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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 12-12-11, 10:23 PM  
fostot
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Loving the new version, but, am I doing this wrong, I can't seem to figure out how to get the Buff Boxes to anchor bottomleft for icons so that they are easier to understand without a lot of blank space in between
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Unread 12-12-11, 07:21 PM  
Rykochet

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I've ran into some errors with some debuffs on the target so far. How does one export the chat, so I can post it here.
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Unread 12-12-11, 07:12 PM  
jca
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On the arc, I didn't really implement it in the rewrite b/c I really didn't think anyone else really liked it and it conflicts somewhat with the new box-style layout. I can put that on my future list though to put it back. It's no big deal.

Regarding the raid frames, moving/resizing group01, the first box, should move/resize all the others.

I'm not sure if you're asking about the icon textures, or the bar textures, so I'll answer both.

I removed the textures on the bars. The problem is that the API doesn't support any type of overlay blending. That means that each different color bar is actually a different graphic. The problem with that is it removes any ability to change the colors and I felt that was more important than the slight asthetic value of the bar textures.

As far as the icon textures, those are all from the config file, so yes they can be changed. At this time however, I don't really have a way to do so via the config UI. If you really want to change them, there are a couple options. Either replace the graphic file with your own using the same name, or, find the name of the current graphic in saved/myui.lua and change it to your graphic's filename.

Quote:
Originally Posted by Farius Kaupus
Still tweaking unit frame layouts but so far really liking this update just have a few questions.
Are there plans to add in the ability to arc or curve the combo points indicator like you could in previous versions?
Should the raid frames be resizable? This may have been me being totally blind but I just couldn't get them to resize.
Lastly is it possible to change the texure of unit frames?
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Unread 12-12-11, 07:09 PM  
wraithkwk
 
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You beat me to it jca,

Quote:
Originally Posted by jca
On the raid frames, only Group01 (the first frame) has moving and resizing ability. All the other frames follow that one. So moving or resizing that first raid unit will move/resize all the rest.

About the target-of-target frame, that's very strange. Do you have any others enabled that could be on top of it. After the default ones, the others all appear in the same spot when you enable them. Is there a chance that's what's going on?

Quote:
Originally Posted by wraithkwk
2 things I have noticed so Far

Unit frames - Target of Target can not be moved or resized
Unit frames - Raid can not be resized.

Allthough I might have missed something!
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Unread 12-12-11, 07:06 PM  
jca
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On the raid frames, only Group01 (the first frame) has moving and resizing ability. All the other frames follow that one. So moving or resizing that first raid unit will move/resize all the rest.

About the target-of-target frame, that's very strange. Do you have any others enabled that could be on top of it. After the default ones, the others all appear in the same spot when you enable them. Is there a chance that's what's going on?

Quote:
Originally Posted by wraithkwk
2 things I have noticed so Far

Unit frames - Target of Target can not be moved or resized
Unit frames - Raid can not be resized.

Allthough I might have missed something!
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Unread 12-12-11, 07:03 PM  
jca
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Quote:
Originally Posted by Zethgryn
Is there still no way to right click on the unit frame to bring up the menu? I know with MinUi that you can alpha out the original frames behind the addon unit frames and be able to bring up the right click menus that way, but it is not working for MyUi
Unfortunately there isn't. The API doesn't give us access to those menus and now that we can actually select things via the unit frames and run macros, etc, the unit frames have to trap mouse clicks.

What I'm doing is making the default target and player frames about .2 opacity and very small. Then putting them in some unused corner of the UI.

Also though, you can assign macros to right-clicks (or any of the 5 mouse buttons) so you can simulate some of the menu behaviors using macros.
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Unread 12-12-11, 07:00 PM  
Farius Kaupus
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Still tweaking unit frame layouts but so far really liking this update just have a few questions.
Are there plans to add in the ability to arc or curve the combo points indicator like you could in previous versions?
Should the raid frames be resizable? This may have been me being totally blind but I just couldn't get them to resize.
Lastly is it possible to change the texure of unit frames?
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Unread 12-12-11, 06:52 PM  
wraithkwk
 
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2 things I have noticed so Far

Unit frames - Target of Target can not be moved or resized
Unit frames - Raid can not be resized.

Allthough I might have missed something!

EDIT both can be resized and moved
For raid use the group 1 first Member for resizing.
For the target of target, I just needed to /reloadui , then when I reopened config the options were there.
Last edited by wraithkwk : 12-12-11 at 07:07 PM.
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Unread 12-12-11, 06:48 PM  
Zethgryn

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Quote:
Originally Posted by jca
Very strange. Any chance you're in combat when changing those? And what happens if you do a /reloadui afterwards?

Quote:
Originally Posted by Zethgryn
When i try to uncheck the global default>Enabled Units, and uncheck the player/target boxes, the frames are still there.

It also does not enable other frames when i check them on such as focus, and target of target
If I do /reloadui the things i checked/uncheked in the global options return to defaults and no, i am not in combat.

nvm i got them to work, i just had to click the box like 5 times for it to show up.

Is there still no way to right click on the unit frame to bring up the menu? I know with MinUi that you can alpha out the original frames behind the addon unit frames and be able to bring up the right click menus that way, but it is not working for MyUi
Last edited by Zethgryn : 12-12-11 at 06:56 PM.
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Unread 12-12-11, 06:45 PM  
jca
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Very strange. Any chance you're in combat when changing those? And what happens if you do a /reloadui afterwards?

Quote:
Originally Posted by Zethgryn
When i try to uncheck the global default>Enabled Units, and uncheck the player/target boxes, the frames are still there.

It also does not enable other frames when i check them on such as focus, and target of target
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Unread 12-12-11, 06:43 PM  
jca
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Quote:
Originally Posted by Rykochet
If you move the config box too high you can't move it back down, or I haven't found away yet
Lol, ok. If you get it stuck up there, here's how you can fix it. Exit Rift and open the myui.lua file in your saved variables folder. Notepad will do just fine.

Search for these values:

ConfigX = 206,
ConfigY = 162,

Those are the saved coordinates of the config window. Yours will obviously have different numbers. I'm guessing your ConfigY value is negative. Just change it to something like 200 and then restart Rift. You config screen should be back where you can move it again.
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Unread 12-12-11, 06:38 PM  
Rykochet

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If you move the config box too high you can't move it back down, or I haven't found away yet
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Unread 12-12-11, 06:01 PM  
Zethgryn

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When i try to uncheck the global default>Enabled Units, and uncheck the player/target boxes, the frames are still there.

It also does not enable other frames when i check them on such as focus, and target of target
Last edited by Zethgryn : 12-12-11 at 06:18 PM.
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Unread 12-12-11, 05:40 PM  
jca
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Quote:
Originally Posted by Cesh
Now can I get my percentages back?
Actually that's a good lead-in to explain a couple things about the unit frames configuration.

There are two new terms: indicators and text-values.

Indicators are basically colors that can be assigned to many different elements (typically text or borders) that indicate different things such as relation, class, etc. You can assign those to whatever you want using the config.

Text-Values are just that. Things like health, power%, name, etc. You can assign any text-value to any text element on the unit frames.

I supplied a reasonable default layout based on what I use, but you can change up pretty much everything thing about it.

.
Last edited by jca : 12-12-11 at 05:43 PM.
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Unread 12-12-11, 05:13 PM  
Cesh
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Awesome! Thanks JCA!

Now can I get my percentages back?
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