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Updated: | 02-13-14 09:55 PM |
Created: | 03-10-12 08:43 AM |
Downloads: | 34,111 |
Favorites: | 119 |
MD5: |
Open a little menu at your cursor from where you can open all the item windows of all your characters.Translators
This works great if put into a macro.
File Name |
Version |
Size |
Author |
Date |
0.15beta2 |
914kB |
Imhothar |
06-16-13 05:07 PM |
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0.15beta |
913kB |
Imhothar |
06-13-13 03:51 PM |
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0.14beta8 |
906kB |
Imhothar |
03-13-13 04:36 AM |
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0.14beta7 |
906kB |
Imhothar |
03-11-13 03:48 PM |
|
0.14beta6 |
906kB |
Imhothar |
03-11-13 02:34 PM |
|
0.14beta5 |
905kB |
Imhothar |
02-11-13 03:10 PM |
|
0.14beta3 |
905kB |
Imhothar |
02-07-13 02:34 PM |
|
0.14beta |
905kB |
Imhothar |
02-04-13 06:01 PM |
|
0.13beta |
1MB |
Imhothar |
09-21-12 02:41 PM |
|
0.12beta8 |
1MB |
Imhothar |
08-02-12 09:59 AM |
|
0.12beta7 |
1MB |
Imhothar |
07-29-12 07:34 PM |
|
0.12beta6 |
1MB |
Imhothar |
07-25-12 03:43 PM |
|
0.12beta5 |
1MB |
Imhothar |
07-25-12 01:22 PM |
|
0.12beta4 |
1MB |
Imhothar |
06-28-12 07:30 PM |
|
0.12beta3 |
1MB |
Imhothar |
06-28-12 07:17 PM |
|
0.12beta |
1MB |
Imhothar |
06-28-12 03:09 PM |
|
0.10beta3 |
853kB |
Imhothar |
04-06-12 02:11 AM |
|
0.10beta2 |
759kB |
Imhothar |
04-06-12 02:07 AM |
|
0.10beta |
853kB |
Imhothar |
04-06-12 12:53 AM |
|
0.9beta5 |
705kB |
Imhothar |
03-25-12 08:38 AM |
|
0.9beta3 |
705kB |
Imhothar |
03-24-12 11:57 AM |
|
0.9beta2 |
705kB |
Imhothar |
03-24-12 10:14 AM |
|
0.9beta |
707kB |
Imhothar |
03-24-12 09:40 AM |
|
0.8beta2 |
69kB |
Imhothar |
03-20-12 07:37 PM |
|
0.8beta |
69kB |
Imhothar |
03-20-12 04:54 PM |
|
0.7beta3 |
67kB |
Imhothar |
03-20-12 10:30 AM |
|
0.7beta2 |
67kB |
Imhothar |
03-19-12 02:24 PM |
|
0.7beta |
68kB |
Imhothar |
03-19-12 12:03 PM |
|
0.6beta |
48kB |
Imhothar |
03-17-12 01:12 AM |
|
0.5beta4 |
44kB |
Imhothar |
03-12-12 04:29 PM |
|
0.5beta3 |
44kB |
Imhothar |
03-12-12 02:59 PM |
|
0.5beta2 |
43kB |
Imhothar |
03-11-12 10:39 AM |
|
0.5beta |
44kB |
Imhothar |
03-11-12 06:02 AM |
|
0.4beta |
40kB |
Imhothar |
03-10-12 02:07 PM |
|
0.3beta2 |
38kB |
Imhothar |
03-10-12 08:43 AM |
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topiland |
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Thorarin |
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Forum posts: 0
File comments: 2
Uploads: 0
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imhothar Bags
Hi there,
I am new to rift and was reccomended this add on. Firstly what an amazing add on. Thank you! finally is there a way to configer the view to include the whole of the bank contents? I have lanzan and empyrean bags and at the fullest screen size my Vid card allows but i cant see an amount of my bank bags. Aside from this once more thank you for such a stunning addon |
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Macner |
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Re: imhothar Bags
Quote:
That should solve your issue. |
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Imhothar |
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Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: imhothar Bags
Thank you so much for such a rapid response
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Macner |
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I just noticed while buying a Empyrean bag that all tooltips total these up incorrectly. It says I have more than I truly have. Will keep an eye out for other items that may be in the same boat.
__________________
SOON™ |
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SinRopa |
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Zombie
Forum posts: 1
File comments: 5
Uploads: 0
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Hello,
There is a strange little box with a 0 in it that appears whenever I have this addon loaded. ![]() Can you tell me what this is and how to hide it? |
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Aisenfaire |
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Quote:
P.S.: It's the emtpy slot indicator for your inventory, which should be located on top of your backpack button in the bags bar. There's an option to disable it in the help window.
Last edited by Imhothar : 05-18-13 at 12:12 PM.
