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		<title>Riftui - News</title>
		<link>http://www.riftui.com/forums</link>
		<description>Noteworthy news that has been placed on the front page.</description>
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		<lastBuildDate>Mon, 20 May 2013 19:29:01 GMT</lastBuildDate>
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			<title>Riftui - News</title>
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			<title>Rift goes Free to Play, June 12</title>
			<link>http://www.riftui.com/forums/showthread.php?t=756&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 23:19:47 GMT</pubDate>
			<description>Image: http://www.riftui.com/storage/news/rift-ftp.jpg  (http://www.riftgame.com/free)
Full details are here (http://www.riftgame.com/free).


What do you think of the news?</description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.riftgame.com/free" target="_blank"><img src="http://www.riftui.com/storage/news/rift-ftp.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div>Full details are <a href="http://www.riftgame.com/free" target="_blank">here</a>.<br />
<br />
<br />
What do you think of the news?</div>

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			<category domain="http://www.riftui.com/forums/forumdisplay.php?f=5">News</category>
			<dc:creator>Cairenn</dc:creator>
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			<title>Welcome Rifthead!</title>
			<link>http://www.riftui.com/forums/showthread.php?t=660&amp;goto=newpost</link>
			<pubDate>Wed, 27 Feb 2013 03:42:12 GMT</pubDate>
			<description>Our friends at Wowhead have just finished and opened up their latest site Rifthead (http://www.rifthead.com). We here at Riftui are excited to welcome Rifthead to the community! Please take some time to check it out (http://www.rifthead.com)!

Image: http://www.riftui.com/images/news/rifthead.png ...</description>
			<content:encoded><![CDATA[<div>Our friends at Wowhead have just finished and opened up their latest site <a href="http://www.rifthead.com" target="_blank">Rifthead</a>. We here at Riftui are excited to welcome Rifthead to the community! Please take some time to <a href="http://www.rifthead.com" target="_blank">check it out</a>!<br />
<br />
<div align="center"><a href="http://www.rifthead.com" target="_blank"><img src="http://www.riftui.com/images/news/rifthead.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div></div>

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			<category domain="http://www.riftui.com/forums/forumdisplay.php?f=5">News</category>
			<dc:creator>Dolby</dc:creator>
			<guid isPermaLink="true">http://www.riftui.com/forums/showthread.php?t=660</guid>
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			<title>New API Changes Incoming</title>
			<link>http://www.riftui.com/forums/showthread.php?t=659&amp;goto=newpost</link>
			<pubDate>Wed, 20 Feb 2013 20:32:30 GMT</pubDate>
			<description>NEW FEATURES
* Event API Redesign is in place! See this thread (http://forums.riftgame.com/rift-general-discussions/addon-api-development/340909-request-comment-event-api-redesign.html) for more details. The ingame documentation is a bit minimal at the moment and will be improved. Note that the new...</description>
			<content:encoded><![CDATA[<div><font size="2"><font color="#ff8c00">NEW FEATURES</font></font><ul><li><font color="#e5e5e5">Event API Redesign is in place! See <a href="http://forums.riftgame.com/rift-general-discussions/addon-api-development/340909-request-comment-event-api-redesign.html" target="_blank">this thread</a></font><font color="#E5E5E5"> for more details. The ingame documentation is a bit minimal at the moment and will be improved. Note that the new API does not yet work with dynamically created events (i.e. slash commands or Utility.Event.Create) - this will hopefully be addressed in a hotfix.</font></li>
<li><font color="#E5E5E5">The Rift* frames now insert their handlers in Lua. This means that their handlers can be removed, called manually, hooked, and otherwise modified.</font></li>
<li><font color="#E5E5E5">Significant improvements to the Key* events, including a new KeyRepeat frame event. KeyUp/Down/Repeat should now give far more reliable key identifiers (please report any that are missing!) and KeyDown will no longer be spammed when holding down a key.</font></li>
<li><font color="#E5E5E5">The loading screen will now include information on which addon is being loaded or shut down. ReloadUI will now trigger a loading screen if addons are enabled (but it won't take much longer to reload than it used to.)</font></li>
</ul><font color="#FF8C00">BREAKING CHANGES</font><ul><li><font color="#E5E5E5">As part of the Key* improvements, KeyUp/Down/Repeat may give different output. In most cases, this should be a change from &quot;useless output&quot; to &quot;useful output&quot;, but there may be actual compatibility differences. KeyDown will no longer be spammed when holding down a key, and this behavior has been split into KeyRepeat. This may break some addons - I apologize, I saw an opportunity to fix this and I took it. I don't think many addons rely on this behavior, but if they do, you will need to fix them! Hopefully for the last time.</font></li>
</ul><font color="#FF8C00">UPCOMING BREAKING CHANGES</font><ul><li><font color="#E5E5E5">The old event system will be removed. This is tentatively scheduled for Compatibility Mode in 2.4 and complete removal in 2.5. Be prepared! Get your changes done soon!</font></li>
</ul><font color="#FF8C00">KNOWN ISSUES</font><ul><li><font color="#E5E5E5">The new event API does not yet work with slash commands or events returned from Utility.Event.Create.</font></li>
<li><font color="#E5E5E5">Documentation on the new event API is a bit sparse.</font></li>
<li><font color="#E5E5E5">LuaJIT may be running in interpreted mode and not in a full JIT mode. If anyone knows how to test this reliably, let me know.</font></li>
</ul><font color="#FF8C00">NONBREAKING CHANGES</font><ul><li><font color="#E5E5E5">Improved speed of serialization code.</font></li>
<li><font color="#E5E5E5">Updated LuaJIT to 2.0.0.</font></li>
<li><font color="#E5E5E5">Addon loading will now amortize its runtime over several frames, preventing some performance-related issues and resulting in a smoother load bar.</font></li>
<li><font color="#E5E5E5">Addon loading will coexist better with the game's resource loading, possibly improving load performance on some computers. (file this into the &quot;convenient side effect&quot; category)</font></li>
</ul><font color="#FF8C00">BUGFIXES</font><ul><li><font color="#E5E5E5">Fix a few missing tags for quests.</font></li>
<li><font color="#E5E5E5">Fix a problem where some Storm Legion quests would have an invalid quest ID returned from Inspect.Quest.Complete().</font></li>
<li><font color="#E5E5E5">Added line to documentation explaining that you can't change back from secure mode.</font></li>
</ul><font color="#E5E5E5"><a href="http://forums.riftgame.com/rift-general-discussions/addon-api-development/278597-pts-addon-changelog-2.html#post4164606" target="_blank">Source</a></font><br />
<br />
<font color="#E5E5E5">Additional note from Zorba:   </font><font color="#E5E5E5">diff currently not available since I'm fixing Trion Dev Tools for compatibility, I'll get this up once I can - it's basically the new event system, however.</font><br />
<br />
<font color="#E5E5E5">Thank you Aalwein, for having originally posted this.</font></div>

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			<dc:creator>Cairenn</dc:creator>
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