<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
	<channel>
		<title>Riftui - Latest  list</title>
		<link>http://www.riftui.com</link>
		<description>Rift Addons, Interfaces, Skins, Mods &amp; Community.</description>
		<language>en</language>
		<generator>Riftui</generator>
		<ttl>30</ttl>
		<copyright>Copyright 2006, Riftui</copyright>
		<image>
			<url>/images/style_riftui/misc/rss.jpg</url>
			<title>Riftui</title>
			<link>http://www.riftui.com</link>
		</image>
		<webMaster>no-reply@Riftui</webMaster>
				<item>
			<title><![CDATA[Runecraft Helper (2.41)]]></title>
			<link>http://www.riftui.com/downloads/info101-2.41.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;New in 2.3&lt;br /&gt;Updated for 1.6&lt;br /&gt;Lists and tooltips now change font as well.&lt;br /&gt;French translated potions tables, thanks to Yakawar.&lt;br /&gt;&lt;br /&gt;New in 2.2&lt;br /&gt;Added new descriptions in the potions table that replaces the &quot;special&quot; tag. Now says &quot;See Tooltip&quot; and that info will be in the tooltip when you mouseover the potion name.&lt;br /&gt;&lt;br /&gt;New in 2.1&lt;br /&gt;New Options Window&lt;br /&gt;Moved Languages to Options&lt;br /&gt;Can change font size in options&lt;br /&gt;Can change Quality colors in options&lt;br /&gt;Main Window changes size to font size&lt;br /&gt;The Select windows font size is unchangeable at this time, hopefully soon though.&lt;br /&gt;&lt;br /&gt;New in 2.0&lt;br /&gt;Revamped the interface using dOxxx's simple widgets library!&lt;br /&gt;Added Potions and Dyes!&lt;br /&gt;Added more language corrections.&lt;br /&gt;The window is now narrower, some information moved to Tooltips. Just mouse over the name of the item.&lt;br /&gt;More database corrections will be forthcoming.&lt;br /&gt;&lt;br /&gt;New in 1.7&lt;br /&gt;Database corrections&lt;br /&gt;Some French language translation corrections.&lt;br /&gt;&lt;br /&gt;New in 1.6&lt;br /&gt;French translations, all thanks to Yakawar!&lt;br /&gt;Added a check to make sure you couldnt lose the window by sliding it off the screen.&lt;br /&gt;Added X button to close window and removed the HIDE button.&lt;br /&gt;Languages should now remember preference between sessions.&lt;br /&gt;&lt;br /&gt;New in 1.5&lt;br /&gt;Augment list!&lt;br /&gt;Revamped some of the ui object placements.&lt;br /&gt;Fixed some minor bugs&lt;br /&gt;Added, deleted and renamed some files in the folder.&lt;br /&gt;Best suggestion is to deleted the addon and reinstall to prevent further errors. (This may fix a problem with augments not showing up)&lt;br /&gt;&lt;br /&gt;New in 1.4 Added 2 more sort buttons. (oops, forgot dodge and valor) Fixed a mis-typed variable.&lt;br /&gt;&lt;br /&gt;New in 1.3 Overhaul of code to allow for easier addition of languages. Added in Required Level and Source information. (Thanks for Xeretic's additions!) All sort output is categorized by different lvls (default 1-20) This was added also to minimize the window output since some stats and slots filled up much more then the window itself. 4 new buttons were added for the lvl sorting. Additional runes were...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;An easier way to view runecrafting enchants and crafting augments and now potions covering crafting consumables. When first installing, the addon should appear open. Once you close the window you can always reopen with the command /rch or click the minibutton.&lt;br /&gt;&lt;br /&gt;Both the minibutton and the main window are draggable.&lt;br /&gt;&lt;br /&gt;This addon is for anyone to use. It is not based on a runecrafters abilities and if you are a runecrafter, there is no api available for addons to show in this addon which recipes you know or are unknown.&lt;br /&gt;&lt;br /&gt; ALERT!!! If you are using a prior version to 2.0, it is recommended you DELETE the addon folder and reinstall.&lt;br /&gt;New in 2.41&lt;br /&gt; Oops, I had updated LibSimpleWidgets in another addon but forgot to do so here. THis should fix the bug for anyone that doesnt have any other addons that uses this Library.&lt;br /&gt;&lt;br /&gt;New in 2.4&lt;br /&gt;Fixed current errors and made compatable with current rift build.&lt;br /&gt;&lt;br /&gt;Will need to update data though :)&lt;br /&gt;&lt;br /&gt;Remember, if you are using a version prior to 2.0, please remove the addon folder and then reinstall it with a current version.&lt;br /&gt;&lt;br /&gt;If anyone wants to add another language translation, the easiest thing to do is to take one of the data lua files in the Tables folder, rename it and translate the text inside. Also in the rchstrings.lua file you can see how languages are laid out in the various strings and translate it as well and then email me the 2 corrections. I can then add a new language to the interface easily.&lt;br /&gt;&lt;br /&gt;Thanks go out to Sarellia for all the contributions to the databases, Yakawar for the French translations and Xeretic for the German Translations (not quite completed), and to many of the addon authors whose mods helped me to learn. And now big thanks for dOxxx for his widget library!</description>
			<author>RagebeastRT</author>
			<category domain="http://www.riftui.com">Professions</category>
			<guid>http://www.riftui.com/downloads/info101-2.41.html</guid>
			
			<pubDate>Thu, 23 May 2013 15:25:51 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Click Box Healer (1.5.4)]]></title>
			<link>http://www.riftui.com/downloads/info221-1.5.4.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Change Log:&lt;br /&gt;&lt;br /&gt;5/23 - v1.5.4 Reborn&lt;br /&gt;&lt;br /&gt; As stated in the addon details, nothing major here. Just some infrastructure changes.&lt;br /&gt; Updated file location for option window.&lt;br /&gt; Updated author ownership information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12/18 - v1.5.3&lt;br /&gt;&lt;br /&gt; Added option to show icons on buffs.&lt;br /&gt; Absorption bar is now larger for Warriors and Rogues.&lt;br /&gt; Custom buffs now match if the beginning of the spell matches what you've entered. &quot;Link of&quot; will catch all your Defiler links!&lt;br /&gt; Other small bug fixes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12/5 - v1.5.2&lt;br /&gt;&lt;br /&gt;Fixed issue with absorption bar not correctly responding to Burnout debuff.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12/4 - v1.5.1&lt;br /&gt;&lt;br /&gt;Fixed issue with &quot;duration&quot; and &quot;begin&quot; errors on buffs and debuffs that did not contain those values.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11/28 - v1.5&lt;br /&gt;&lt;br /&gt; Rewrote buff monitoring section for improved CPU performance.&lt;br /&gt; Fixed performance issue when in a raid of 5 or fewer people.&lt;br /&gt; Added absorption tracking to frames. This tracker also shows if Burnout is present on the target (pink coloring, vs normal cyan coloring).&lt;br /&gt; Hopefully fixed last issue of floating point math errors.&lt;br /&gt; Frames now correctly display the new graphical raid markers&lt;br /&gt; Ability and Buff lists are now created when Options pane is loaded, to reduce performance error warnings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11/5 - v1.4&lt;br /&gt;&lt;br /&gt; Added scroll wheel casting options.&lt;br /&gt; Fixed more parameter bug issues.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9/16 - v1.3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Updated code to be compatible with the new API changes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;7/18 - v1.2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Fixed bug that caused a nil error on line 162 upon initially loading.&lt;br /&gt; Added the ability to save profiles across characters. This includes Frame spacing, sizes, textures, location on the screen and health colors. THIS DOES NOT INCLUDE ANY BUFF COLORING OPTIONS.&lt;br /&gt; Added a message that gets displayed...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;NOTE: Change of pace. We are back in action. Slowly, but back. See comments area for updates.&lt;br /&gt;&lt;br /&gt;1.5.4 - No end user updates were made. Just basic error checking and ownership updates on the back-end. Hang in there with me as we get this thing going again.&lt;br /&gt;&lt;br /&gt;**PLEASE READ**&lt;br /&gt;To simplify the update process, update notes will no longer be updated here. Going forward, please view either the changelog or the comment area for addon changes/updates&lt;br /&gt;&lt;br /&gt;PLEASE LEAVE FEEDBACK! Your feedback helps develop this addon with features desired by everyone, rather than just myself. If you have any likes, dis-likes, suggestions, or just general thanks, please feel free to leave them in the comments or send me a pm. Thanks again for the continued support! Enjoy! :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;###########################################################&lt;br /&gt;&lt;br /&gt;OVERVIEW:&lt;br /&gt;&lt;br /&gt;Click Box Healer is primarily viewed as a healing addon, but can be useful to all roles. CBH is used to quicken healing and more efficiently identify the current status of your party, displaying everything from health to buffs and debuffs on each member. This addon allows macros to be bound to click actions that are performed on a set of raid frames that will cast the selected abilities/macro. These frames are usable when solo, in a party, with pets (groups 5 or less), or in a raid. It accepts up to the basic 5 mouse buttons, along with scroll up and down, as input (as limited by the RiftAPI). These inputs can be bound in conjunction with keyboard buttons (shift, ctrl, alt) for even more possibilities.&lt;br /&gt;&lt;br /&gt;The addon can be moved and resized to fit any screen comfortably. This addon has the ability to track up to 3 customizable buffs (one for each available corner), as well as debuffs on each frame for poisons (green), diseases (orange), curses (purple), and whitelisted debuffs (red)....</description>
			<author>Solsis00</author>
			<category domain="http://www.riftui.com">Unit Frames</category>
			<guid>http://www.riftui.com/downloads/info221-1.5.4.html</guid>
			
