Crafty checks your quest log for Workorder quests, and tries to figure out how much of them you can do from items in inventory and bank. It is smart enough to handle situations such as having some bolts of cloth (but not quite enough) and also needing some plain cloth for other things. I think.
/crafty report requirements in chat
/crafty -s display GUI window
/crafty -r toggle reagents sorted first or last
/crafty -x #
/crafty -y # Set x and y coordinates (top left) of GUI window
/crafty -m # Set maximum lines to display (0 = no maximum)
/crafty -f # Change font size of display
/crafty -v Toggle display of completed items
/crafty -V Toggle display of intermediate items such as bars.
/crafty -d Turn on debugging (chatty and verbose)
/crafty -a Toggle auto-show.
New in 0.5: When you have all your materials, Crafty switches to showing the quest items you need to make.
New in 0.7: "crafty -s" may keep the window from re-autoshowing until you log in, rather than on zoning and such.
0.2: GUI, various improvements
0.3: Bugfix for the case where an item in inventory is being double-counted. Add option (enabled by default) to display intermediate items.
0.4: Auto-show: Turns on display when you have workorder quests, turns off when you don't.
0.5: improvements to logic for what to display.
0.6: suppress auto-show when you try to close the window.
0.7: update to pick up improved inventory/bank/vault logic.
0.8: Was missing the bolt of fabric recipes. Added quest counts in a few places.
0.9: Updated crafting lists provided by a user.