addon, before the resize option went live. that's now fixed. doh. but, the out of range thing is still a problem. i was mid-field in whitefall steps today and people were marked as in range when they were in the enemy base. no one else is noticing this? i wonder if it's just me. is there an option turned on/off somewhere that's reponsible. again, thank you so much for working on this. it doesn't seem as if the api is much to work with.
Last edited by patchouli : 03-24-12 at 02:27 PM.
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patchouli |
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03-24-12, 06:40 PM | |||
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Quote:
With 1.8 we won't have that problem because we will have player coordinates |
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acheliuspjr |
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03-27-12, 07:28 AM | |
Progress as of (03/27/2012)
Just a small update,
We've reached a big milestone yesterday, we managed to significantly lowered the footprint of the addon when it comes to it's CPU process load. Technical explanation, every element is on a Load on demand bases and each event changes elements as per request. The addon used to just "pulse" updates now it updates when needed. No longer taking up time to update things that aren't in need of an update. There are still more things that need to be optimized, but it's looking good for now. Our addon's panel layout has been finalized and it looks quite awesome. The fidelity of the textures and the actual art assets look really good (as compared to RiftHbot). The new design will be robust and totally versatile to suit each individual's needs. PTS 1.8 Features: It looks like Healing communications is starting to look more promising. (more on this later as information comes out) The AoE heals advice module (a low priority module), is starting to look more and more possible. This module optionally allows the healer to see which target is best suited for an AoE heal (who is going to be a prime target to AoE heal while hitting the max amount of 10 targets). ------------------------------------------------ At the moment, things that are remaining are:
------------------------------------------------ We will be announcing the addon in a new thread and will be locking this one in about a week. The new addon page have will have an in depth guide. It will detail current/future features, pictures of all the options, usage guide, and hopefully a release candidate for everyone to test and not just a placeholder.
Last edited by Protonova : 03-27-12 at 12:20 PM.
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Protonova |
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03-28-12, 06:48 AM | |
Forum posts: 0
File comments: 8
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hi, im wondering if this addon also tracks hot timers on the raid frames. if not, is it on the future implementation list?
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Sharog |
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03-28-12, 07:02 AM | ||
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Quote:
we are thinking about that but also thinking about keeping cpu usage low, we will probably make durations optional For the last days we focused on textures, and managing the player coordinates that we will have when 1.8 hits (we have finally done out of range indication and we are thinking of doing some sort range indicator,showing the units between 10 meters from you and 10 meters from the current mouseover target) Very soon we will focus on buffs and debuffs to see how we can show durations in the most efficient way, I already have some ideas in mind but now we have to fix some bugs on the current alpha code of the new version first
Last edited by acheliuspjr : 03-28-12 at 07:05 AM.
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acheliuspjr |
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04-02-12, 01:58 AM | |
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Functionalities are there, we need to polish the configuration window, we will release a beta version very soon
this is a sneak peek on the new mouse binds interface, I love so much that tab, it's so easy to configure edit: nooo, i pressed delete on the image, reuploading edit: image back
Last edited by acheliuspjr : 04-02-12 at 02:03 AM.
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acheliuspjr |
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04-02-12, 06:50 AM | ||
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Looks so much easier to understand now, I like that. But I think it needs some style to it, to help direct the eyes, if that makes any sense. As a designer, I notice everything when it comes to design and aesthetic, all though I'm not perfect lol
Quote:
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Rustycage |
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04-02-12, 02:27 PM | |
Oooooh love the new configuration window! It looks a lot easier to set up than the current one
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Snags |
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04-02-12, 10:18 PM | |
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Nice work.
Main thing missing that I've noticed is a time tracker for HoTs. Example: Soothing Stream lasts for 12s. I'd like to see the 12s count on the player frame for each respective buff. So when I cast Soothing Stream, I can see how many stacks and the time left before it runs out all in one beautiful spot. Smell what I'm steppin' in? -Dmo |
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Dmonay |
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04-02-12, 11:54 PM | |
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Forgot to mention:
I have 17 buttons total on my mouse. Something to think about. -dmo |
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Dmonay |
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04-03-12, 04:41 AM | |||
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Quote:
look at the numbers in the bottom of the debuffs icons, they only show up then the duration is under 10 seconds to make everything readable It will need some work but you'll see how much easier the new version is to configure Also now the groups are placed horizontally and growing from the bottom to use less space as possible on screen We are also adding the option to use the old style (1 group per column). I personally like the new arrangement, it saves a lot of space Quote:
x, y, Left, Right, Middle, Mouse4, Mouse5,MouseWheelUp,MouseWheelDown Unless the rift api supports those buttons I'm limited to these |
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acheliuspjr |
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04-03-12, 06:26 AM | |
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That looks so creative! I can't wait to try it out!
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Rustycage |
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04-03-12, 06:48 AM | |
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this is the config window working (needs some descriptions etc):
http://www.youtube.com/watch?v=Bwf3-Rm9aeM
Last edited by acheliuspjr : 04-03-12 at 07:12 AM.
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acheliuspjr |
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