			<pubDate>Thu, 23 May 2013 05:34:02 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Hermes (0.24a)]]></title>
			<link>http://www.riftui.com/downloads/info371-0.24a.html</link>
			<description>New Version 0.24!&lt;br /&gt;&lt;br /&gt;New features:&lt;br /&gt;&lt;br /&gt;- A new tool is added to the event scanner: the report explorer! this new tool not only let you navigate more easily through the data, but it let you also import and export the report generated, so you can now save the data to study them later or exchange them with other players!&lt;br /&gt;&lt;br /&gt;The explorer can be opened in the Events scanner config window or by typing:&lt;br /&gt;&lt;br /&gt;/hermes scanexplore&lt;br /&gt;&lt;br /&gt;- MinD's Eye gained a new option: the end of spell warning can now be activated only for spells that lasted a certain time, longer time let you activate this only for dots for exemple, (but spamming the same spell will have the same effect too!)&lt;br /&gt;&lt;br /&gt;-Some bugs were corrected too.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(French) Nouveauts de la 0.24:&lt;br /&gt;&lt;br /&gt;- Dans cette version le scanner a t mis a l'honneur! il se voit doter du dernier outil qui lui manquait: l'explorateur de rapports&lt;br /&gt;Avec cet outil le scanner a enfin atteint le niveau souhait! (meme si on peut toujours l'ameliorer)&lt;br /&gt;&lt;br /&gt;Desormais il n'est plus necessaire de s'esquinter les yeux a chercher la donne qu'on veut! une fenetre de navigation nous permet de le faire facilement!&lt;br /&gt;aussi! il est possible desormais d'importer et d'exporter les rapports! on peut donc sauvegarder sur un fichier les donnes d'un boss pour les etudier plus &lt;br /&gt;tard, ou encore mieux les echanger entre joueurs.&lt;br /&gt;&lt;br /&gt;pour ouvrir l'explorateur, on peut le faire soit via la fenetre d'options du scanner soit on tape:&lt;br /&gt;&lt;br /&gt;/Hermes scanexplore&lt;br /&gt;&lt;br /&gt;Cette version a aussi ajout une nouvelle option a MinD's Eye:&lt;br /&gt;- L'alerte de fin d'un sort ne se declanche desormais que si le sort est rest un certain temps sur le cible, ce qui permet par exemple de ne l'afficher que&lt;br /&gt;pour des dots.&lt;br /&gt;&lt;br /&gt;- Quelques bugs ont egalement t corrig.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Prsentation d'Hermes&lt;br /&gt;&lt;br /&gt;Hermes vise a offrir une meilleure exprience PvE sur Rift en comblant les manques de l'interface actuelles (selon moi biensure!)&lt;br /&gt;&lt;br /&gt;Le projet est n il y a quelques temps dj et ne cesse de grandir, il a atteint rcemment une maturit suffisante pour lui permettre dtre partag.&lt;br /&gt;&lt;br /&gt;Hermes est divis en 3 parties:&lt;br /&gt;&lt;br /&gt;-Le module central: Le dsactiver reviens  dsactiver l'addon en entier&lt;br /&gt;-Les modules gnraux: peuvent se lancer indpendamment de la rencontre en cours.&lt;br /&gt;-Les modules de boss: ne se lancent que si le boss est dtect.&lt;br /&gt;&lt;br /&gt;Pour le moment Hermes possde les modules suivants:&lt;br /&gt;&lt;br /&gt;-Scanner dvnements: permet de mieux voir les mcanique d'un boss.&lt;br /&gt;-Dtecteur de proximit: vous signale si des joueurs se frottent de trop prs a vous&lt;br /&gt;-MinD's Eye: Donne la vision sur toutes les units que vous attaquez et indiquant les sorts avec lesquels vous les touchez.&lt;br /&gt;&lt;br /&gt;-Boss mod: pour le moment Hermes intgre seulement ceux de Crucia et la Matriarche, il permet de mieux montrer les debuffs du boss en mettant en surbrillance la personne touche directement dans le raidframe.&lt;br /&gt;Il ajoute aussi quelques messages d'alerte pour viter de s'embrouiller!&lt;br /&gt;&lt;br /&gt;Hermes est conu avec l'ide de le rendre le plus rapide possible, le code est optimis (au maximum de mes capacits^^) et le fait qu'il intgre plusieurs modules n'a pas d'incidence sur les performances, un module dsactiv consomme 0 ressources.&lt;br /&gt;&lt;br /&gt;Les commandes d'Hermes sont:&lt;br /&gt;&lt;br /&gt;/Hermes      -- affiche la fentre de configuration principale&lt;br /&gt;/Hermes keep       -- utilis pour MinD's Eye, permet de crer un focus&lt;br /&gt;/Hermes forget     -- dsactive le focus assign&lt;br /&gt;/Hermes forgetall  -- dsactive tout les focus&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Voila, s'il y'a des bugs a signaler, des commentaires ou autres nhsitez surtout pas a le faire.&lt;br /&gt;&lt;br /&gt;Bon jeu !&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;English presentation:&lt;br /&gt;&lt;br /&gt;Hermes aims to give a better PvE experience by offering some tools that are (in my opinion) missing in the game interface.&lt;br /&gt;&lt;br /&gt;The project rised some times ago and is growing, it reached enough maturity level to be shared!&lt;br /&gt;&lt;br /&gt;Hermes is devided in three parts:&lt;br /&gt;&lt;br /&gt;1- the Core module: disabling it means you are desabling the whole addon&lt;br /&gt;2- General modules: Can be activated/desactivated at will&lt;br /&gt;3- Boss modules: Become active only if the boss encouter is detected.&lt;br /&gt;&lt;br /&gt;For now, the general modules available are:&lt;br /&gt;- Event scanner: used mainly to catch the boss mechanics&lt;br /&gt;- Proximity warning: show if some raid members are too close to you&lt;br /&gt;- MinD's Eye: gives a vision of every unit you are attacking, and show you the spells hitting that unit.&lt;br /&gt;&lt;br /&gt;The Boss modules works only in the French version of the game (for now) Translators are needed to enhance this!&lt;br /&gt;&lt;br /&gt;Hermes is designed with the will of making it as fast as possible. the code is optimized (at the best of my skill level^^) having multiple modules dont hit the performances. Disabled modules consume 0 processor time.&lt;br /&gt;&lt;br /&gt;Hermes commands are:&lt;br /&gt;&lt;br /&gt;/hermes          -- open the main config window&lt;br /&gt;/hermes keep        -- used in MinD's Eye, makes the unit stay in the frame even if we dont attack it.&lt;br /&gt;/hermes forget      -- remove the keep status for the selected unit&lt;br /&gt;/hermes forgetall    -- remove all focus in MinD's Eye.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If there is any bugs or feedbacks, dont hesitate to tell!&lt;br /&gt;&lt;br /&gt;Have fun!</description>
			<author>MinD</author>
			<category domain="http://www.riftui.com">Combat</category>
			<guid>http://www.riftui.com/downloads/info371-0.24a.html</guid>
			
			<pubDate>Wed, 22 May 2013 23:00:55 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Super Meter SLE (8.882)]]></title>
			<link>http://www.riftui.com/downloads/info298-8.882.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;=== Super Meter SLE v 8.882 - Latest Changes ===&lt;br /&gt;&lt;br /&gt;* Changing the font size will now close tooltips.&lt;br /&gt;* Reduced the CPU cost of frame rendering by a small amount.&lt;br /&gt;&lt;br /&gt;=== Super Meter SLE v 8.860 - General Changes ===&lt;br /&gt;&lt;br /&gt;* Raid functions and extended tracking will no longer run with &quot;group&quot; tier units.&lt;br /&gt;* Reduced the number of server requests for group rifts and group invasions.&lt;br /&gt;* Unnamed units no longer trigger functions such as the converter.&lt;br /&gt;* Fixed a rare issue with unit names.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;=== Super Meter Storm Legion Edition ===&lt;br /&gt;&lt;br /&gt;The Advanced In-Game Combat Parser&lt;br /&gt;&lt;br /&gt;==== Features: ====&lt;br /&gt;&lt;br /&gt;* First ability tracking and 8 enter combat triggers.&lt;br /&gt;* Absorb to heal converter, Filters need translating.&lt;br /&gt;* Full pet tracking for group and non-group members.&lt;br /&gt;* 14 combat modes: Damage, healing, absorbs, blocks etc.&lt;br /&gt;* Highly detailed standard and advanced breakdowns by ability, Including damage type.&lt;br /&gt;* Session manager: Where you can delete, export, import or view a specific session.&lt;br /&gt;* 3 unit display styles: White text, calling coloured text or calling coloured bars.&lt;br /&gt;* Player session combat log and session death log.&lt;br /&gt;* Merge all sessions: To view all sessions as one.&lt;br /&gt;* Export stats for both allies and enemies.&lt;br /&gt;&lt;br /&gt;==== Slash Commands: ====&lt;br /&gt;&lt;br /&gt;* /sm alpha - Changes the alpha of the main window&lt;br /&gt;* /sm converter - To disable/enable the absorb converter&lt;br /&gt;* /sm group - To disable/enable the group combat detector&lt;br /&gt;* /sm help - To open the help file&lt;br /&gt;* /sm log - To disable/enable the player session logs&lt;br /&gt;* /sm performance - To toggle performance mode&lt;br /&gt;* /sm reset - Resets Super Meter to its default settings&lt;br /&gt;* /sm self - To disable/enable self colour coded blue&lt;br /&gt;* /sm switch - To disable/enable Super Meter&lt;br /&gt;* /sm tipclick - Toggles the left click or mouse over tooltip display&lt;br /&gt;* /sm toggle - Toggles the main frame and reduces CPU usage&lt;br /&gt;&lt;br /&gt;==== Add Or Remove Filters: ====&lt;br /&gt;&lt;br /&gt;* Open &quot;SuperMeter-Filter.lua&quot; with wordpad or similar.&lt;br /&gt;* Copy any line and paste it in the section you wish to edit, then rename it.&lt;br /&gt;* Backup your changes to a text file.&lt;br /&gt;* Then simply /reloadui in game.&lt;br /&gt;&lt;br /&gt;==== Install Instructions ====&lt;br /&gt;&lt;br /&gt;* Press the escape button in game, select addons and disable Super Meter.&lt;br /&gt;* Press the open addon directory button.&lt;br /&gt;* Delete old and install new version.&lt;br /&gt;* Enable Super Meter in game.&lt;br /&gt;&lt;br /&gt;==== Author: ====&lt;br /&gt;&lt;br /&gt;* Ferather @ Icewatch</description>
			<author>Ferather</author>
			<category domain="http://www.riftui.com">Combat</category>
			<guid>http://www.riftui.com/downloads/info298-8.882.html</guid>
			
