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Updated: | 12-04-16 12:41 PM |
Created: | 10-18-11 07:21 PM |
Downloads: | 12,058 |
Favorites: | 11 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.14.4 |
57kB |
doxxx |
11-25-15 05:14 PM |
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1.14.3 |
55kB |
doxxx |
05-23-15 07:22 AM |
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1.14.2 |
57kB |
doxxx |
03-02-14 10:15 AM |
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1.14.1 |
57kB |
doxxx |
04-28-13 11:44 AM |
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1.14 |
57kB |
doxxx |
04-27-13 07:12 PM |
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1.13.4 |
55kB |
doxxx |
03-10-13 04:30 PM |
|
1.13.3 |
55kB |
doxxx |
02-28-13 05:47 PM |
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1.13.2 |
55kB |
doxxx |
02-12-13 06:39 PM |
|
1.13.1 |
55kB |
doxxx |
01-15-13 06:03 PM |
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1.13 |
55kB |
doxxx |
01-12-13 12:04 AM |
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1.12 |
50kB |
doxxx |
12-22-12 10:53 AM |
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1.11.1 |
50kB |
doxxx |
12-18-12 06:07 PM |
|
1.11 |
50kB |
doxxx |
12-09-12 07:54 PM |
|
1.10 |
36kB |
doxxx |
05-03-12 06:42 PM |
|
1.9.5 |
29kB |
doxxx |
04-25-12 07:49 PM |
|
1.9.4 |
24kB |
doxxx |
04-21-12 08:43 AM |
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1.9.3 |
23kB |
doxxx |
03-08-12 07:01 PM |
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1.9.2 |
23kB |
doxxx |
03-07-12 07:17 PM |
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1.9.1 |
23kB |
doxxx |
03-06-12 07:12 PM |
|
1.9.0 |
22kB |
doxxx |
03-04-12 09:44 AM |
|
1.8.3 |
22kB |
doxxx |
02-25-12 12:32 PM |
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1.8.2 |
22kB |
doxxx |
01-29-12 01:17 PM |
|
1.8.1 |
22kB |
doxxx |
12-14-11 07:44 PM |
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1.8 |
22kB |
doxxx |
12-11-11 01:30 PM |
|
1.7 |
17kB |
doxxx |
12-08-11 09:27 PM |
|
1.6.1 |
15kB |
doxxx |
12-06-11 05:32 PM |
|
1.6 |
15kB |
doxxx |
12-01-11 09:55 PM |
|
1.5.4 |
14kB |
doxxx |
11-30-11 07:04 PM |
|
1.5.3 |
14kB |
doxxx |
11-30-11 05:55 PM |
|
1.5.2 |
15kB |
doxxx |
11-19-11 05:51 PM |
|
1.5.1 |
20kB |
doxxx |
11-16-11 10:51 PM |
|
1.5 |
20kB |
doxxx |
11-11-11 04:57 PM |
|
1.4 |
19kB |
doxxx |
11-07-11 07:45 PM |
|
1.3.1 |
18kB |
doxxx |
11-05-11 08:13 AM |
|
1.3 |
18kB |
doxxx |
11-04-11 07:06 PM |
|
1.2 |
15kB |
doxxx |
10-25-11 06:10 PM |
|
1.1 |
6kB |
doxxx |
10-22-11 12:34 PM |
|
1.0 |
5kB |
doxxx |
10-18-11 07:21 PM |
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I've uploaded version 1.14.5, which includes a fix for a SimpleScrollList bug when scrolling with the mousewheel. Thanks to Lynx3d on Curseforge for reporting the bug!
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doxxx |
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I've uploaded version 1.14.4 which fixes the calculation of the minimum thickness of the scrollbar thumb button in SimpleScrollView.
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doxxx |
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Thanks for the bug report, Xenyr. I've uploaded version 1.14.3 which applies your fix.
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doxxx |
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Xenyr |
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doxxx |
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Nope, scratch that, I'm wrong, you're right. I'll fix it.
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doxxx |
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Quote:
You can workaround the problem by using an upvalue in your MouseMove function: Code:
local myFrame = UI.CreateFrame(...) myFrame.Event.MouseMove = function(x, y) myFrame:doStuff() end myFrame.tooltip = UI.CreateFrame("SimpleTooltip", "MyFrameTooltip", context) myFrame.tooltip:InjectEvents(myFrame, function() return "Hello!" end) |
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doxxx |
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doxxx |
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Hey doxxx, I'm getting a nil y value passed to my MouseMove handler from the Tooltip:InjectEvents function. I think the self variable is missing from the function handler. The current code is:
Code:
frame.Event.MouseMove = function(x, y) tooltip:Show(frame, tooltipTextFunc(tooltip), anchor, xoffset, yoffset) if oldMouseMove then oldMouseMove(x, y) end end Code:
frame.Event.MouseMove = function(a, x, y) tooltip:Show(frame, tooltipTextFunc(tooltip), anchor, xoffset, yoffset) if oldMouseMove then oldMouseMove(a, x, y) end end |
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Xenyr |
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Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: SetPosition for SimpleScrollView
Quote:
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Kikimora |
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Re: SetPosition for SimpleScrollView
Quote:
Code:
window.ScrollInfo:ScrollTo(0) |
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doxxx |
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Forum posts: 0
File comments: 2
Uploads: 0
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SetPosition for SimpleScrollView
i was working on an addon using your LibSimpleWidgets and was making some scroll windows using SimpleScrollView and i wanted to use :SetPosition to set the scrollbar to the beginning, but that was not working.
Code:
window.ScrollInfo:SetPosition(0) now i was wondering if that works in another way using your SimpleScrollView function. greeting Kikimora |
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Kikimora |
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Somewhat good news: Emaill feeds for addon comments should be fixed now, so hopefully my response times will improve.
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doxxx |
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Sorry for the slowness in replies, guys, I'm not getting email notifications of comments being posted.
Solsis, if it is at all possible, I will update this addon for when the old event system is removed. However, as far as I know, the old event system still currently works. I know this sucks, you have to use different event handling mechanisms if you use raw widgets and my widgets, but there is nothing I can do about it until Zorba adds the ability to define custom frame events. You're right that backwards compatibility is basically pointless. All my custom widgets are normal Frames, with additional child frames or other modifications. So theoretically you could use the new event system on them for standard Rift events and then use the old system for the custom events (ItemSelected, etc.). I don't know if that would be better, but it's an option. I'll continue to look into this to see if there is anything I can do before Zorba fixes it, but that is the state of things as they currently stand. |
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doxxx |
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Quote:
So the ordering of your widgets in the config structure is important. You should use the "order" field in each widget table to define the order in which they appear. |
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doxxx |
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