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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 11-17-11, 12:19 PM  
jca
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Quote:
Originally Posted by Lisbeth
Hey

Since 1.6, myUI addon makes my computer lag LIKE HELL ... on performance window, it shows myUI addon CPU : 40% when in middle of fight ... i don't know what's wrong but it's unplayable lol !! Tried to use your last version but didnt help sadly
Yepp, as in the post below, they did something to totally fubar the layout performance.
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Unread 11-17-11, 12:08 PM  
Lisbeth

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Hey

Since 1.6, myUI addon makes my computer lag LIKE HELL ... on performance window, it shows myUI addon CPU : 40% when in middle of fight ... i don't know what's wrong but it's unplayable lol !! Tried to use your last version but didnt help sadly
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Unread 11-17-11, 08:35 AM  
Farius Kaupus
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Quote:
Originally Posted by jca
Quote:
Originally Posted by Farius Kaupus
it's pretty safe to say this update has broken myUI in a big way.

Heres a screenshot just from logging in earlier

(this is after applying the latest update for myUI)

will do some testing see whats not working and will list here.

so.....lots of stuff not showing up:
bars not refreshing when taking damage
buff box not updating in combat (or out of only with /reloadui)
target frame not showing at all when targeting
buff bars not showing at all (in combat or out unless ui is reloaded and sometimes not even then)
and lots of error spam in chat box (see screenshot)
really hope this stuff is fixable as I absolutely love the utility in this addon it's kind of at the core of the UI im building
Looking at your error messages, that one should be relatively easy to fix.

EDIT: fixed the specific one from your screenshot. This is really frustrating. Almost all the errors introduced in 1.6 are the result of workarounds I had to implement to cover things that didn't work correctly regarding layout in 1.5

I'm still stuck w/ the problem though that they've totally fubar'd the performance on layout calls. I'll be spending my weekend writing up examples to prove the problem to Trion :P
thanks for the swift reply and really appreciate the work your putting into this addon (even when Trion are determined to make life difficult) I guess this will always be the case when they update the API. Thanks again
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Unread 11-17-11, 07:10 AM  
jca
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Quote:
Originally Posted by Farius Kaupus
it's pretty safe to say this update has broken myUI in a big way.

Heres a screenshot just from logging in earlier

(this is after applying the latest update for myUI)

will do some testing see whats not working and will list here.

so.....lots of stuff not showing up:
bars not refreshing when taking damage
buff box not updating in combat (or out of only with /reloadui)
target frame not showing at all when targeting
buff bars not showing at all (in combat or out unless ui is reloaded and sometimes not even then)
and lots of error spam in chat box (see screenshot)
really hope this stuff is fixable as I absolutely love the utility in this addon it's kind of at the core of the UI im building
Looking at your error messages, that one should be relatively easy to fix.

EDIT: fixed the specific one from your screenshot. This is really frustrating. Almost all the errors introduced in 1.6 are the result of workarounds I had to implement to cover things that didn't work correctly regarding layout in 1.5

I'm still stuck w/ the problem though that they've totally fubar'd the performance on layout calls. I'll be spending my weekend writing up examples to prove the problem to Trion :P
Last edited by jca : 11-17-11 at 07:23 AM.
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Unread 11-17-11, 03:20 AM  
Farius Kaupus
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it's pretty safe to say this update has broken myUI in a big way.

Heres a screenshot just from logging in earlier

(this is after applying the latest update for myUI)

will do some testing see whats not working and will list here.

so.....lots of stuff not showing up:
bars not refreshing when taking damage
buff box not updating in combat (or out of only with /reloadui)
target frame not showing at all when targeting
buff bars not showing at all (in combat or out unless ui is reloaded and sometimes not even then)
and lots of error spam in chat box (see screenshot)
really hope this stuff is fixable as I absolutely love the utility in this addon it's kind of at the core of the UI im building
Last edited by Farius Kaupus : 11-17-11 at 06:21 AM.
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Unread 11-16-11, 06:03 PM  
jca
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An quick fix has been uploaded to correct issues caused by 1.6. There may be other errors I've yet to discover, but so far, this patch fixes what I've been able to find.

EDIT:

I've also discovered that Trion has added a tremendous amount of additional overhead to certain layout calls. If you're experiencing hickups or stutters after the patch, it's likely due to this. The buff boxes are the biggest culprit. Disabling them will help significantly.

Since the above patch (0.2.2) I think I've isolated the layout code causing the problems. I will spend significant time playing this evening with these changes to make sure there aren't any unexpected consequences to them (they're at some very key sections of code). Assuming all is good I will issue another patch within a day or two.

.
Last edited by jca : 11-16-11 at 07:17 PM.
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Unread 11-14-11, 04:47 PM  
jca
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Quote:
Originally Posted by jca
Quote:
Originally Posted by kenze
Quote:
Originally Posted by jca
Quote:
Originally Posted by kenze
I have tried /reloadui and it didnt fix it. I dont know whats causing it. I dont use any mods beside this one. If the Screenshot I provided doesnt prove/show that Its actually happening; Im not sure how else i can help you resolve the issue.
Don't worry, I believe you. I'm just trying to figure out how I can replicate it so I can find out what's going on.
I think Ive narrowed it down to when it happens but Im unsure if its a Rift thing or a Myui thing.