			<pubDate>Wed, 22 May 2013 15:45:49 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[RiftRC (0.14)]]></title>
			<link>http://www.riftui.com/downloads/info199-0.14.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Added support for multiple snippets, all sorts of fancy stuff, autoindent, and command line access to the &quot;run&quot; feature.  /rc -r foo =&gt; runs the snippet named foo, displaying output if it returns a value.&lt;br /&gt;&lt;br /&gt;0.4:  live mode!  &quot;/rc -l&quot; makes the current output window display update every frame.&lt;br /&gt;&lt;br /&gt;0.5:  Bugfix for initial load.&lt;br /&gt;&lt;br /&gt;0.6:  Fix cases where backspace and carriage return affected the wrong lines.&lt;br /&gt;&lt;br /&gt;0.8:  Figured out how to use a large RiftTextField for editing, so doing that now.  Lots of reworks under the hood.&lt;br /&gt;&lt;br /&gt;0.9:  Misc. bugfixes.&lt;br /&gt;&lt;br /&gt;0.10:  Snippet sharing!&lt;br /&gt;&lt;br /&gt;0.11:  Improvements to autoindent and scrollbar.&lt;br /&gt;&lt;br /&gt;0.12: TOC updates for 1.9.&lt;br /&gt;&lt;br /&gt;0.13: ToC updates for SL. New version of SlashPrint, so output is color-coded.&lt;br /&gt;&lt;br /&gt;0.14: Update to make Return/Enter work again.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This gives you a .riftrc -- a set of commands/scripty stuff that get run whenever you log in.  Won't let you run if there are parse errors.&lt;br /&gt;&lt;br /&gt;The editor has been basically completely rewritten and is much more usable now.&lt;br /&gt;&lt;br /&gt;A bit of clarification:&lt;br /&gt;* The editor autoindents.  New lines start with the same spacing as previous line, or two more spaces if previous line ends with 'then', 'do', or '{'.&lt;br /&gt;* The purpose of this is to let you stash snippets you want to run.&lt;br /&gt;* In particular, stuff you want to run automatically when you log in.&lt;br /&gt;&lt;br /&gt;Also usable for live observation of data -- you can use /rc -l to make the output window update every tick.  This is only really useful if the value is a table, mind.&lt;br /&gt;&lt;br /&gt;PTS ONLY (or 1.8+):&lt;br /&gt;You can send RiftRC snippets to other players who run RiftRC.  Yes, really.  DO NOT ENABLE THIS FEATURE.  If you mistakenly type &quot;/rc -m&quot; to enable this feature, do not worry!  The addon uses a whitelist, and only you are on the whitelist.  DO NOT add other players with &quot;/rc -w&quot;.  You may wish to consider adding lots of other players to the blacklist with &quot;/rc -b&quot;.  In the unlikely event that you do something stupid like removing all whitelist entries, the addon will accept messages from anyone.  THAT WOULD BE STUPID, DO NOT DO IT.&lt;br /&gt;&lt;br /&gt;Snippets received from other players keep their name, or use a name like &quot;%s %d&quot; where the number is 1 to 100, and do not overwrite existing snippets.  They start with autorun disabled.&lt;br /&gt;&lt;br /&gt;I have done everything I can to make this feature safe.  If you use it, you will likely find a hole in that security.&lt;br /&gt;&lt;br /&gt;THAT SAID:  Boy, is that convenient for dual-box debugging of the message API.</description>
			<author>seebs</author>
			<category domain="http://www.riftui.com">Developer Utilities</category>
			<guid>http://www.riftui.com/downloads/info199-0.14.html</guid>
			
			<pubDate>Wed, 22 May 2013 01:26:04 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Merisioux (0.15)]]></title>
			<link>http://www.riftui.com/downloads/info236-0.15.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;0.6:  Fix problem with checkboxes being unclickable.&lt;br /&gt;0.6a:  Meta/bio fields weren't displaying right locally.&lt;br /&gt;0.7:  Don't display previous character's data on login.&lt;br /&gt;0.8:  Remove typo accidentally introduced with 0.7.&lt;br /&gt;0.9:  Add version-checking; starting with 0.9, if you get RP data from someone with a newer version, you get notified (once the first time you see a given version, once per UI load).&lt;br /&gt;0.10:  Extra bulletproofing (I hope) against overwriting your data, though I've never reproduced it, update LibMerisioux to stop saving timeout information in savedvariables.&lt;br /&gt;0.11: 1.9 TOC stuff&lt;br /&gt;0.12: Internal updates, SL ToC stuff.&lt;br /&gt;0.13: Found a case where the RP button would show up after you'd clicked off a target. Fixed.&lt;br /&gt;0.14: Add -c/-f/-s.&lt;br /&gt;0.15: Fix handling of enter key in text fields for 2.2's key event changes.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This addon lets you enter description, biography, and various roleplaying-related flags to your characters; other people running this addon (or a compatible addon, if anyone writes one) can then see these values. (WoW players: Think flagRSP or ImmersionRP or whatever.)&lt;br /&gt;&lt;br /&gt;Right now, the prefix/override/suffix/title things, and the description, show up in tooltips, and there are tags in the tooltip for whether you have bio and meta tags defined, as well as a list of flags you've suggested. Basically, if you edit your data, and then click &quot;save&quot;, your character will show that data to other players who run the addon. If you target someone, and they have data, there will be an &quot;RP&quot; button above their frame. That's not currently movable, but I can probably add that some day.&lt;br /&gt;&lt;br /&gt;To use:&lt;br /&gt;/meri -e --&gt; edit your own data&lt;br /&gt;/meri &lt;name&gt; --&gt; look at &lt;name&gt;'s data&lt;br /&gt;/meri --&gt; look at your target's data&lt;br /&gt;/meri -f --&gt; list flags&lt;br /&gt;/meri -c flags --&gt; clear flags&lt;br /&gt;/meri -s flags --&gt; set flags&lt;br /&gt;&lt;br /&gt;The new -c/-s options allow you to change flags using a slash command, so you can create a macro that could, for instance, toggle your in-character state.&lt;br /&gt;&lt;br /&gt;Changing target with the window open will show the new target's data if the new target has data and you do not have unsaved data.</description>
			<author>seebs</author>
			<category domain="http://www.riftui.com">RolePlay, Music Mods</category>
			<guid>http://www.riftui.com/downloads/info236-0.15.html</guid>
			
			<pubDate>Wed, 22 May 2013 01:25:26 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[PaxSuicideKings (0.9.5.1)]]></title>
			<link>http://www.riftui.com/downloads/info333-0.9.5.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2/15/2013&lt;br /&gt;-Fixed a bug when notifying of newer versions&lt;br /&gt;&lt;br /&gt;2/11/2013&lt;br /&gt;-Removed inadvertent debugging code&lt;br /&gt;&lt;br /&gt;2/10/2013&lt;br /&gt;-Updated sync to include both the full and raid rosters now so everyone can get a real time view of the rosters.&lt;br /&gt;&lt;br /&gt;2/7/2013&lt;br /&gt;-Fixed issue with nil strings in version check&lt;br /&gt;-Fixed issue with nil string in creating roster from another user&lt;br /&gt;&lt;br /&gt;1/26/2013&lt;br /&gt;-Fixed bug with list selection when hitting up/down/bottom buttons&lt;br /&gt;&lt;br /&gt;1/25/2013&lt;br /&gt;-Fixed bug adding to raid roster from active party/raid&lt;br /&gt;-Fixed bug where when broadcasting version into raid with a target&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;PaxSuicideKings&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PaxSuicideKings is a Rift addon to help manage rosters for the Suicide Kings loot system used by some guilds for distributing raid loot.  This was designed initially for Pax Illuminatus raids but generalized so that any guild can use it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The main window is divided into two lists.  The list on the left is the full raiding list (FRL) of all Suicide Kings participants.  The list on the right displays the current raid list (CRL.)  Unless a raid is active this list is normally blank. There is a single selection pointer between the two lists.  That is if a member in the FRL is highlighted and a member in the CRL is clicked it will unselect the member in the FRL and instead highlight the member in the CRL.&lt;br /&gt;&lt;br /&gt;Once a member is selected they can be moved up in a list, moved down or moved to the bottom using the first three buttons.  The &quot;bottom&quot; button makes it easy to move those who have opted to loot an item directly to the bottom of the list.  The &quot;&gt;&quot; button is used to move a single member from the FRL into the CRL.  The &quot;&gt;&gt;&quot; button will examine the FRL and every member that is also in the current group/raid will be moved into the CRL.  This makes it easy to populate the CRL at the start of a raid and have them in the correct order.  Once a member from the FRL is moved to the CRL a placeholder ( &quot;- -&quot; ) will be inserted into the FRL where that player was.  This ensures when the members are shuffled back from the CRL the relative positions stay the same.  The &quot;&lt;&lt;&quot; button will move all members from the CRL back into the FRL.&lt;br /&gt;&lt;br /&gt;New members can be added to the FRL in two ways: First the &quot;Add&quot; button will bring up a dialog allowing the user to type the name of the member to add. It is a fairly straight forward dialog, the name is entered and if &quot;Ok&quot; is selected the member will be added.  The second way to add members i...</description>
			<author>Mordikai</author>
			<category domain="http://www.riftui.com">Raid Mods</category>
			<guid>http://www.riftui.com/downloads/info333-0.9.5.1.html</guid>
			
