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Updated: | 11-10-14 12:37 AM |
Created: | 10-30-11 12:57 PM |
Downloads: | 17,194 |
Favorites: | 75 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.71 |
65kB |
stphung |
11-09-14 01:59 PM |
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0.7 |
57kB |
stphung |
06-25-13 05:51 AM |
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0.61 |
55kB |
stphung |
06-15-13 04:10 AM |
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0.60 |
55kB |
stphung |
06-12-13 11:13 AM |
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0.50 |
48kB |
stphung |
04-28-13 12:23 PM |
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0.40 |
33kB |
stphung |
03-27-13 05:13 PM |
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0.1.4 |
7kB |
stphung |
02-27-12 11:25 PM |
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0.1.3 |
7kB |
stphung |
12-19-11 08:33 PM |
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0.1.1 |
5kB |
stphung |
10-30-11 02:17 PM |
|
0.1 |
5kB |
stphung |
10-30-11 12:57 PM |
Comment Options |
derhand |
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12-25-11, 07:35 PM | |||
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Quote:
If you want to help out the best thing you can do is either be patient or if you are more tech savy to make api requests in the addon forum to put more pressure on Trion.
Last edited by stphung : 12-25-11 at 11:03 PM.
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stphung |
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01-17-12, 07:46 AM | |
Forum posts: 0
File comments: 8
Uploads: 0
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The Shimmersand Air zone invasion event triggers "Swirling Tempest found".
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Calmethar |
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01-18-12, 12:27 PM | ||
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Quote:
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stphung |
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01-19-12, 03:47 PM | |
Zombie
Forum posts: 1
File comments: 19
Uploads: 0
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Whats the range on this addon? How close do you need to be before it can pick up a rare?
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Mase123y |
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01-23-12, 09:43 AM | ||||
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Quote:
Create a button and setvisible to false. Once it finds a target, make the button visible and you can make the clickevent run the macro to target that variable. Easy to setup for that to happen. |
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RagebeastRT |
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04-06-12, 06:21 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Maybe I'm overlooking something too simple, but how do I hide RareDar? The box is far from subtle and doesn't really flow with my clean UI I've spent hours tweaking.
Regardless, thanks for the addon and I can't wait to test it out |
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scubab |
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04-06-12, 08:48 PM | ||
Forum posts: 0
File comments: 1
Uploads: 0
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Quote:
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Muspel |
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04-11-12, 12:13 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Thanks for adding the slash command!
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scubab |
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08-26-12, 11:06 AM | |
Zombie
Forum posts: 1
File comments: 16
Uploads: 0
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Is this still being updated? If so is there a possibility that the window could be hidden until it detects the mob?
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Strange_d |
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09-12-12, 06:27 PM | |
Zombie
Forum posts: 1
File comments: 16
Uploads: 0
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Getting this error on login today after the 1.10 patch.
Code:
Error: Event Event.Unit.Available is deprecated, the addon environment is not in compatibility mode, and RareDar has an active hook (named Display Notification). In RareDar / Display Notification, event Event.Unit.Available stack traceback: [C]: in function 'error' |
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Strange_d |
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09-14-12, 11:27 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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This is very easy to fix, in event.lua, the 8th line should be
Code:
table.insert(Event.Unit.Available, {show_notification_from_units, "RareDar", "Display Notification"}) If you change this part to "Event.Unit.Availability.Full" it should work again. (it gives no errors, but I haven't had the opportunity yet to test it with a rare). Good luck This is not only deprecated piece in the code, I got this error Code:
Error: Function is deprecated and the addon environment is not in compatibility mode. Function documentation: Get the height that would be required for this element to display all lines of text. This function is deprecated and will be removed in the future. It is unavailable if the game is not in Compatibility Mode. height = Text:GetFullHeight() -- number <- void Return values: height: The element height needed to display all lines of text. In RareDar / Display Notification, event Event.Unit.Availability.Full stack traceback: [C]: in function 'GetFullHeight' RareDar/notification.lua:34: in function 'display_notification' RareDar/notification_handler.lua:31: in function 'show_notification' RareDar/notification_handler.lua:20: in function <RareDar/notification_handler.lua:12> I'm gonna look into it later. A part of the code has been fixed though, as I got a notification when I found a rare. It seems like it can't initialize the window only.
Last edited by lordhamani : 09-14-12 at 12:45 PM.
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lordhamani |
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06-28-13, 08:54 PM | |
Forum posts: 0
File comments: 4
Uploads: 0
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thank you for the added functionality with the chat channel messaging system.
Can you give me the exact wording of the message so I can add the trigger to my act program? |
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runicNomad |
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07-01-13, 11:55 PM | |
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Can you please make it so we can make the menu go upwards, some of us put it on our lower parts of our screen.
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fostot |
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