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Updated: | 05-30-13 06:32 PM |
Created: | 10-13-11 09:57 PM |
Downloads: | 8,288 |
Favorites: | 33 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.1.0 |
1MB |
sunspots |
12-09-11 09:09 AM |
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0.0.6b |
1MB |
sunspots |
11-19-11 07:23 PM |
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0.0.6 |
978kB |
sunspots |
11-13-11 03:02 PM |
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0.0.5d |
978kB |
sunspots |
11-12-11 11:10 PM |
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0.0.5c |
977kB |
sunspots |
10-30-11 11:20 AM |
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0.0.5b |
977kB |
sunspots |
10-30-11 12:16 AM |
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0.0.5 |
977kB |
sunspots |
10-29-11 03:05 PM |
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0.0.4 |
976kB |
sunspots |
10-26-11 11:58 PM |
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0.0.3 |
414kB |
sunspots |
10-20-11 10:38 PM |
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0.0.2 |
411kB |
sunspots |
10-18-11 09:06 PM |
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0.0.1c |
408kB |
sunspots |
10-18-11 09:24 AM |
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0.0.1b |
407kB |
sunspots |
10-14-11 06:14 PM |
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0.0.1 |
339kB |
sunspots |
10-14-11 04:42 AM |
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taldaas |
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Throval |
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Sunspots |
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11-19-11, 08:11 PM | |
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Clean Curves --- AMAZING !!
Great work getting it in, it was just what i needed. I think there's a bug with Target Energy - it flips the curvature. There may also be a bug with Player.Health options. After i set the options frame, i get this : [C] in function SetPosition Archimedes/settings.lua:460: function SetNew In terms of changes, maybe add a global setting for offset Y, and scale. As well as a setting for width of the curves, if that's still possible. I know i wanted to slim down the charge and possible the powerbars. Regards |
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DaemonSambe |
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11-20-11, 08:03 AM | |
Bomani Harbinger
Forum posts: 5
File comments: 7
Uploads: 0
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First, thanks for the quick responses, I'm very happy to hear you are so actively working on this.
Also, looks like something blew up with your latest update. Player health and enemy health are the only 2 showing up at all. And a lot of error messages are being generated to the chat box. |
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taldaas |
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11-20-11, 12:08 PM | |
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Haha, I'll look into it when I have the time! I'm quite new with programming so I'm mostly just winging it and then patching up the holes afterwards.
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Sunspots |
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11-22-11, 10:33 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Thank you so much for the clean curves, they are better then the original from Icehud. Well done. I noticed the yellow color swaps the direction of the curve. I will post a SS when the server come up.
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BuGsY |
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11-23-11, 03:57 PM | ||
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Quote:
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Sunspots |
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12-05-11, 12:12 PM | |
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Whenever I log back in the Alpha I set goes away to fix it I just type /arch each time I get on. Weird though lol
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Favor |
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12-09-11, 06:57 AM | ||
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Quote:
Coming later today! |
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Sunspots |
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12-09-11, 09:23 AM | |
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New update up!
Fixes some stuff and cleans up some other stuff. (global combat alpha added btw)
Last edited by Sunspots : 12-09-11 at 01:42 PM.
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Sunspots |
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12-16-11, 11:39 AM | |
Forum posts: 0
File comments: 7
Uploads: 0
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All this needs to be perfect is the ability to display numerical values/percentages for the bars.
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m1s3ri |
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01-07-12, 02:37 PM | |
Bugs Found
Hello:
I love the Add-On - Great Work - Just a couple of things: Since the latest RIFT Hotfix, the global options are blank and chat gives me various LUA errors. This was not the case until the latest hotfix. Also, and this has been happening since the beginning and may be something you are already aware of - I created a bar for Pet Health. When playing my Necromancer, whenever I first log in, the pet de-spawns and is re-summoned, or I use a Poticulum or other travel method that brings up a loading screen, the bar goes away. Opening the interface and re-selecting "Stat" as the bar type makes it come back. This does not happen with any of the other bars - including the focus bar I added - just the Pet bars. Last, a couple of "Wish List" items (not needed but just suggesting): I think adding numeric values - percentages or otherwise - would be a nice addition. Also, having a "mouse-over" option on top of a combat option like other UI elements have would be nice. Thanks - and thank you again for the add-on. I really like it.
__________________
"...'tis better to be silent and thought a fool then to speak and remove all doubt." - Mark Twain |
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Spiritslayer |
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01-11-12, 12:50 AM | |
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Just a heads up.
On PTS for 1.7 this addon is broken to a state that you cant use it. I would post screen shots but I am at work atm. If you don't get on to witness it I will post some tomorrow afternoon |
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Favor |
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01-20-12, 03:13 PM | |
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I haven't been playing rift for a little while, if anyone with enough knowledge wants to untangle my code and make some fixes; feel free to do so, otherwise I will try to update when I have some time over.
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Sunspots |
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