			<pubDate>Fri, 17 May 2013 16:32:52 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[SIN Map Maker (2.2.10)]]></title>
			<link>http://www.riftui.com/downloads/info362-2.2.10.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.2.10 GG's map is now integrated as a filter to prevent the submitting of duplicates.&lt;br /&gt;&lt;br /&gt;2.2.9 Tightened tracking in an effort to produce more artifact data. &lt;br /&gt;&lt;br /&gt;2.2.8 Fixed a node that wasnt being tracked correctly. Thanks Delaren for catching this.&lt;br /&gt;&lt;br /&gt;2.2.7 Added support for fishing nodes&lt;br /&gt;&lt;br /&gt;2.2.6 Bug fix. Added /SMM to output the current zones map stats. Removed the min 2 requirement on considering nodes duplicate for non artifacts&lt;br /&gt;&lt;br /&gt;2.2.5 Trackable nodes no longer need to be looted. The will auto map on tracking. Looting them will not map them. Artifacts must be looted still.&lt;br /&gt;&lt;br /&gt;2.2.4 Added higher resolution 3D mapping for situations where addons may spawn at different heights near each other (ie one upstairs in a building). &lt;br /&gt;&lt;br /&gt;Added output for duplicate nodes when looting.&lt;br /&gt;&lt;br /&gt;2.2.2 minor bug fix.&lt;br /&gt;&lt;br /&gt;2.2.1: Compatability issues with GG resolved. Random tweaks. Version naming changed to standard.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;NOTE: You must EMAIL me your maps for this addon to serve any purpose. Contact me if you are having any issues. &lt;br /&gt;&lt;br /&gt;This addon is in preparation of an upcoming farming addon designed to replace Art Collector.&lt;br /&gt;&lt;br /&gt;http://www.riftui.com/downloads/info364-GravitationalGathering.html&lt;br /&gt;&lt;br /&gt;The future addon will allow you to use the AC system to track any nodes you wish. (Ore, herbs, wood, artifacts, etc)&lt;br /&gt;&lt;br /&gt;As a result I need to map all the nodes which is what this addon is designed to do. Simply tracking the items will record the locations. Just play as normal, maybe farm artifacts a little more than usual :P&lt;br /&gt;&lt;br /&gt;This addon is meant to help myself and others who plan to map to do so. &lt;br /&gt;&lt;br /&gt;I've made it public in case anyone else would like to contribute. If you choose to get involved with mapping I will document your contributions on the finished result. &lt;br /&gt;&lt;br /&gt;Every contribution helps, you do not need to dedicate time to it. Just run it and send me what you happen to find. &lt;br /&gt;&lt;br /&gt;If you feel comfortable with savedvars email me the exported map.  Sin.Sinropa at Gmail dot com.&lt;br /&gt;&lt;br /&gt;Be sure to email OFTEN. Would hate to lose a map in a crash. I will not be unhappy if you spam my email with tiny maps. &lt;br /&gt;&lt;br /&gt;Account var:&lt;br /&gt;...\Documents\RIFT\Interface\Saved\{account}\SavedVariables\SINMapMaker.LUA&lt;br /&gt;&lt;br /&gt;Send me this lua file. Make sure you rename or delete the file after sending it to me, don't send me the same maps over and over. This will reduce the duplicates I have to remove.&lt;br /&gt;&lt;br /&gt;Thanks.&lt;br /&gt;&lt;br /&gt;Record of Contributions (updated Fridays):&lt;br /&gt;Player &lt;Guild&gt; @  : Node Count&lt;br /&gt;--------------------------------------------------&lt;br /&gt;Alaskanachiever &lt;Frontliners&gt; @ : 5212&lt;br /&gt;Yarona &lt;We are Legends&gt; @ : 3686&lt;br /&gt;Krisanna &lt;Frontliners&gt; @ : 3168&lt;br /&gt;Shakeboxing &lt;Heavy Weight Boxers&gt; @ : 2066&lt;br /&gt;Zeav @ : 1989&lt;br /&gt;Ayiella &lt;Shadow's End&gt; @ : 1272&lt;br /&gt;Domminique &lt;Havoc&gt; @: 1141&lt;br /&gt;Marcsoup &lt;Burn the Liars&gt; @ : 1095&lt;br /&gt;Delaren &lt;Council of...</description>
			<author>SinRopa</author>
			<category domain="http://www.riftui.com">Map, Coords, Compasses</category>
			<guid>http://www.riftui.com/downloads/info362-2.2.10.html</guid>
			
			<pubDate>Wed, 15 May 2013 02:50:50 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[WhereAmI (0.1)]]></title>
			<link>http://www.riftui.com/downloads/info370-0.1.html</link>
			<description>With the new possibility to change servers on-the-fly, you might wonder if you're back on your home server, or somewhere else. WhereAmI remedies this by showing the current server name next to the scene name on the minimap.&lt;br /&gt;&lt;br /&gt;Use /wai left or /wai right to move the server name to the left/right of the scene name. Default is left, since there's often not enough space on the right. This setting is saved when logging out/in, and the same for all your characters.&lt;br /&gt;&lt;br /&gt;Use /wai hide to hide the server name, or /wai show to show it again. This setting is not saved to prevent people from wondering where the server name went.</description>
			<author>Wym</author>
			<category domain="http://www.riftui.com">Miscellaneous</category>
			<guid>http://www.riftui.com/downloads/info370-0.1.html</guid>
			
			<pubDate>Tue, 14 May 2013 12:51:12 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Super Meter CPU Monitor (2.8)]]></title>
			<link>http://www.riftui.com/downloads/info365-2.8.html</link>
			<description>=== Super Meter CPU Monitor ===&lt;br /&gt;&lt;br /&gt;Shows the CPU consumption of any installed addon&lt;br /&gt;&lt;br /&gt;==== Features: ====&lt;br /&gt;&lt;br /&gt;* Draggable frame with a lock feature.&lt;br /&gt;* Programmable targeting via the addon lookup method.&lt;br /&gt;&lt;br /&gt;==== Slash Commands: ====&lt;br /&gt;&lt;br /&gt;/CPU extra - Toggles extra detail mode&lt;br /&gt;/CPU list - Prints the current addons list&lt;br /&gt;/CPU lock - Toggles the main frame position lock&lt;br /&gt;/CPU reset - Resets CPU Manager's settings&lt;br /&gt;/CPU toggle - Toggles display of the main frame&lt;br /&gt;/CPU #### - Targets this addon</description>
			<author>Ferather</author>
			<category domain="http://www.riftui.com">Plug-Ins &amp;amp; Patches</category>
			<guid>http://www.riftui.com/downloads/info365-2.8.html</guid>
			
			<pubDate>Tue, 14 May 2013 08:06:54 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Super Meter Cast Bar (2.8)]]></title>
			<link>http://www.riftui.com/downloads/info367-2.8.html</link>
			<description>=== Super Meter Cast Bar ===&lt;br /&gt;&lt;br /&gt;An extremely lightweight cast bar addon for Super Meter&lt;br /&gt;&lt;br /&gt;==== Features: ====&lt;br /&gt;&lt;br /&gt;* Draggable frame with a mouse wheel resizing feature.&lt;br /&gt;* Programmable targeting via the unit lookup method.&lt;br /&gt;&lt;br /&gt;==== Slash Commands: ====&lt;br /&gt;&lt;br /&gt;/cbr config - Toggles the config mode&lt;br /&gt;/cbr list - Prints the current unit lookup list&lt;br /&gt;/cbr reset - Resets Caster Bar's settings&lt;br /&gt;/cbr time - Toggles the display of the cast time&lt;br /&gt;/cbr #### - Inspects this lookup units castbar&lt;br /&gt;&lt;br /&gt;==== Unit Lookups: ====&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Primary Units: player, mouseover, focus, group## (01 - 20)&lt;br /&gt;Secondary Units: .target, .pet&lt;br /&gt;&lt;br /&gt;Examples:&lt;br /&gt;&lt;br /&gt;* group01.target.target&lt;br /&gt;* group13.pet.target&lt;br /&gt;* mouseover.target&lt;br /&gt;* player.pet&lt;br /&gt;* focus</description>
			<author>Ferather</author>
			<category domain="http://www.riftui.com">Plug-Ins &amp;amp; Patches</category>
			<guid>http://www.riftui.com/downloads/info367-2.8.html</guid>
			
