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Updated: | 03-15-12 07:01 PM |
Created: | 03-02-12 12:00 AM |
Downloads: | 832 |
Favorites: | 4 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3 |
7kB |
Nivlix |
03-09-12 08:20 PM |
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1.2 |
10kB |
Nivlix |
03-04-12 10:50 PM |
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1.1 |
3kB |
Nivlix |
03-04-12 11:15 AM |
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1.0 |
2kB |
Nivlix |
03-02-12 10:18 PM |
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0.1 |
2kB |
Nivlix |
03-02-12 12:00 AM |
Comment Options |
03-15-12, 07:03 PM | |
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v2.0
New version pending approval. Hope you enjoy
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03-12-12, 07:43 AM | |||
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Re: Re: Re: Re: Re: xBagSort
I have an idea for the exp, if it will work.
I was thinking, why not write an addon that can read the percentage of the EXP gained that you can have show up in chat, and produce an image to show at a glance what that percentage looks like, that way you're going around the API's lack of support for it, while still being able to have an EXP bar. What do you think? Can that be done? Quote:
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Rustycage |
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03-11-12, 12:59 AM | ||
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Re: Re: Re: Re: xBagSort
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Nivlix |
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03-10-12, 02:08 PM | ||||
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Re: Re: Re: xBagSort
You don't really need to recreate the bars, you just use all the bars except for the default one, and as for the EXP bar, you can always turn on showing EXP in chat, and have a separate chat box for that, so you can keep track of it, until the API supports access to the EXP bar, and add the EXP bar later. That's what I would do.
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Rustycage |
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03-10-12, 01:58 PM | |||
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Re: Re: xBagSort
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Nivlix |
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03-10-12, 08:26 AM | ||
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Re: xBagSort
Thanks Nivlix. I also read where you said you're working on a UI to integrate this into, I'm interested in that. I've been wanting to see some creative UI's, but I've only come across Layouts on here, which aren't really as creative as a full on UI. It can be done, but the best way to do it, is to recreate some of the parts of the default UI, and replace them with it, and then put images behind the 2+ actionbars, and hide the default one, and recreate it's functionality.
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Rustycage |
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03-09-12, 08:22 PM | |
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xBagSort
Xioden point out the issue to me on why I was conflicting with xBagSort. Got this fixed so there shouldnt be any other conflict issues here. Changed the availability of the settings section to local.
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Nivlix |
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03-08-12, 08:13 AM | |
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Just wanted to give you guys a quick update on whats going on. I am in the process of redoing the files in the addon and splitting up the different things that can be displayed on the bar. However, I am in a training seminar all week at work so I dont have a whole lot of time to work on it.
Here is a list of the data I will be including in the next release of the addon; -General stats(str, wis, int, etc.) -Offensive stats (physical crit, magical crit, etc.) -Defensive stats (resists, dodge, parry, block, etc.) |
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Nivlix |
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03-06-12, 03:13 PM | |||
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03-06-12, 02:57 PM | ||
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03-06-12, 02:54 PM | |||
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Re: Re: [Error Reporting]
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03-06-12, 01:52 PM | |
Zombie
Forum posts: 1
File comments: 4
Uploads: 0
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i will love to see Stats like block parry dodge, or the sum of PA contribution would be awesome too, like how much of what stats are you gettin from your PA.
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Van |
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03-06-12, 08:14 AM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Re: [Error Reporting]
Quote:
It may require a switch like 'on' or 'off'; however, it would log all things non-combat to a file in your Rift directory. Don't forget to turn it off when you're done; otherwise you'll find your hard drive space eaten up by a very large text file. Also, nkDebug is the dev tool that was mentioned.
Last edited by iocontrol : 03-06-12 at 08:24 AM.
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iocontrol |
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