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Updated:11-10-14 12:37 AM
Created:10-30-11 12:57 PM
Downloads:17,118
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RareDar  Popular! (More than 5000 hits)
Version: 0.72
by: stphung, Wym
RareDar helps you track and locate rare mobs that are in your proximity.

RareDar has a small window that shows a radar screen. It detects when you're in a zone/area that might have rare mobs, and if so, changes the radar screen color to green. Left-clicking the green radar screen trys to target all mobs that might be close, so you have an increased chance of spotting them.

Right-Clicking the "RareDar" text shows a menu of known Zones, from where you can select the zone you're in (or you're interested in). This will open an info panel below the main window containing the name, area, and coordinates of a mob in that zone. Clicking the left/right Arrows will cycle through the mobs, making it easy to set waypoints and ride to them consecutively. In that info panel, mobs that you've already killed will be shown in green, mobs that are missing are red, making it easier to check spawn points of mobs you're needing only.

Since Version 0.7, whenever you find a rare mob, RareDar will send a message about that to other connected RareDar users. And when RareDar receives a "mob found" message, it will tell you who it was and which mob they found. This allows you to quickly tell them "please wait for me, i've been hunting this mob for ages!". Of course, you decide who to send information to, if anyone at all, and if you want or don't want to get a message when someone else finds a mob. Type /raredar config to open the config screen.

If you have any suggestions regarding mob names, positions, or bugs in RareDar, please post them here.

To get the newest location database, visit http://riftrares.gbl-software.de.
V0.72:

Fixed a typo in 0.71 that caused a syntax error.

V0.71:

Replaced the data file with a version by Gaeladria.

V0.7:

Added and corrected a few mob locations. Implemented informing other players when a mob is found.

V0.61:

Updated LibVersionCheck to 0.02, added french names of Dendrome mobs and fixed dendrome mob/achievement map.

V0.60:

Added locations in the Dendrome, assuming the PTS locations are the same as the real ones. French and Russian are still missing, expect them in a few days when there's a valid XML file on the trion FTP server.

RareDar will detect if someone you're grouping with has a newer version than you, and inform you about that when you next log in.

V0.50:

Fixed a lot of mob spawn positions in Brevane and Dusken, and added several locations in Iron Pine Peak.

Mobs can have comments now, which are shown when you approach their location. For example, if you approach the vengeful spirit in silverwood, you'll get a message that you have to look for the hidden crypt and damage it to make the spirit spawn.

All location and comment data is kept on the website http://riftrares.gbl-software.de, where you can download new data files faster than the addon itself updates. If you're knowledgeable about mobs, locations, and spawn events, you can help make raredar better by updating information there. Contact me at [email protected] if you want to help. Translators to french and russian are needed especially.

-----------------------------------------

RareDar has been dead for a while, as the original author and later maintainer quit the game, but i've taken over development recently. The current version works with Storm Legion, has several fixed mob locations, and a new/improved version of the database that allows for more than one location per mob.

Improving mob locations will be the main development task in the next few weeks, so feel free to post any suggestions for improvement here.
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
0.71
65kB
stphung
11-09-14 01:59 PM
0.7
57kB
stphung
06-25-13 05:51 AM
0.61
55kB
stphung
06-15-13 04:10 AM
0.60
55kB
stphung
06-12-13 11:13 AM
0.50
48kB
stphung
04-28-13 12:23 PM
0.40
33kB
stphung
03-27-13 05:13 PM
0.1.4
7kB
stphung
02-27-12 11:25 PM
0.1.3
7kB
stphung
12-19-11 08:33 PM
0.1.1
5kB
stphung
10-30-11 02:17 PM
0.1
5kB
stphung
10-30-11 12:57 PM


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Unread 10-31-11, 12:14 PM  
highland

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Very handy, it would be even better if there would be an option to opt-out rares you already have (and if you could do that per zone it would be even more better!)
And while you are at it, on a successful kill auto-opt-out the rare and have a counter (50/105 rares found)

But nevertheless my keyboard thanks you for removing the rare macro.
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Unread 10-31-11, 02:44 PM  
Hawkes

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You could edit the data.lua file found in the RareDar folder and remove the mobs you've found.

Until/If there is a GUI where we can check or uncheck what to look for.
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Unread 11-01-11, 12:52 AM  
Elaani
 
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Just curious on the detection method/range for this?

I stood about 20 meters in front a of a mob, but it wasn't until i moused over it that i got the popup that it had been found.
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Unread 11-01-11, 01:23 AM  
stphung
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Quote:
Originally posted by Elaani
Just curious on the detection method/range for this?