			<pubDate>Tue, 14 May 2013 08:06:31 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Gravitational Gathering (GG) (1.94.Alpha)]]></title>
			<link>http://www.riftui.com/downloads/info364-1.94.Alpha.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.94 Removed 343 Artifact nodes to be sorted. &lt;br /&gt;&lt;br /&gt;Added 2067 nodes to Global Map.&lt;br /&gt;&lt;br /&gt;Another attempt to fix EU issues.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.93A: Attempt to fix EU server issues. Stealth map update, will be included in a future total.&lt;br /&gt;&lt;br /&gt;1.92A: Fixed missing X on new save.&lt;br /&gt;&lt;br /&gt;1.91A: Fixed a thrown error. Minor map update. &lt;br /&gt;&lt;br /&gt;1.9A: Implemented UI element scaling. The X map feature can now be adjusted to allow for different UI scales and map sizes.&lt;br /&gt;&lt;br /&gt;Gem tracking fixed.&lt;br /&gt;&lt;br /&gt;Moving the GGIcon is now done with a Right click drag. This prevents opening the menu when you only mean to move the icon. Left click opens the menu as expected.&lt;br /&gt;&lt;br /&gt;1.8A: Red icon to indicate addon is toggled off. Green means on. &lt;br /&gt;&lt;br /&gt;Toggle improvements. Should now work as intended with /gg to toggle off.&lt;br /&gt;&lt;br /&gt;Chat channel GGVERSION@Wolfsbane is now used to check your version against others and prompt you to update. If you do not join this channel your only hope will be guild members. &lt;br /&gt;&lt;br /&gt;221 nodes added to global map.&lt;br /&gt;&lt;br /&gt;1.7A: 1134 nodes added to global map. Goals increased to 400 per zone.&lt;br /&gt;&lt;br /&gt;1.6A: 304 nodes added to global map.&lt;br /&gt;&lt;br /&gt;1.5A: 440 nodes added to global map.&lt;br /&gt;&lt;br /&gt;1.4A: Many UI improvements. &lt;br /&gt;&lt;br /&gt;Chat spam replaced with percent ticker on GG icon.&lt;br /&gt;GG icon remains in place between sessions.&lt;br /&gt;Filter selections remain the same between sessions.&lt;br /&gt;Select all / deselect all buttons added to filter pages. &lt;br /&gt;Apply / cancel buttons added to filter pages.&lt;br /&gt;&lt;br /&gt;Tweaked algorithm for better routing.&lt;br /&gt;Added map data.&lt;br /&gt;&lt;br /&gt;1.3A: Massive map update.&lt;br /&gt;&lt;br /&gt;1.2A: Added Map Data for: Cape jule, city core, eastern holdings, pelladane, seratos&lt;br /&gt;&lt;br /&gt;1.1A: Added additional map data for Cape Jule and Pelladane&lt;br /&gt;&lt;br /&gt;1.0A: Fishing implemented.&lt;br /&gt;&lt;br /&gt;New menu system to allow for future options. Replaced buttons with tabs. &lt;br /&gt;&lt;br /&gt;Added map info for many areas.&lt;br /&gt;&lt;br /&gt;0.6A: Updated to fix an untrackable node issue. Added map data for cape jule, city core, shimmer, ember isle and more.&lt;br /&gt;&lt;br /&gt;0.5A : Integrated more map data.&lt;br /&gt;&lt;br /&gt;0.4A Various adjustments. Addit...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;**UPDATE** - Chat channel GGVERSION@Wolfsbane is now used to check your version against others and prompt you to update. If you do not join this channel your only hope will be guild members. &lt;br /&gt;&lt;br /&gt;EU server users will be provided a different channel on log in, use that.&lt;br /&gt;&lt;br /&gt;I will use this channel for news rather than the forums moving forward.&lt;br /&gt;&lt;br /&gt;Gravitational Gathering uses my old Art Collector tracking system for all nodes. &lt;br /&gt;&lt;br /&gt;In current alpha fishing, mining and foraging can be tracked in ALL the zones listed below.&lt;br /&gt;&lt;br /&gt;Able to select specific items you wish to farm by clicking on the GG button.&lt;br /&gt;&lt;br /&gt;Note: Mini-map is hardcoded to be a scale of 1.35. Modify your map if you want it to line up as intended until I get the options added.&lt;br /&gt;&lt;br /&gt;1.0.A Demo Video: http://youtu.be/_c6sCUngo90&lt;br /&gt;&lt;br /&gt;Progress of integrated 3D global map:&lt;br /&gt;&lt;br /&gt;        &lt;br /&gt;&lt;br /&gt;Silverwood (403/400) 100.75%&lt;br /&gt;&lt;br /&gt;Fish = 53&lt;br /&gt;Herbs = 162&lt;br /&gt;Mining = 106&lt;br /&gt;Wood = 82&lt;br /&gt;&lt;br /&gt;|---------------------------------------------------|&lt;br /&gt;&lt;br /&gt;City Core (310/400) 77.5%&lt;br /&gt;&lt;br /&gt;Fish = 29&lt;br /&gt;Herbs = 116&lt;br /&gt;Mining = 80&lt;br /&gt;Wood = 85&lt;br /&gt;&lt;br /&gt;|---------------------------------------------------|&lt;br /&gt;&lt;br /&gt;Droughtlands (370/400) 92.5%&lt;br /&gt;&lt;br /&gt;Fish = 22&lt;br /&gt;Herbs = 158&lt;br /&gt;Mining = 110&lt;br /&gt;Wood = 80&lt;br /&gt;&lt;br /&gt;|---------------------------------------------------|&lt;br /&gt;&lt;br /&gt;Kingdom of Pelladane (304/400) 76%&lt;br /&gt;&lt;br /&gt;Fish = 85&lt;br /&gt;Herbs = 75&lt;br /&gt;Mining = 90&lt;br /&gt;Wood = 54&lt;br /&gt;&lt;br /&gt;|---------------------------------------------------|&lt;br /&gt;&lt;br /&gt;Iron Pine Peak (380/400) 95%&lt;br /&gt;&lt;br /&gt;Fish = 7&lt;br /&gt;Herbs = 190&lt;br /&gt;Mining = 95&lt;br /&gt;Wood = 88&lt;br /&gt;&lt;br /&gt;|---------------------------------------------------|&lt;br /&gt;&lt;br /&gt;Kingsward (558/400) 139.5%&lt;br /&gt;&lt;br /&gt;Fish = 21&lt;br /&gt;Herbs = 203&lt;br /&gt;Mining = 153&lt;br /&gt;Wood = 181&lt;br /&gt;&lt;br /&gt;|---------------------------------------------------|&lt;br /&gt;&lt;br /&gt;Stonefield (292/400) 73%&lt;br /&gt;&lt;br /&gt;Fish = 87&lt;br /&gt;Herbs = 105&lt;br /&gt;Mining = 65&lt;br /&gt;Wood = 35&lt;br /&gt;&lt;br /&gt;|---------------------------------------------------|&lt;br /&gt;&lt;br /&gt;Telara (1/400) 0.25%&lt;br /&gt;&lt;br /&gt;Fish = 1&lt;br /&gt;&lt;br /&gt;|----------------------...</description>
			<author>SinRopa</author>
			<category domain="http://www.riftui.com">Professions</category>
			<guid>http://www.riftui.com/downloads/info364-1.94.Alpha.html</guid>
			
