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Updated: | 06-14-13 05:58 AM |
Created: | 11-21-11 07:26 AM |
Downloads: | 5,096 |
Favorites: | 37 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.02r6 |
121kB |
adelea |
04-07-13 03:08 PM |
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2.02r5 |
115kB |
adelea |
03-07-13 01:36 PM |
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2.02r4 |
117kB |
adelea |
03-04-13 09:10 AM |
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2.02r3 |
117kB |
adelea |
03-02-13 12:14 PM |
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2.02r2 |
115kB |
adelea |
03-01-13 03:46 AM |
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2.02r1 |
115kB |
adelea |
02-28-13 08:22 AM |
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2.01r2 |
34kB |
adelea |
01-26-13 03:53 PM |
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2.01r1 |
32kB |
adelea |
12-22-12 10:08 AM |
|
1.11r1 |
32kB |
adelea |
11-04-12 06:21 AM |
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1.10r2d |
32kB |
adelea |
09-23-12 02:18 AM |
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1.10r2 |
31kB |
adelea |
09-18-12 02:50 AM |
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1.10r1 |
31kB |
adelea |
09-17-12 01:25 PM |
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1.9r9 |
30kB |
adelea |
08-07-12 02:03 PM |
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1.9r8 |
30kB |
adelea |
08-03-12 04:30 AM |
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1.9r7 |
30kB |
adelea |
07-27-12 07:18 AM |
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1.9r6 |
30kB |
adelea |
07-27-12 05:40 AM |
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1.9r5 |
28kB |
adelea |
07-23-12 01:44 AM |
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1.9r4 |
21kB |
adelea |
07-19-12 07:24 AM |
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1.9r3 |
18kB |
adelea |
07-18-12 04:41 AM |
|
1.9r2 |
31kB |
adelea |
07-08-12 11:46 AM |
|
1.9r1 |
30kB |
adelea |
06-28-12 01:59 AM |
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1.7r1 |
30kB |
adelea |
03-12-12 02:21 PM |
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1.7 |
33kB |
adelea |
01-15-12 02:14 AM |
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1.5 |
22kB |
adelea |
12-30-11 03:11 PM |
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1.41 |
22kB |
adelea |
12-23-11 02:49 AM |
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1.40 |
22kB |
adelea |
12-19-11 01:12 PM |
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1.30 |
22kB |
adelea |
12-18-11 04:56 AM |
|
1.10 |
20kB |
adelea |
11-24-11 05:02 PM |
|
1.10 |
20kB |
adelea |
11-24-11 04:59 PM |
|
1.02 |
20kB |
adelea |
11-22-11 07:41 AM |
|
1.01 |
20kB |
adelea |
11-22-11 02:37 AM |
|
1.0 |
68kB |
adelea |
11-21-11 07:26 AM |
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bctrainers |
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bctrainers |
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joshmiller83 |
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Forum posts: 0
File comments: 18
Uploads: 0
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joshmiller83 |
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Re: Fill Upwards?
Quote:
In which case, no you havent missed anything. It should be a simple thing to addin though, and im not averse to the idea! |
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adelea |
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Forum posts: 0
File comments: 18
Uploads: 0
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![]() Does Rattus have an option I am not finding for Fill Upwards?
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joshmiller83 |
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Forum posts: 0
File comments: 7
Uploads: 0
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Hi there, came across a bug I am not quite so sure on how to reproduce exactly. Seems to do with using /rattus add achname then using the horizontal scrollbar buttons on the Gold icon UI element.
Code:
Error: Rattus/Rattus_Main.lua:953: attempt to index a nil value In Rattus / Rattus.icncFE9CA6B57B8DE27E:Event.UI.Input.Mouse.Left.Click stack traceback: [C]: in function '__index' Rattus/Rattus_Main.lua:953: in function 'RemoveTracker' Rattus/Rattus_Main.lua:973: in function <Rattus/Rattus_Main.lua:972> |
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bctrainers |
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Quote:
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adelea |
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Any update on this? Still unable to add achievements to a newly created list whether using the command line or the search window in the addon without doing /reloadui or re-logging.
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Elaani |
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Ok, so it seems adding achievements through the chat window (even by typing the name not linking) doesn't work - whether you create a new set or use an existing one.
You can still add them through the search window. Though I did run into a small bug with that. Apparently, if you add an achievement(s) to track to a certain set, close the search window, then rename that set and open the search window later you get the following: Code:
Error: Rattus/Rattus_Main.lua:1558: Error in coroutine: Rattus/Rattus_Main.lua:1482: attempt to index a nil value In Rattus / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: ? [C]: in function 'error' Rattus/Rattus_Main.lua:1558: in function <Rattus/Rattus_Main.lua:1553> |
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Elaani |
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Quote:
Update though: It's not just when I do the previously mentioned "/rattus new ZONE" but even if I create and name the set (i.e. "/rattus new Whatever") it is also even doing it if I rename a set as well. So not sure what's going on with that ![]() |
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Elaani |
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Quote:
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adelea |
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So I've noticed a bug that seems to have started with the 2.02r6 version:
Whenever I create a new set using "/rattus new ZONE" and try to add achievements by linking them into chat (i.e. /rattus add [link]") they don't get added and no message is generated. I have to reload the ui to get them to add. |
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Elaani |
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Forum posts: 0
File comments: 7
Uploads: 0
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Sollux |
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Quote:
What AutoZone does, is, when you move into a new zone, say 'Ashora', it looks for a saved set called 'Ashora'. If it exists, it makes it the current active set. This means you can have zone specific sets of achievements. However, you do have to populate each set with the achievements you want in it. As I said earlier though, you can right click the autozone header icon to automatically create a set for your current zone - this will be named correctly, so saves a bit of work and prevents typos! |
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adelea |
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