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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
Downloads:11,566
Favorites:47
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 11-05-11, 10:39 AM  
Sharog

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is there any plan to add spell "interrupted" msg like the rift default ui does, atm when i interrupt soemthing it just stops, and sometimes im not sure if i interrupted it or not, kinda sux in raid.
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Unread 11-06-11, 01:26 AM  
kenze
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just re confirming a combo point bug. Sometimes they dont light up showing accumulated points. It seems to only happen in dungeons or at least that the only time Ive noticed it. and it doesnt happen all the time but does happen at least every few fights. And I know I have combo points because my cp finishers light up bot the circle do not.
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Unread 11-06-11, 08:49 AM  
Wolle0rism
 
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For all Rogues:
To have an out of combat state of the combo points, simple rename the combo0.png in interface/addons/myUI/images to whatever u want or delete it. So you'll never see the gray ones and its correct counting the combopoints Looks really better as with the permanent visible gray background points!

Why my castbar is still there if i turned it off in Unitframe config? I dont need it, i'm using tcb and cbr
Last edited by Wolle0rism : 11-06-11 at 08:52 AM.
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Unread 11-06-11, 10:16 AM  
jca
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Just FYI, I'll be posting an update either this evening, or possibly Monday evening, depending on what kind of time I can find.

Most of the bugs posted have been addressed and a number of customization suggestions have been added, although there are some I probably won't add until the API gets more fully developed.
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Unread 11-06-11, 10:18 AM  
paradoxs

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i love this addon. but i am misse you and click on the raid and i can¨t se alle the rolse in the raid fram .
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Unread 11-07-11, 07:09 AM  
Lycander

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It would be nice if we can position Buffs and Debuffs separately.

It's possible that the Raidframe gray out if the Raidmember is not in Range?
Last edited by Lycander : 11-07-11 at 12:46 PM.
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Unread 11-07-11, 03:39 PM  
jca
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I've just uploaded an update. It's not as comprehensive as I'd hoped but my time has been limited. Please see "Version 0.2.1 Beta Notes" on the main page for the specifics.

Also note that I haven't done any fixes on the buff tracker. I'll be replacing it in the near future with a more full-featured tracker.
Last edited by jca : 11-07-11 at 03:41 PM.
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Unread 11-07-11, 03:48 PM  
weasoug
 
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Did you mean to add nkRebuff, to the update. as i don't see it in the list.
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Unread 11-07-11, 03:50 PM  
RagebeastRT
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In case you didnt know or you even meant to, you have nkRebuff packaged with your mod on the last update.
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Unread 11-07-11, 04:10 PM  
jca
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Quote:
Originally posted by RagebeastRT
In case you didnt know or you even meant to, you have nkRebuff packaged with your mod on the last update.
Crap, my mistake. will fix that asap


Edit: Files are all good now

.
Last edited by jca : 11-07-11 at 08:58 PM.
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Unread 11-08-11, 02:11 AM  
Lisbeth

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Hi Very good job here ... just one thing a bit bothering is if you put the buff box on top of the window and you pass the arrow on 1 buff, the explanation shows up out of the window and therefore unreadable Do you think you could put an option to show the explanation of the buff (name ; casted by) under or over the buff ?
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Unread 11-08-11, 02:15 AM  
fostot
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Is it possible to make it so you can use different fonts in different areas of the interfaces for this addon? Ie, Titlebar == 1, health/power another, etc?
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Unread 11-08-11, 07:13 AM  
jca
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Quote:
Originally posted by Lisbeth
Hi Very good job here ... just one thing a bit bothering is if you put the buff box on top of the window and you pass the arrow on 1 buff, the explanation shows up out of the window and therefore unreadable Do you think you could put an option to show the explanation of the buff (name ; casted by) under or over the buff ?
More complicated positioning logic for the tooltips is on my todo list. Just haven't gotten to it yet. Right now, it just positions off top right from the mouse cursor.
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Unread 11-08-11, 07:14 AM  
Rickman

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Loving the addon so far, great work!

Would it be possible to add the option of allowing us to choose Buff Bar padding? Also I can't seem to get the White and Black listings to work on the Buff Bars, I keep getting the error 'One or more of the specified lists does not exist' when trying to add a buff I don't want shown (this could well be me doing it wrong :P)
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Unread 11-08-11, 07:14 AM  
jca
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Quote:
Originally posted by fostot
Is it possible to make it so you can use different fonts in different areas of the interfaces for this addon? Ie, Titlebar == 1, health/power another, etc?
At the moment it's not. I did add the option to scale the fonts on different bars separately though.
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