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Imhothar |
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Forum posts: 0
File comments: 1
Uploads: 0
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1: typing /imhobags player returns "no data found for character 'player'". it would also be useful to state that the name is case-sensitive
![]() 2: for anyone wanting to use this addon to replace the trion bags, just make a macro "/imhobags [character name]" (or "/imhobags player" if it works for you) and bind it to your usual all-bags open/close button |
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sxizzor |
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Forum posts: 0
File comments: 9
Uploads: 0
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2.3, errors on load:
Code:
Error: Incorrect function usage. Parameters: "credit" Parameter types: string Function documentation: Provides detailed information about items. item = Inspect.Item.Detail(item) -- table <- item item = Inspect.Item.Detail(itemtype) -- table <- itemtype item = Inspect.Item.Detail(slot) -- table <- slot items = Inspect.Item.Detail(slot) -- table <- slot items = Inspect.Item.Detail(elements) -- table <- table Parameters: elements: A table of slot specifiers, item IDs, or item types. item: A single item ID. itemtype: A single item type. slot: A single slot specifier. Return values: item: Detail table for a single item. items: Detail tables for all requested items. The key is the string used to lookup, the value is the item's detail table. Returned members: bind: The item's binding type. May be "equip", "use", "pickup", or "account". bound: The item's bound flag. category: The item's type category. coin: The amount of silver this item represents. cooldown: The cooldown for using this item. cooldownBegin: The time the current cooldown started, in the context of Inspect.Time.Frame. cooldownDuration: Duration of the current cooldown the item is influenced by, in seconds. cooldownExpired: Number of seconds the current cooldown is past its expiration time. Generally indicates lag. cooldownRemaining: Time remaining in the item's current cooldown, in seconds. crafter: The name of the player who crafted this item. damageDelay: If a weapon, the delay between autoattacks using this weapon. damageMax: If a weapon, the maximum damage done by a single hit with this item. damageMin: If a weapon, the minimum damage done by a single hit with this item. damageType: If a weapon, the damage type done by autoattacks. Values include "life", "death", "air", "earth", "fire", and "water". description: The description of this item. flavor: The flavor text for this item. icon: Resource filename of the item's icon. id: The ID of the requested element. lootable: Indicates that the item contains loot. name: The item's name. range: If a ranged weapon, the maximum range of this item. rarity: The item's rarity. Values include "sellable", "uncommon", "rare", "epic", "relic", "transcendant", or "quest". Common items have a rarity of nil. requiredCalling: Space-delimited list of the required callings to use this item. requiredFaction: The ID of the faction required to use this item. requiredFactionLevel: The faction notoriety required to use this item. requiredLevel: The level required to use this item. requiredPrestige: The prestige rank required to use this item. requiredSkill: The skill required to use this item. requiredSkillLevel: The skill level required to use this item. sell: The sell value of this item, in silver. slots: If a container, the number of slots that this item can contain. stack: The size of this item stack. stackMax: The maximum size of this item stack. stats: The base stats of this item. Members may include "armor", "block", "critAttack", "critPower", "critSpell", "deflect", "dexterity", "dodge", "endurance", "energyMax", "energyRegen", "hit", "intelligence", "manaMax", "manaRegen", "movement", "parry", "powerAttack", "powerMax", "powerRegen", "powerSpell", "resistAir", "resistAll", "resistDeath", "resistEarth", "resistFire", "resistLife", "resistWater", "stealth", "stealthDetect", "strength", "wisdom", "valor", "toughness", and "vengeance". statsRune: The added rune stats of this item. May contain the same members as stats. statsRuneTemporary: The added temporary rune stats of this item. May contain the same members as stats. type: The item's type specifier. In ImhoBags / storageLoaded, event Event.ImhoBags.Private.StorageLoaded stack traceback: [C]: ? [C]: in function 'InspectItemDetail' ImhoBags/ItemContainer/ItemSet.lua:142: in function 'UpdateCurrency' ImhoBags/ItemContainer/Display.lua:124: in function 'eventCurrency' ImhoBags/ItemContainer/Display.lua:331: in function 'Display' ImhoBags/windows/ItemWindowTemplate/WindowFrame.lua:267: in function 'WindowFrame' ImhoBags/UxMain.lua:35: in function <ImhoBags/UxMain.lua:29> [C]: in function 'StorageLoaded' ImhoBags/Item/Storage.lua:87: in function <ImhoBags/Item/Storage.lua:68> |
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biship |
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Quote:
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Epitah |
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Forum posts: 0
File comments: 1
Uploads: 0
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Quote:
Code:
if(id ~= "coins" and count > 0) then Code:
if(id ~= "coin" and id ~= "credit" and count > 0) then |
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Misat0 |
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Breakthrough Feature Request
Ohhhhhh!
I just had a sweet idea, to be able to hide the default bags in game, so you can replace with your bags, without even being limited by the API which apparently does not support replacing the bags yet. Use DirectX technology. Just like an ENB. There is a way to hide elements on the screen using DirectX without effecting others. It's hard, but it can be done - I've seen it done in other games. I don't know much about DirectX, but if you can learn it - you can do it! I'll try to study it too, see what I can do as well. Once hidden though, we would need to make Imhothar's Bags show up when speaking to a vendor - and anything else that automatically opens the bags in game. That way it will feel like it's really replaced it. |
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Epitah |
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Is there a way like with Jabob that we can open the UI without opening the bags, or is there a way to hide the bags in the default UI? can't seem to figure it out. Sorry for bothering!
*EDIT* Apparently I figured out you can do /imhobags thecharactername though the /imhobags player macro doesn't work... says can't open nil. *EDIT 2**PROBLEM* Also apparently I am having it not remove the items displayed in the bag when I take them out, like when I place stuff in a dimension or use it. They still show up.
Last edited by fostot : 06-15-13 at 10:25 PM.
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fostot |
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Forum posts: 0
File comments: 1
Uploads: 0
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Is there anyway to fix the tooltip from bag items that comes in the upper left corner? How can I make it to appear same as in defaults bags?
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Olena |
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