			<pubDate>Tue, 14 May 2013 06:11:02 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[MereHealingFrames (0.4.25)]]></title>
			<link>http://www.riftui.com/downloads/info218-0.4.25.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Full git log can be found on: http://git.riftui.com/?a=summary&amp;p=MereHealingFrames&lt;br /&gt;&lt;br /&gt;Version 0.4.25&lt;br /&gt;Fix a critical issue with 0.4.24, clicking doesn't cast spells (I'll blame the sunshine for that bug)&lt;br /&gt;&lt;br /&gt;Version 0.4.24 --- BROKEN DO NOT USE&lt;br /&gt;Switch to using new event API.&lt;br /&gt;More optimization work, hopefully less performance warnings.  May also be less CPU usage when running around.&lt;br /&gt;&lt;br /&gt;Version 0.4.23&lt;br /&gt;More optimizations targeting relaying panels.&lt;br /&gt;&lt;br /&gt;Version 0.4.22&lt;br /&gt;Fix a performance warning for PlanarMax events, it was used at one time to determine if the player was fully loaded, but that's since changed.&lt;br /&gt;Optimize a number of code paths, particularly around health, mana, energy and power updates.&lt;br /&gt;Also fix a few debug messages to pass args into debug, so if tracing is not enabled the debug line has less overhead.  Previously they concatenated the string to display, which is a waste of time if it's not being logged.&lt;br /&gt;&lt;br /&gt;Version 0.4.21&lt;br /&gt;Add ability to configure health, mana and energy font sizes.&lt;br /&gt;They're on the Layout-&gt;Panel Settings tab.&lt;br /&gt;&lt;br /&gt;Version 0.4.20&lt;br /&gt;Update LibSimpleWidgets to v1.13.4&lt;br /&gt;Tidy up some code that was using non-existent lua globals (if someone set a global things would have broken)&lt;br /&gt;Use new Event API to only hook Update.End and Update.Begin when needed, rather than always having them hooked.  Should reduce CPU usage when not creating new frames, and when none of the tracked items have a timer on them.&lt;br /&gt;I still need to move all Event handlers to the new API.&lt;br /&gt;Fix an issue with /reloadui not setting up spellsets correctly (effect was you couldn't cast after a /reloadui)&lt;br /&gt;&lt;br /&gt;Version 0.4.19&lt;br /&gt;Update LibSimpleWidgets for 2.2.&lt;br /&gt;Update LibGetOpt&lt;br /&gt;Update class colours to match official colours&lt;br /&gt;Adding fake frames shouldn't trigger a watchdog warning.&lt;br /&gt;&lt;br /&gt;Version 0.4.18&lt;br /&gt;Package up with patched LibSimpleWidgets.&lt;br /&gt;Hopefully this fixes any other strange asserts when working with list.lua.&lt;br /&gt;&lt;br /&gt;Version 0.4.17&lt;br /&gt;Fix error when renaming sets.&lt;br /&gt;&lt;br /&gt;Version 0.4.16&lt;br /&gt;Attemp...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;The frames are now at the point they're configurable by others (I won't say easy to configure :)&lt;br /&gt;&lt;br /&gt;There's config UI available by running:&lt;br /&gt;/mhf config&lt;br /&gt;to bring up the config dialog.&lt;br /&gt;&lt;br /&gt;Basic buff tracking is in (stacks and timers should work)  The buff/debuff lists are a priority ordered list.  IE the first buff will be shown that is active from the list.&lt;br /&gt;&lt;br /&gt;The Buff Slots are harder to explain, currently slots 1 is Top Right, then slot 5 is on the left.  Eventually you'll be able to map icons to any buff slot you want.  EG the tank frame is larger, and you can fit some more buff icons, then you can configure them as higher slots.&lt;br /&gt;&lt;br /&gt;The frames support multiple layouts, along with many filter options, you can create frames that a filter based on:&lt;br /&gt;&lt;br /&gt;calling (warrior, rogue, mage, cleric)&lt;br /&gt;role (dps, tank, support, healer)&lt;br /&gt;grouping (group 1-4)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Spell sets can be created for each spec, or shared between specs.  (this functionality needs adding to the layouts as well)&lt;br /&gt;&lt;br /&gt;To move a layout around you should be able to drag it's border to place it in a new location.&lt;br /&gt;&lt;br /&gt;To enable debug spam run:&lt;br /&gt;/mhf debug -l 5&lt;br /&gt;This will enable some spammy tracing.  Note this setting isn't saved.&lt;br /&gt;&lt;br /&gt;Spells are configured using:&lt;br /&gt;/mhf spell&lt;br /&gt;more help can be seen with:&lt;br /&gt;/mhf spell -?&lt;br /&gt;Known options: &lt;br /&gt;-l (--list): list current spell settings&lt;br /&gt;-b (--button): mouse button (left, right, middle, four, five, up, down) (string)&lt;br /&gt;-m (--modifier): modifier to apply (alt, shift, ctrl) (string)&lt;br /&gt;-s (--spell): spellname (string)&lt;br /&gt;-t (--target): target&lt;br /&gt;-c (--custom): custom, not yet implemented (string)&lt;br /&gt;-r (--reset): resets all mouse bindings&lt;br /&gt;--mere: Setup Mere's test spells&lt;br /&gt;&lt;br /&gt;To reconfigure current spells for your current spec, you can create a macro that contains the desired entries, and use it for reconfiguring spells, eg:&lt;br /&gt;/mhf spell --reset&lt;br /&gt;/mhf spell -b left -s &quot;Healing Spray&quot;&lt;br /&gt;/mhf spell -b left -m ctrl -s &quot;Healing Breath&quot;&lt;br /&gt;/mhf spell -b right -s &quot;Restorative...</description>
			<author>Mere</author>
			<category domain="http://www.riftui.com">Unit Frames</category>
			<guid>http://www.riftui.com/downloads/info218-0.4.25.html</guid>
			
			<pubDate>Mon, 06 May 2013 14:13:38 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Gadgets: Range Helper (1.0.0)]]></title>
			<link>http://www.riftui.com/downloads/info369-1.0.0.html</link>
			<description>The Range Helper gadget is designed to provide a better visual indication of your ability to execute a skill based on your current range and orientation relative to your target. It does not provide anything that is not offered by the default user interface but it presents it such that it should be more noticeable than the changing of a hotkey number colour from white to red.&lt;br /&gt;&lt;br /&gt;The gadget can display up to 4 orbs each representing a different range or position:&lt;br /&gt;&lt;br /&gt;Position Orb - This orb shows green if you are able to execute a melee-range rear positional attack (e.g., Backstab) or red if you are not. If you are within melee range but not what the game deems to be 'behind' the target then it will show red. Similarly if you are out of melee range or facing away from the target it will render a red orb.&lt;br /&gt;&lt;br /&gt;Melee Orb - This orb shows green if you are within melee range and facing the target, i.e., if the game allows you to execute a melee ability on the target the green orb will be rendered; otherwise it will be red.&lt;br /&gt;&lt;br /&gt;20m Range Orb - This orb will render green if your 20 meter range abilities can be executed, e.g., Fiery Spike, Flame Thrust, taunts, etc.&lt;br /&gt;&lt;br /&gt;Max Range Orb - The gadget will calculate what your maximum range is based on abilities in each class that can be extended with talents. Thus it will typically be between 30m and 35m depending on talent selection. NOTE: It doesn't calculate it from your soul selection it calculates from the max range abilities in each class.&lt;br /&gt;&lt;br /&gt;This gadget is not a replacement for the Range Finder gadget but more an augmentation of it. I use both for raiding.&lt;br /&gt;&lt;br /&gt;Enhancements I'd like to make at some point :&lt;br /&gt;&lt;br /&gt;Make the orbs resizable. Currently they are fixed in size.&lt;br /&gt;Applicable to focus and target of target&lt;br /&gt;Role-specific configuration&lt;br /&gt;Change the mechanism for refresh. Currently they refresh every 300ms&lt;br /&gt;(approx) but I would prefer an event-based trigger for update. NOTE: I could have used the same mechanism as Range Finder if not for the fact that some mobs rotate without changing their position and thus I had to intermittently sample to determine if the position orb should be red or green.&lt;br /&gt;&lt;br /&gt;Feedback can be provided at the hosting site forums or directly to me at HiggsBoson140313@gmail.com.</description>
			<author>Bard</author>
			<category domain="http://www.riftui.com">Combat</category>
			<guid>http://www.riftui.com/downloads/info369-1.0.0.html</guid>
			
			<pubDate>Wed, 01 May 2013 15:47:24 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[TomTom (0.05)]]></title>
			<link>http://www.riftui.com/downloads/info353-0.05.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Changes in 0.04c:&lt;br /&gt;&lt;br /&gt;Fixed a last-minute bug in 0.04 that prevented the addon from loading &lt;br /&gt;&lt;br /&gt;/tomtom rarenerd works for RareNerd now just lile /tomtom raredar does for RareDar&lt;br /&gt;&lt;br /&gt;Changes in 0.04:&lt;br /&gt;&lt;br /&gt;Picking up items that have no item category (like the carnival crafting stuff), as well as using &quot;/tomtom mark&quot; without a marker name, shouldn't produce errors anymore.&lt;br /&gt;&lt;br /&gt;Changes in 0.03:&lt;br /&gt;&lt;br /&gt;/tomtom prev and /tomtom next work now instead of throwing errors&lt;br /&gt;&lt;br /&gt;/tomtom raredar doesnt throw errors anymore if you use it in zones like sanctum or meridian that have no rares&lt;br /&gt;&lt;br /&gt;hopefully fixed a bug that was reported through the email system but that i don't really understand (shouldn't happen ...)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Changes in version 0.02:&lt;br /&gt;&lt;br /&gt;bump version number&lt;br /&gt;&lt;br /&gt;implement /tomtom forget to forget everything about the location you're at&lt;br /&gt;&lt;br /&gt;try harder not to remember bogus locations:&lt;br /&gt;&lt;br /&gt;- only track bag changes, no bank anymore&lt;br /&gt;&lt;br /&gt;- don't track grey items&lt;br /&gt;&lt;br /&gt;- don't track item swaps in bags&lt;br /&gt;&lt;br /&gt;implement /tomtom verbose to see status information while collecting stuff (use /tomtom silent to turn off)&lt;br /&gt;&lt;br /&gt;emit a usage string if some gives no / bad options&lt;br /&gt;&lt;br /&gt;allow quotes in arguments&lt;br /&gt;&lt;br /&gt;also track item types, to allow for /tomtom route &quot;misc collectible&quot; or /tomtom route &quot;crafting material metal&quot;&lt;br /&gt;&lt;br /&gt;increment window height a bit to have space for second row of information&lt;br /&gt;&lt;br /&gt;make /tomtom raredar route only mobs you haven't found/killed yet&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;INTRODUCTION&lt;br /&gt;&lt;br /&gt;TomTom helps you to visit a series of waypoints in an effective way. This can be spawn points of crafting resources where you've picked up stuff before, rare mob locations, or positions you marked manually.&lt;br /&gt;&lt;br /&gt;When TomTom loads, it will show you a window with a green dot in it, and a + and a - sign.&lt;br /&gt;&lt;br /&gt;GETTING STARTED&lt;br /&gt;&lt;br /&gt;TomTom knows about the locations of many achievements and all the portals in Storm Legion (Classic zones will be added later). Use /tomtom portals to get a list of waypoints for the portals in the current zone, or /tomtom achieves for achievements.&lt;br /&gt;&lt;br /&gt;Or, if you have RareDar installed, use /tomtom raredar. TomTom will create a route visiting all the rare mob locations of the zone you're in.&lt;br /&gt;&lt;br /&gt;You can also tag crafting material locations, artifacts, and everything else you can pick up. However, when you use TomTom for the first time, you won't have any meaningful waypoints yet. Ride around for a while, picking up stuff, to create a list. Then, use, for example, /tomtom route lindenwood. TomTom will remember where you harvested lindenwood, create a route that visits all these waypoints.&lt;br /&gt;&lt;br /&gt;Tomtom remembers item types as well as items, so you can use /tomtom route &quot;misc collectible&quot; to get back to the places where you found artifacts, or /tomtom route &quot;crafting material metal&quot; to find all ore nodes independent of type. To facilitate this, TomTom has a menu (open with the bottom right arrow button) for the most important things.&lt;br /&gt;&lt;br /&gt;As soon as a route exists, TomTom replaces the green dot with an arrow pointing to the first of them. Also, it will show you the distance to it. When you approach the shown location, the distance and the arrow will be updated continuously. As soon as you reach the position (come within 10 metres of it), TomTom switches to the next waypoint. When you reach the last way...</description>
			<author>Wym</author>
			<category domain="http://www.riftui.com">Map, Coords, Compasses</category>
			<guid>http://www.riftui.com/downloads/info353-0.05.html</guid>
			
