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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
Downloads:14,711
Favorites:47
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


Post A Reply Comment Options
Unread 11-26-11, 02:20 AM  
kenze
Bomani Harbinger

Forum posts: 8
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Quote:
Originally Posted by Cleymore
I'm not sure if it has been addressed yet, but I am experience an add on crash whenever I enter a party.

The entire add on stops working. When I reload ui, everything related to this add on no longer shows up on my screen.

It is a great add on though. I really appreciate you putting the time and effort into it.
try disabling all the buff trackers and config. you can do this by clicking the addons button at character select. I did this and Im able to use the mod with minimal problems.
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Unread 11-27-11, 11:06 AM  
jca
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Hi all,

Just wanted to give a status update.

I'm back in town now and haven't been able to work on myUI until today (sunday 11/27) and there's a lot to address so an update probably won't be coming until later this week.

However ...

1.6 added the ability for addons to run macros (in response to user input) which adds some very very cool possibilities, including click-to-target. Be patient, I think you'll find the next update will be worth the wait
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Unread 11-27-11, 12:13 PM  
wraithkwk
 
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Please keep us updated,
I know I check this page daily to see whats going on.
This addon has everything it need to be great, now we just need Rift to fix things on their end.
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Unread 11-28-11, 12:17 AM  
Yobbles

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I am having the same issue as kenza below, anytime I enter a party or raid, the add on stops functioning. I tried the disable the buffs and uiconfig as suggested below but the problem persisted throughout. great add on just a bit annoying anytime I enter a group of any form.
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Unread 12-01-11, 10:40 PM  
jca
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Just wanted to add another update. I've been working on a very substantial update that takes into account performance changes, bug fixes and new capabilities in 1.6, as well as lessons learned, etc.

If I don't get it ready by the weekend, I have all of next week off and time to finish it then. Just to give everyone an idea of what's coming, here's a little taste ...

https://docs.google.com/open?id=0Bzj...A0ZTMxNDFlMmE0

Thanks for your patience all.

p.s. I apologize for the grainy screenshots. I'm playing on a 42" TV and the text just isn't very crisp for the purposes of screen captures.
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Unread 12-02-11, 07:50 AM  
Rykochet

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I'm not sure if I'm doing it right or what, but I've had a hard time seeing boss auras/buffs, example Matron's Stacks. Is there a way to see these? I've tried white listing the buffs and still nothing.
Last edited by Rykochet : 12-02-11 at 12:54 PM.
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Unread 12-03-11, 06:12 AM  
Farius Kaupus
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this update looks awesome. Cant wait for the upload
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Unread 12-04-11, 06:36 PM  
wraithkwk
 
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Quote:
Originally Posted by Farius Kaupus
this update looks awesome. Cant wait for the upload
Agreed ..... Can't wait to have MyUI up and running again!
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Unread 12-06-11, 01:24 PM  
kenze
Bomani Harbinger

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OMG is it done yet?!?!
Last edited by kenze : 12-06-11 at 01:25 PM.
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Unread 12-11-11, 12:12 PM  
jca
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Well I think it's ready *knocks on wood*. I've been testing it this weekend and have a couple others doing a bit as well. Assuming no major problems with it by Monday and I'll write up some documentation and release it.
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Unread 12-11-11, 03:43 PM  
wraithkwk
 
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Awesome jca
Glad to hear it!

Feel free to add me to your list of beta testers ... Cant wait tell tomorrow
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Unread 12-12-11, 08:16 AM  
jca
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Quote:
Originally Posted by wraithkwk
Awesome jca
Glad to hear it!

Feel free to add me to your list of beta testers ... Cant wait tell tomorrow
Hehe, you're all beta testers but I know what you meant wraith and I appreciate it. Even though myUI is still a beta, I do try to get at least a couple other people to test any updates before I put them out and I will include you on that list for future updates.
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Unread 12-12-11, 08:22 AM  
jca
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myUI 0.3.0 Beta is now available.

Rift 1.6 has finally provided the majority of the tools needed for true unit frames. Click to target is here, as well as the ability to add macros to mouse clicks. One capability not possible is access to the default context menus for unit frames. Because myUI now traps mouse clicks, it's no longer possible to use the workaround of putting the default frames under myUI frames. I recommend making the default Rift player and target frames very small and almost transparent and sticking them in some unused part of your interface so that you can still right-click those when you need the context menus.

Please do take a few moments to read the release notes. There is important information in there, particularly for users of prior myUI versions.

I also want to set expectations. This is almost a complete rewrite so there most certainly will be some bugs my testing didn't turn up. If you find any, please post as much info as possible about what the bug is, what circumstances it happens in, and whether there are steps that can recreate it. Any bug I can replicate is a bug I can fix.
Last edited by jca : 12-12-11 at 08:23 AM.
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Unread 12-12-11, 02:26 PM  
Farius Kaupus
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awesome stuff, will be testing after raid tonight
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Unread 12-12-11, 03:14 PM  
wraithkwk
 
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Out-****ing-Standing

Well done,

Easy customization
Great looking
More usefull than ever before
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