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Updated: | 07-08-12 02:21 PM |
Created: | 10-30-11 12:20 PM |
Downloads: | 15,817 |
Favorites: | 47 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.4.1 |
1MB |
jca |
07-04-12 10:07 AM |
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1.4.0 |
1MB |
jca |
06-28-12 08:32 PM |
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1.3.0 |
1MB |
jca |
04-28-12 08:44 AM |
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1.2.0 |
1MB |
jca |
04-23-12 07:46 AM |
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1.1.0 |
1MB |
jca |
02-10-12 08:03 AM |
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1.0.0 |
1MB |
jca |
01-19-12 09:37 AM |
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0.3.3 Beta |
1024kB |
jca |
01-03-12 07:39 AM |
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0.3.2 Beta |
1024kB |
jca |
12-29-11 11:26 AM |
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0.3.1 Beta |
1023kB |
jca |
12-14-11 09:33 AM |
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0.3.0 Beta |
1023kB |
jca |
12-12-11 04:28 PM |
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0.3.0 Beta |
1023kB |
jca |
12-12-11 08:14 AM |
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0.2.2 Beta |
1MB |
jca |
11-16-11 06:01 PM |
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0.2.1 Beta |
1MB |
jca |
11-07-11 04:11 PM |
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0.2.1 Beta |
1MB |
jca |
11-07-11 03:38 PM |
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Version 0.2.0 B |
1MB |
jca |
10-30-11 12:20 PM |
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Angryweasel |
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Nydes |
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jca |
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Yitten |
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02-11-12, 11:25 AM | ||
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Re: Right click alternative
Quote:
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jca |
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02-11-12, 12:04 AM | |
Forum posts: 0
File comments: 4
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Right click alternative
I understand that there is no api for right click functionality, however I believe that most if not all of these functions are available as macro commands. Would it be possible to add little buttons under the player portrait (configurable of course!)? These buttons could just trigger the macro commands, /trade /partyleave and so on..
Possible? |
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Yitten |
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02-10-12, 09:23 PM | ||
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Re: Some bugs and questions with newest version
The buff tracker is mainly to notify you if something is purged or expires. When I wrote that there was no way to tell which spec a player had loaded so I used an ability name on the assumption that you typically have at least one ability unique to a given spec.
In the left column, just type in the name of some key ability you want the buff monitoring tied to. Then select that ability name and add the buffs in the right column you want tied to it. So basically, the addon detects that a buff has been cast. It sees if this is a buff you've named and if so looks to see if the key ability you have associated with the buffs is available to the player. If so, it starts to track that buffs and notifies if it falls off. About the mage issue. It's actually very strange. With the exception of the charge there is no code unique to mages. I haven't seen exactly what you've seen but have seen that level often doesn't update when a mage is leveling but seems to for the rest of my classes. The really strange thing is that the pet's level updates correctly if I have one out. It's very strange b/c there is absolutely nothing tied to the mage class when checking level. I will keep looking for this and also if anyone notices any commonality or something that seems to create the situation, let me know. Another small bug that's driving me nuts is that sometimes when zoning in, the health bar isn't updates even though the heath text is correct.. Once there's any change to health, it updates correctly. Still looking for the cause of that one as well. Quote:
Last edited by jca : 02-10-12 at 09:25 PM.
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jca |
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02-10-12, 06:36 PM | |
Forum posts: 0
File comments: 2
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Some bugs and questions with newest version
the Mage player frame display bug is still in this latest version, my health/mana/and level as a mage never update in the unit frame,
for example say i log in and im level 10, with 344 health and 400 mana (example), after playing for an hour now im lvl 12 with 380 health and 499 mana, but my unit frame still say lvl 10, 344 health, 400 mana this is also the case in combat, say im fighting a mob and i have 400 health and 400 mana, i cast 2 spells on the mob using 50 mana each, and the mob hits me for 100hps, my unit frame will still say 400 health and 400 mana, and will never move, the only thing that moves is the blue green bars, but the numbers never change. the only way to update the numbers for health/mana/level is to /reloadui. also my question: how do i work the buff tracker? i can't figure it out? i tried typing in the names of my buffs in the text box under the buff column (for example "fire armor") but hitting enter does nothing, i can add fire armor to the left column but it doesnt alert me when my buffs are purged or run out... Thx! keep up the good work |
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Nydes |
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02-09-12, 08:20 PM | |
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I've gotten all the stuff below as well as fixed a couple nasty bugs I found. I'm testing tonight and will post an update tomorrow. I'm holding on the texture support as it's not ready but the stuff in this update seemed pretty important to get out.
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jca |
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02-09-12, 10:37 AM | |
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I have a bit of time to work on this today, so, so far:
I've gotten adelea's suggestions in. Buff descriptions when available Modified health text for units with huge health values Have added a second indicator property for each unit frame item that can show color indicators. That way you could have both, for example, aggro and combat displayed on the same unit frame element with the first indicator taking precedence over the second. Working on LoS right now. Should be done shortly. |
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jca |
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02-09-12, 08:31 AM | |
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Those are all good things Adelea. I apologize all for not getting an update out recently. Work has been crazy and I'm in the middle of buying a house and a few other things have just made things a bit tight time-wise.
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jca |
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02-06-12, 04:50 PM | |
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Couple of things I keep patching in to the copy I run with, that I would love to see added so as to save me some work =P
1. Added the description for spells to the popup window I modified the _updateBOXSET function in myui.buffs.lua, to add : if details.description then detail.description = details.description end Inside the for buffid, detail loop. And then modified _mouseInBOX to have: caster = "" ... if (box.detail.description ~= nil) then caster = caster.."\nDescription: "..box.detail.description end 2. I hijack the HP buff display - if a mob has >1m hp, then i show x.xxxM instead : Inside _updateUF I hijack the "hp" update : if max >= 1000000 then _applyValues(text_values.hp, "hp", string.format("%.3fM/%.3fM", health/1000000,max/1000000)) else _applyValues(text_values.hp, "hp", tostring(health) .. " / " .. tostring(max)) end |
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adelea |
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02-06-12, 03:36 AM | |
Forum posts: 0
File comments: 11
Uploads: 0
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Will you be adding agro and los to raid windows? It was implemented with 1.7 Api changes.
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Zafrina |
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02-03-12, 09:34 PM | |||
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File comments: 2
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Swiftly |
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02-03-12, 09:16 PM | |
how do i setup this addon to show debuffs? for some reason they dont show.
i would like them to show up in the buff box thing. thanks |
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Darklotus |
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