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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 49,380 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
|
0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
|
0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
Ozmina |
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Wildtide |
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05-11-12, 02:44 AM | |
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Localization
I've loaded the current set of localized phrases into CurseForge. I'll be using this to manage all of the localization for Gadgets, so if anyone wants to help out with localization, please use this.
CurseForge Localization The localization files currently in the addon will be replaced with this data, so please don't edit the files directly within the addon. |
|
Wildtide |
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05-14-12, 07:49 AM | |
Forum posts: 0
File comments: 22
Uploads: 0
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I may have noticed a slight bug with raid frames.
Occasionally, raid members' role icons will vanish. This may be attributed to death, but I'm not positive. /reloadui resolves the issue for a time. Same with the ready check marks- they simply don't show up until I /reloadui. Any thoughts on this? Still loving this add-on, btw
Last edited by Hawkmoon : 05-14-12 at 07:50 AM.
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Hawkmoon |
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05-14-12, 08:21 AM | ||
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Quote:
I'd noticed some problems myself with ready checks, role icons, elite stars, etc, and needed to check whether or not it was only happening in my development version. Apparently it's effecting everyone |
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Wildtide |
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05-14-12, 06:59 PM | |
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The latest version 0.3.51 should:
Resolve the issues with disappearing icons Display stack counts on buffs/debuffs Use translations from CurseForge (mainly French at this point) |
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Wildtide |
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05-14-12, 07:59 PM | |
I updated to the latest version and now all text is in French.
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Bard |
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05-14-12, 09:09 PM | |
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Excelent addon.
There are some really nice variations for unit frames in particular the orb. Love the orbs and I dropped Archimedes for this one. In fact, due the orb functionality I can almost drop all default Trion unit frames, however.. The orbs are lacking a few things: Must haves. -Orb target/focus should have spikes to identify Elites/Boss's. -A separate gadget for buffs. (target/focus/etc.) So I can completely drop Trions unit frames and use the orbs, they are way sexier. Nice to haves. -Orb background simply be the unit portrate? woo that would be sexy. -Probably a ton more work but I'd like to see the Charge/Mana worked into the Orb unit frame, such that Mana/Charge are a circle around the orb. -Lagometer? Like the FPS gadget would be fine. |
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zuel |
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05-15-12, 01:48 AM | ||
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Quote:
Last edited by Wildtide : 05-15-12 at 01:52 AM.
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Wildtide |
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05-15-12, 02:28 AM | ||||||
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Wildtide |
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05-15-12, 03:14 AM | |||
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Noshei |
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05-15-12, 03:47 AM | ||||
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Quote:
I would love to see some major improvements to the API around texture handling (I have posted on the official forums with some initial suggestions), as we're really limited in what we can do, and I have really big concerns around the efficiency of textures at the moment. |
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Wildtide |
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05-15-12, 10:50 PM | |||||||
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Your welcome. Btw your code is well written as far as I can tell. Not a lua expert but well structured easy to read. I could actually learn from it.
So, my ideas are more or less just that, ideas. So yeah. so here are some more "ideas". To counter the complexities of the outer circle mana, how about a Yin Yang, ya know those two tear drops that wrap to form a circle? One could be mana and the other health. Another idea would be to use the health indicator color to identify hostility. Not sure how well this might work as we all identify green as health. But for example, your targeted health orb would be red for hostile,yellow for neutral and green for friendly? I also think by looking at your current framework you could be making something much bigger, bigger in terms of utility. For example, A gadget is simply an item that extends to the user interface a status in some form. Breaking down the gadgets into the raw form we have two very distinct gadgets. A numerical or alpha-numeric, a bar or image. So, by the examples you have written so far, a gadget is simply a grouping of these two types. What if your addon allowed the user to create their own gadget and specify what status to show where and what type they are? Not sure since I don't fully understand the lua code you have written but from the underlying file structure, man it seems like you are damn close to actually being able to expose it in this manner. Then you don't have to write the individual gadgets, the people using your addon would do it for you! There was a wow similar to this and I don't remember the name, but it was incredible. Man I really need to dig down into creating my own addons. Quote:
Last edited by zuel : 05-15-12 at 10:50 PM.
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05-18-12, 02:29 AM | ||||||
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It started out quite well structured (I think), but as I hit various issues and oddities with the way RIFT works, I ended up bolting little fixes in all over the place and lost the structure a bit. I am slowly getting it back into shape. Quote:
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Wildtide |
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05-18-12, 10:46 AM | |||||
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zuel |
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