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Updated: | 03-21-12 02:27 PM |
Created: | 03-15-12 05:27 AM |
Downloads: | 1,049 |
Favorites: | 6 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.25 beta |
138kB |
acheliuspjr |
03-18-12 08:34 AM |
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0.25 beta |
138kB |
acheliuspjr |
03-15-12 07:21 PM |
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0.2 beta |
137kB |
acheliuspjr |
03-15-12 05:28 AM |
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acheliuspjr |
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03-28-12, 06:48 AM | |
Forum posts: 0
File comments: 8
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hi, im wondering if this addon also tracks hot timers on the raid frames. if not, is it on the future implementation list?
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Sharog |
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03-27-12, 07:28 AM | |
Progress as of (03/27/2012)
Just a small update,
We've reached a big milestone yesterday, we managed to significantly lowered the footprint of the addon when it comes to it's CPU process load. Technical explanation, every element is on a Load on demand bases and each event changes elements as per request. The addon used to just "pulse" updates now it updates when needed. No longer taking up time to update things that aren't in need of an update. There are still more things that need to be optimized, but it's looking good for now. Our addon's panel layout has been finalized and it looks quite awesome. The fidelity of the textures and the actual art assets look really good (as compared to RiftHbot). The new design will be robust and totally versatile to suit each individual's needs. PTS 1.8 Features: It looks like Healing communications is starting to look more promising. (more on this later as information comes out) The AoE heals advice module (a low priority module), is starting to look more and more possible. This module optionally allows the healer to see which target is best suited for an AoE heal (who is going to be a prime target to AoE heal while hitting the max amount of 10 targets). ------------------------------------------------ At the moment, things that are remaining are:
------------------------------------------------ We will be announcing the addon in a new thread and will be locking this one in about a week. The new addon page have will have an in depth guide. It will detail current/future features, pictures of all the options, usage guide, and hopefully a release candidate for everyone to test and not just a placeholder.
Last edited by Protonova : 03-27-12 at 12:20 PM.
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Protonova |
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03-24-12, 06:40 PM | |||
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Quote:
With 1.8 we won't have that problem because we will have player coordinates |
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acheliuspjr |
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03-24-12, 02:27 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Quote:
and i realized that i'd downloaded an earlier version of the addon, before the resize option went live. that's now fixed. doh. but, the out of range thing is still a problem. i was mid-field in whitefall steps today and people were marked as in range when they were in the enemy base. no one else is noticing this? i wonder if it's just me. is there an option turned on/off somewhere that's reponsible. again, thank you so much for working on this. it doesn't seem as if the api is much to work with.
Last edited by patchouli : 03-24-12 at 02:27 PM.
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patchouli |
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03-23-12, 11:07 AM | ||
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Quote:
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pumpkin |
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03-23-12, 10:24 AM | |
thanks guys! you're awesome
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Snags |
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03-23-12, 09:48 AM | ||
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Quote:
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acheliuspjr |
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03-23-12, 08:35 AM | |
Hi ^^
I wanted to ask you something... is there a way to see hots from other players in the raidframe too? I'm thinking it'll be vital when patch 1.8 hits and some of warden's hots don't stack anymore. Blinding casting hots on people who could already be covered would be a waste of gdcs and mana, but manually clicking on everyone to check before casting is not a viable option either :| |
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Snags |
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03-23-12, 04:00 AM | ||
As we push for excellence with our addon and synergy with our (current/potential) user base we want to directly ask players certain questions about core features of the new addon. Today I would like to ask two questions about color scheming and language support.
Color Scheme Survey: http://goo.gl/iFE5g Language Support Survey: http://goo.gl/MAUu9 ======================================================================= Quote:
On a technical level, this is our debuff logic. In terms of priority, if blacklist is check and if it's curable it will be shown on the next available condition slot. While whitelisted debuffs will be show on the 1st available condition slot that doesn't have another whitelisted debuff on it.
Last edited by Protonova : 03-23-12 at 04:48 AM.
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Protonova |
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03-23-12, 03:59 AM | ||
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Quote:
For a very early alpha of the slot positioning : http://www.youtube.com/watch?v=2lGaGDmQ734 The mouse is not shown but you literally drag the slot where you want for now we are focused on an easier interface including thing like this
Last edited by acheliuspjr : 03-23-12 at 04:02 AM.
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acheliuspjr |
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03-23-12, 03:49 AM | |
Forum posts: 0
File comments: 10
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Awesome. Exactly what I was looking for.
I wonder if it's possible to let the raidframes only show debuffs that you can actually cure. Let's say curse, disease and poision for Clerics. That would make things a lot easier to set up, being a healer. No idea if the API offers that feature though. Thanks for your work! Edit: Just noticed you answered a similar question earlier. Nevermind Looking forward to the changes and features you plan.
Last edited by pumpkin : 03-23-12 at 03:51 AM.
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pumpkin |
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03-22-12, 03:40 AM | ||
Quote:
If anyone wants to volunteer to submit translations in any language, just PM me on RiftUI. Make sure to include what language, how to contact you, and class/role you play as. Thank you.
Last edited by Protonova : 03-22-12 at 03:42 AM.
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Protonova |
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03-22-12, 03:25 AM | |
Does the new RiftHelaer support other language clients... like german for example?
Last time I tried it, it wouldn't work. So I thought I just wait a bit and try it again later. ^^ |
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Wryn |
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03-21-12, 05:42 PM | |||||
@Watermelon, Bard
Quote:
Yes indeed, the addon is still very much in alpha stage. These past few releases have been proof of concept versions. The release for 1.8 will be the biggest release! Just today we finished the ability to white/black list buffs/debuffs. And a few other changes to how buffs/debuffs are seen. =======================================================================
Last edited by Protonova : 03-21-12 at 05:44 PM.
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Protonova |
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