			<pubDate>Mon, 29 Apr 2013 09:55:39 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[RareDar (0.50)]]></title>
			<link>http://www.riftui.com/downloads/info127-0.50.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;V0.50:&lt;br /&gt;&lt;br /&gt;Fixed a lot of mob spawn positions in Brevane and Dusken, and added several locations in Iron Pine Peak.&lt;br /&gt;&lt;br /&gt;Mobs can have comments now, which are shown when you approach their location. For example, if you approach the vengeful spirit in silverwood, you'll get a message that you have to look for the hidden crypt and damage it to make the spirit spawn.&lt;br /&gt;&lt;br /&gt;All location and comment data is kept on the website http://riftrares.gbl-software.de, where you can download new data files faster than the addon itself updates. If you're knowledgeable about mobs, locations, and spawn events, you can help make raredar better by updating information there. Contact me at blohm@s.netic.de if you want to help. Translators to french and russian are needed especially.&lt;br /&gt;&lt;br /&gt;-----------------------------------------&lt;br /&gt;&lt;br /&gt;RareDar has been dead for a while, as the original author and later maintainer quit the game, but i've taken over development recently. The current version works with Storm Legion, has several fixed mob locations, and a new/improved version of the database that allows for more than one location per mob.&lt;br /&gt;&lt;br /&gt;Improving mob locations will be the main development task in the next few weeks, so feel free to post any suggestions for improvement here.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;RareDar helps you track and locate rare mobs that are in your proximity.&lt;br /&gt;&lt;br /&gt;RareDar has a small window that shows a radar screen. It detects when you're in a zone/area that might have rare mobs, and if so, changes the radar screen color to green. Left-clicking the green radar screen trys to target all mobs that might be close, so you have an increased chance of spotting them.&lt;br /&gt;&lt;br /&gt;Right-Clicking the &quot;RareDar&quot; text shows a menu of known Zones, from where you can select the zone you're in (or you're interested in). This will open an info panel below the main window containing the name, area, and coordinates of a mob in that zone. Clicking the left/right Arrows will cycle through the mobs, making it easy to set waypoints and ride to them consecutively. In that info panel, mobs that you've already killed will be shown in green, mobs that are missing are red, making it easier to check spawn points of mobs you're needing only.&lt;br /&gt;&lt;br /&gt;If you have any suggestions regarding mob names, positions, or bugs in RareDar, please post them here.</description>
			<author>stphung</author>
			<category domain="http://www.riftui.com">Map, Coords, Compasses</category>
			<guid>http://www.riftui.com/downloads/info127-0.50.html</guid>
			
			<pubDate>Sun, 28 Apr 2013 18:23:12 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[LibSimpleWidgets (1.14.1)]]></title>
			<link>http://www.riftui.com/downloads/info108-1.14.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;v1.14.1 (28 April 2013)&lt;br /&gt;- Add RemoveAllRows function to Grid.&lt;br /&gt;- Fix Grid SetRows to hide old rows.&lt;br /&gt;- Fix ScrollView's content frame resizing to use SetWidth instead of setting a TOPRIGHT point. This prevents a conflict when a Grid has been put into a ScrollView before rows are added to the Grid.&lt;br /&gt;- Raise Select's dropdown layer to ensure that it's on top of everything else.&lt;br /&gt;- Clarify Grid's SetRows documentation.&lt;br /&gt;- Add simple example for Grid to documentation.&lt;br /&gt;&lt;br /&gt;v1.14 (27 April 2013)&lt;br /&gt;- Add SimpleGrid widget.&lt;br /&gt;- Fix SimpleSelect's ResizeToFit to take currently selected item width into account.&lt;br /&gt;- Fix SimpleSelect's dropdown layering.&lt;br /&gt;- Add configuration methods to SimpleTabView for colors.&lt;br /&gt;- Change SimpleSelect widget to use SimpleScrollList for dropdown.&lt;br /&gt;&lt;br /&gt;v1.13.4 (10 March 2013)&lt;br /&gt;- Fix index param checking in SimpleScrollList's SetSelectedIndex.&lt;br /&gt;&lt;br /&gt;v1.13.3 (28 February 2013)&lt;br /&gt;- Fix enter and tab key detection in SimpleTextArea for Rift 2.2.&lt;br /&gt;- Update required environment to 2.2.&lt;br /&gt;&lt;br /&gt;v1.13.2 (12 February 2013)&lt;br /&gt;- Fix index param checking in SimpleList's SetSelectedIndex.&lt;br /&gt;&lt;br /&gt;v1.13.1 (15 January 2013)&lt;br /&gt;- Fix clicking on SimpleSelect dropdown items.&lt;br /&gt;- Ensure that ScrollList background frame does not interfere with item background frames.&lt;br /&gt;&lt;br /&gt;v1.13 (12 January 2013)&lt;br /&gt;- Added SimpleScrollList widget -- scrollable list (like SimpleList) but optimized to handle very large lists without using lots of Rift frames.&lt;br /&gt;&lt;br /&gt;v1.12 (22 December 2012)&lt;br /&gt;- Made Select widget's dropdown items scrollable.&lt;br /&gt;- Fixed default sizing of Select widget.&lt;br /&gt;- Includes v1.11.1 fixes.&lt;br /&gt;&lt;br /&gt;v1.11.1 (18 December 2012)&lt;br /&gt;- Fixed Tooltip's event injection to pass events onto original handlers as well.&lt;br /&gt;- Fixed Border:Destroy() so that switching border types work.&lt;br /&gt;&lt;br /&gt;v1.11 (9 December 2012)&lt;br /&gt;- Added silent parameter to SimpleSlider's SetRange function.&lt;br /&gt;- Properly remove SimpleCheckbox's SetBackgroundColor function.&lt;br /&gt;- Properly remove SimpleRadioButton's SetBackgroundColor function.&lt;br /&gt;- Added rounded...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;LibSimpleWidgets is a library which provides a set of simple widgets not provided by the official Rift API. It integrates into the UI.CreateFrame function, adding several new frame types:&lt;br /&gt;SimpleCheckbox (checkbox with a label)&lt;br /&gt;SimpleGrid (grid of widgets)&lt;br /&gt;SimpleList (list of selectable items, single/multi-select)&lt;br /&gt;SimpleScrollList (same as above, scrollable, handles very large lists, recommended as replacement for SimpleList+SimpleScrollView)&lt;br /&gt;SimpleRadioButton (radio button with a label)&lt;br /&gt;SimpleScrollView (wraps any fixed-height frame)&lt;br /&gt;SimpleSelect (dropdown list)&lt;br /&gt;SimpleSlider (slider with the current value displayed next to it)&lt;br /&gt;SimpleTabView (tabbed frames)&lt;br /&gt;SimpleTextArea (multi-line textfield in scrollview)&lt;br /&gt;SimpleTooltip (mouseover popup frame with text)&lt;br /&gt;SimpleWindow (draggable RiftWindow)The new frame types inherit all of Frame's functions and add a few more functions specific to each widget.&lt;br /&gt;&lt;br /&gt;SimpleRadioButton has a companion function called RadioButtonGroup, which returns a controller object that manages a group of radio buttons to ensure that only one is selected at a time and to generate an event when the selected radio button changes.&lt;br /&gt;&lt;br /&gt;The Layout function, given a table describing a widget layout, will create frames and lay them out accordingly. If you've ever used AceConfig and AceGUI, then you'll find this familiar. You can call Layout with the same parent frame and config table to refresh the widgets without creating new frames.&lt;br /&gt;&lt;br /&gt;You can find the API documentation here: http://rift.curseforge.com/addons/libsimplewidgets/pages/api-documentation/&lt;br /&gt;&lt;br /&gt;You can file bugs and feature requests in my author portal.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TODO&lt;br /&gt;SimpleTooltip:&lt;br /&gt;- Attach to specific point on mouseover frame&lt;br /&gt;- Fade timeout&lt;br /&gt;&lt;br /&gt;Layout:&lt;br /&gt;- Variable columns&lt;br /&gt;- Confirmation popup&lt;br /&gt;- Validation function...</description>
			<author>doxxx</author>
			<category domain="http://www.riftui.com">Libraries</category>
			<guid>http://www.riftui.com/downloads/info108-1.14.1.html</guid>
			