I stood about 20 meters in front a of a mob, but it wasn't until i moused over it that i got the popup that it had been found.
We're using target chaining which is the current best way available to locate the target. What this means it is will take paths through things such as your group, mouseover, another player, and actual target to try to locate the mob. This of course isn't ideal but neither is the current version of Trion's Rift Addon API as most developers are aware of at the moment.

You can be sure that once we have more programmatic power that we'll be using stronger methods to let you know a rare is around and even go above and beyond if it's possible. Our search method will be evolving as Trion provides more depth to their Rift Addon API.
Last edited by stphung : 11-01-11 at 01:30 AM.
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Unread 11-01-11, 01:39 AM  
Elaani
 
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Quote:
Originally posted by stphung
We're using target chaining which is the current best way available to locate the target. What this means it is will take paths through things such as your group, mouseover, another player, and actual target to try to locate the mob. This of course isn't ideal but neither is the current version of Trion's Rift Addon API as most developers are aware of at the moment.

You can be sure that once we have more programmatic power that we'll be using stronger methods to let you know a rare is around and even go above and beyond if it's possible. Our search method will be evolving as Trion provides more depth to their Rift Addon API.
Cool, thanks for the info. I'll definitely use this for added detection. It sounds like with the current stage of the API, the use of a /target macro is still needed to make sure you're not missing out on any.
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Unread 11-01-11, 08:29 AM  
Uberviolence
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Not sure if this would be within the scope of this addon but it would be useful to have an ingame map with the locations of rare mobs on it.

Other than that, awesome addon, thanks for taking the time to make this.
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Unread 11-01-11, 01:08 PM  
stphung
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Quote:
Originally posted by Uberviolence
Not sure if this would be within the scope of this addon but it would be useful to have an ingame map with the locations of rare mobs on it.

Other than that, awesome addon, thanks for taking the time to make this.
I think it would be useful, I'm not sure whether it is in the scope of the addon. It might make sense to be another addon entirely but being that we have no access to draw on the map yet I guess it doesn't really matter yet. Thanks for the suggestion, I'll keep it in mind!
Last edited by stphung : 11-01-11 at 01:08 PM.
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Unread 11-06-11, 09:24 PM  
Coleran

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Quote:
Originally posted by stphung
I think it would be useful, I'm not sure whether it is in the scope of the addon. It might make sense to be another addon entirely but being that we have no access to draw on the map yet I guess it doesn't really matter yet. Thanks for the suggestion, I'll keep it in mind!
What about a button that displayed a pre-drawn image of the map that had the markers on it?
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Unread 11-09-11, 09:55 AM  
stphung
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Quote:
Originally Posted by Coleran
What about a button that displayed a pre-drawn image of the map that had the markers on it?
That's possible of course but I don't think ideal because now people will have two maps which isn't cool.
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Unread 11-10-11, 07:00 AM  
Coleran

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Originally Posted by stphung
Quote:
Originally Posted by Coleran
What about a button that displayed a pre-drawn image of the map that had the markers on it?
That's possible of course but I don't think ideal because now people will have two maps which isn't cool.
Agreed, but I figured it had to be said.
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Unread 11-10-11, 06:34 PM  
Chantillary

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Something a guildmate noticed earlier today was that if a player has the same name as the mob RareDar is looking for, it will supply a false positive result on screen. In this case, the player's name was Blister.

I don't know if the API will support it, but perhaps a check for is.NPC pr isnot.PC could be added in to prevent this.
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Unread 11-10-11, 09:25 PM  
stphung
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Quote:
Originally Posted by Chantillary
Something a guildmate noticed earlier today was that if a player has the same name as the mob RareDar is looking for, it will supply a false positive result on screen. In this case, the player's name was Blister.

I don't know if the API will support it, but perhaps a check for is.NPC pr isnot.PC could be added in to prevent this.
Thank you! This was actually also reported in the curse.com comments, not that you would be aware of that. It has been noted and will be addressed if possible.
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Unread 11-20-11, 05:54 AM  
Calmethar

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Any eta. on an update for the Ember Isle rare mobs, thanks?
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Unread 11-20-11, 01:00 PM  
stphung
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Originally Posted by Calmethar
Any eta. on an update for the Ember Isle rare mobs, thanks?
Soon.
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Unread 11-26-11, 09:53 AM  
arrensen

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Is there a german set of rare names yet ?
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