I have the "attack my targets target" option checked and i usually target through the tank to attack what he's attacking when I target through the tank this is when my CPs dont show up, but if i directly target the mob they show up fine. if this is a rift issue I need to report it to them I guess.. if its a myui issue i hope this helps you track it down.

sorry if Im being a bother
That's great info, thanks. I wouldn't have thought about the target of target thing. I can see that being myUI or the API. I remember one of the hard things was making sure to track when targets changed. Target of target would mess with that I'm sure.
I'm working on this one. It's actually very tricky. The api tells you when cp's are gained or lost, but doesn't notify you when targets change. So I have to to a comparison between your last target and your current target to see if they're different. Obviously target or target breaks that logic. I think I know how to make the needed adjustment though so this should be fixed in the next update.
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Unread 11-14-11, 04:36 PM  
jca
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Quote:
Originally Posted by Critt
for some reason my "Show Power Values" still will not save... Tried everything. Applyed, logged off, reloadui... wont save...
I'll take a look at this for the next update. I did a quick test and it seemed to work but I'll go into more detail. It could be some weird combination of factors that I'm just not hitting.
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Unread 11-14-11, 04:35 PM  
jca
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Quote:
Originally Posted by paradoxs
is there are WAY you can FAst do in the raid fram so we can click on the raid frame and target players need it bad to raid. and get it so debuff icone is on the raid frame like in the normal ui in rift ??
Click to target isn't available to addons yet, so you can't do that directly. You can however, lower the opacity on the default Raid frames and put the myUI frames on top of them. Clicks will pass through.

For the buffs/debuffs, sure it's easy. Go into the config and select Buff Boxes. You can anchor those to the unit frames, so anchor the raid boxes to your unit frames. Since you only have limited space on the raid frames, it might be a good idea to create white/black lists for the buffs/debuffs you actually want to see.
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Unread 11-14-11, 12:52 PM  
paradoxs

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is there are WAY you can FAst do in the raid fram so we can click on the raid frame and target players need it bad to raid. and get it so debuff icone is on the raid frame like in the normal ui in rift ??
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Unread 11-11-11, 12:07 PM  
Critt
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for some reason my "Show Power Values" still will not save... Tried everything. Applyed, logged off, reloadui... wont save...
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Unread 11-11-11, 11:41 AM  
Argoloth
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Besides Valmarc's first complaint these are some things that I have noticed.

Buff Bars and Buff Boxes I cannot drag around the screen.
I don't know if I was doing something wrong or not, and even did a reloadui and still couldn't get them to move.
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Unread 11-11-11, 09:29 AM  
Valmarc

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Very nice UI, downloaded it today, just a couple of things tho..

1: Doesn't seem to be any Right click functionality on Player Unit frame, i.e i'm unable to change loot rules, dungeon mode ect without using the default Rift ui, making the changes then disabling it again..

2: If you have a target set to the Focus frame your unable to click the focus frame to bring that up as ur Target.

3: Blue border arond the Player portrait - anyway to remove it ? rather just have the image.

but aside the above liking it alot

Bah nvm the above, just read the addon info again, must be getting blind in my old age didn't see the above is alrdy mentioned, hopefully they'll add the functionality.
Last edited by Valmarc : 11-11-11 at 09:54 AM.
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Unread 11-11-11, 12:01 AM  
jca
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Quote:
Originally Posted by kenze
Quote:
Originally Posted by jca
Quote:
Originally Posted by kenze
I have tried /reloadui and it didnt fix it. I dont know whats causing it. I dont use any mods beside this one. If the Screenshot I provided doesnt prove/show that Its actually happening; Im not sure how else i can help you resolve the issue.
Don't worry, I believe you. I'm just trying to figure out how I can replicate it so I can find out what's going on.
I think Ive narrowed it down to when it happens but Im unsure if its a Rift thing or a Myui thing.

I have the "attack my targets target" option checked and i usually target through the tank to attack what he's attacking when I target through the tank this is when my CPs dont show up, but if i directly target the mob they show up fine. if this is a rift issue I need to report it to them I guess.. if its a myui issue i hope this helps you track it down.

sorry if Im being a bother
That's great info, thanks. I wouldn't have thought about the target of target thing. I can see that being myUI or the API. I remember one of the hard things was making sure to track when targets changed. Target of target would mess with that I'm sure.
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Unread 11-10-11, 11:13 PM  
kenze
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Quote:
Originally Posted by jca
Quote:
Originally Posted by kenze
I have tried /reloadui and it didnt fix it. I dont know whats causing it. I dont use any mods beside this one. If the Screenshot I provided doesnt prove/show that Its actually happening; Im not sure how else i can help you resolve the issue.
Don't worry, I believe you. I'm just trying to figure out how I can replicate it so I can find out what's going on.
I think Ive narrowed it down to when it happens but Im unsure if its a Rift thing or a Myui thing.

I have the "attack my targets target" option checked and i usually target through the tank to attack what he's attacking when I target through the tank this is when my CPs dont show up, but if i directly target the mob they show up fine. if this is a rift issue I need to report it to them I guess.. if its a myui issue i hope this helps you track it down.

sorry if Im being a bother
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