			<pubDate>Sun, 28 Apr 2013 17:44:11 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Crafting Material Information (1.1)]]></title>
			<link>http://www.riftui.com/downloads/info357-1.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.1&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;German localizations added.  Thank you Dargor for the translations!!!  If you'd like your language added, modify the cmiInfoData_en.lua file and make the necessary translations.  If you see any issues with the new localizations, please let me know.  German localization might not have all items added.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Added Shimmering Puresource&lt;br /&gt;Changed Powdernose Crab to show as a Quest Item&lt;br /&gt;Changed Glacier Octopus to show as a Quest Item&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.0.3&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;Addon no longer displays crafting min/max if both are 0 (for things like containers and whatnot), thanks to Dargor&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Updated Marlistone (Now labelled as Gem Container)&lt;br /&gt;Updated Rich Marlistone (Now labelled as Gem Container)&lt;br /&gt;Added Fieldstone&lt;br /&gt;Added Agate&lt;br /&gt;Added Opal&lt;br /&gt;Added Geode&lt;br /&gt;Added Beryl&lt;br /&gt;Added Corundum&lt;br /&gt;Added Diamond&lt;br /&gt;Added Lightspar Agate&lt;br /&gt;Added Pearlescent Puresource&lt;br /&gt;Added Empyrean Puresource&lt;br /&gt;Added Potent Distillate&lt;br /&gt;Kind of added Bloodbriar Stems (If anybody knows what they're for, please let me know.  Magelo doesn't and Rifthead is broken)&lt;br /&gt;Kind of added Glacier Octopus (If anybody knows what they're for, please let me know.  Magelo doesn't and Rifthead is broken)&lt;br /&gt;Kind of added Powdernose Crab (If anybody knows what they're for, please let me know.  Magelo doesn't and Rifthead is broken)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.0.2&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;Fixed a typo with Tin Ore&lt;br /&gt;Fixed a typo with Burlap Cloth&lt;br /&gt;Fixed Enchanted Pocket (and other mis-labelled items in the game) from throwing an error&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Added Pristine Distillate&lt;br /&gt;Kind of added Marlistone&lt;br /&gt;Kind of added Rich Marlistone&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.0.1&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;Fixed Gantimite Bar causing an error&lt;br /&gt;Fixed Rotting Canine causing an error&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Added Indigoby&lt;br /&gt;Added Coldflare Octopus&lt;br /&gt;Added Droughtlands Puffer&lt;br /&gt;Added Cascadefish&lt;br /&gt;Added Grassland Pondleaper&lt;br /&gt;Added Scarwood Crystalf...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This addon adds to the in-game tooltip and provides information pertaining to the crafting material being displayed. It shows you what tradeskills the item is used in, and the minimum and maximum skill levels for the item.&lt;br /&gt;&lt;br /&gt;Note: The game has two classifications for crafting items. Crafting Material and Crafting Ingredient. This addon currently only parses through Crafting Materials, so things like planar dust, broken down metals, woods and cloths won't be parsed yet. I plan on adding those in the future.&lt;br /&gt;&lt;br /&gt;Also, I got all the information on crafting materials from Rifthead, so there might be some incorrect information, or items that aren't added. If you come across any strange information, any errors or missing items (the addon will tell you), please let me know and I will add them as soon as I can. Also, Rifthead has no information when I click on the Weaponsmith recipes, so there might be some missing weaponsmith stuff... I hope not.</description>
			<author>Laz</author>
			<category domain="http://www.riftui.com">Professions</category>
			<guid>http://www.riftui.com/downloads/info357-1.1.html</guid>
			
			<pubDate>Sat, 27 Apr 2013 00:03:45 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[AutoFactionBar (0.5.1)]]></title>
			<link>http://www.riftui.com/downloads/info366-0.5.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;0.5.1 (2013-04-20)&lt;br /&gt;&lt;br /&gt;the config dialog will show a slight defiant or guardian symbol as a background image depending on the player's alliance (only a gimmick)&lt;br /&gt;now the fontsize is also changeable (8-20), either in config dialog or with &quot;/afb fontsize nn&quot;&lt;br /&gt;fixed a potential issue with some global variables conflicting with other addons -&gt; now declared local&lt;br /&gt;tooltip now adjusts automatically, when the bar is placed near top or right screen border&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;0.5 (2013-04-17)&lt;br /&gt;&lt;br /&gt;a config dialog is implemented now, therefore a bunch of code has been re-arranged or rewritten (especially declaration of variables for not running into LUA restrictions)&lt;br /&gt;the config dialog can be opened by typing &quot;/afb config&quot; or by middle-clicking the bar&lt;br /&gt;it allows to edit the same settings as it is possible by command-line: barcolor, bordercolor, fontcolor and the width of the bar&lt;br /&gt;a preview for the colors shows how the selected color will look like&lt;br /&gt;it also allows to reset all settings back to default as &quot;/afb reset&quot; does&lt;br /&gt;the height of the bar can be editied now, too; valid values: 10-50&lt;br /&gt;changed the anchor point of the bar to TOPLEFT (so your saved position will change a bit)&lt;br /&gt;the command &quot;/afb width max&quot; now fills the screen from left screen border to the right screen border&lt;br /&gt;changed minimum width of the bar to 200&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;0.4.1 (2013-04-15)&lt;br /&gt;&lt;br /&gt;probably fixed the &quot;escape&quot; bug when moving the bar by drag&amp;drop (and also fixed that the bar could not be&lt;br /&gt;moved to the top of the screen without leaving an empty space above the bar)&lt;br /&gt;&quot;/afb reset&quot; now also resets the movable bar back to locked status&lt;br /&gt;the usage/help shown with &quot;/afb&quot; is now colored :)&lt;br /&gt;now when finished loading at login the following notice is shown: &quot;Type /autofactionbar or /afb for help.&quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;0.4 (2013-04-14)&lt;br /&gt;&lt;br /&gt;changed status from &quot;beta&quot; to &quot;release&quot;&lt;br /&gt;the last faction is now saved between sessions and will be shown again when you...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;AutoFactionBar&lt;br /&gt;&lt;br /&gt;Notice!&lt;br /&gt;This is my first Rift addon. So there could be bugs, but it should work fine so far. Since v0.4 its status changed from &quot;beta&quot; to &quot;release&quot;.&lt;br /&gt;&lt;br /&gt;About:&lt;br /&gt;&lt;br /&gt;I was inspired by WoW addons like &quot;TB Reputation Watcher&quot;, which automatically show a bar of the faction you just get reputation or notoriety for and automatically changes to another faction, when you gain reputation/notoriety for this faction.&lt;br /&gt;And so AutoFactionBar will do: It shows a bar with the current faction you gained reputation.&lt;br /&gt;Supports German and English language.&lt;br /&gt;&lt;br /&gt;Usage:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you are logged in to your character a dark-gray/black bar appears obove the experience bar / above the main hotkey bar.&lt;br /&gt;By right-clicking on the bar you get a small button at the left top corner of the bar and the bar changes its color to blue.&lt;br /&gt;You can drag&amp;drop this button by holding down the left mouse button - the bar will move also.&lt;br /&gt;Alternatively you can type &quot;/afb toggle&quot; to toggle between a locked and a movable bar.&lt;br /&gt;Once again by right-clicking on the bar or the button you lock the bar.&lt;br /&gt;You can alter the width of the bar by typing &quot;/afb width nn&quot; into the chat console. nn is a value greater than 100.&lt;br /&gt;You can alter the height of the bar by typing &quot;/afb height nn&quot; into the chat console. nn must be a value between 10 and 50.&lt;br /&gt;You can alter the fontsize of the bar by typing &quot;/afb fontsize nn&quot; into the chat console. nn must be a value between 8 and 20.&lt;br /&gt;With &quot;/afb barcolor r g b&quot; you can change the color of the bar to any RGB-value (r, g, b can be 0-255).&lt;br /&gt;With &quot;/afb bordercolor r g b&quot; you can change the background-/bordercolor of the bar to any RGB-value (r, g, b can be 0-255).&lt;br /&gt;With &quot;/afb fontcolor r g b&quot; you can change the color of the text to any RGB-value (r, g, b can be 0-255).&lt;br /&gt;With &quot;/afb config&quot; you can open a config dialog where you can edit...</description>
			<author>Dargor</author>
			<category domain="http://www.riftui.com">Quest, Leveling, Reputation</category>
			<guid>http://www.riftui.com/downloads/info366-0.5.1.html</guid>
			
			<pubDate>Sat, 20 Apr 2013 11:32:10 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[StupidHealers 1.1 (1.1)]]></title>
			<link>http://www.riftui.com/downloads/info361-1.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;# 1.1&lt;br /&gt; - Attempted to fix ( Could not reproduce the errors ) nil value errors in Warfronts and from changing zones.&lt;br /&gt; - Changed frame to be always displayed. ( /showsh and /hidesh will still work! )&lt;br /&gt; - Instead of showing nothing while not in Warfronts, SH will now show some pvp stats. Prestige rank and prestige needed for next rank.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This is a simple addon that tracks the top three healers in warfronts and arranges them in a little black box. At first, incase it doesn't appear, use /shshow.&lt;br /&gt;&lt;br /&gt;Current features:&lt;br /&gt; - Movable frame and saved position, per character&lt;br /&gt; - Automatically resets healers when joining a new warfront&lt;br /&gt;&lt;br /&gt;To-do list:&lt;br /&gt; - Major graphical updates&lt;br /&gt; - Make it more user-friendly&lt;br /&gt; - And more&lt;br /&gt;&lt;br /&gt;Commands:&lt;br /&gt; /showsh - Shows the frame&lt;br /&gt; /hidesh - Hides the frame&lt;br /&gt; /rsh - To reset the healers manually&lt;br /&gt;&lt;br /&gt;Got an idea? Would like to see something in this addon? Tell me! Heck, come talk to me even in game. See you on the warfronts! Currently playing as Freewind / Gravemare on Bloodiron!</description>
			<author>lithi</author>
			<category domain="http://www.riftui.com">PvP, Warfronts</category>
			<guid>http://www.riftui.com/downloads/info361-1.1.html</guid>
			
			<pubDate>Sun, 14 Apr 2013 14:39:43 +0000</pubDate>
		</item>
	</channel>
</rss>