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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:17,689
Favorites:61
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
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Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


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Unread 10-05-11, 12:34 AM  
grantus
 
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Quote:
Originally posted by prunkstation
Let me first say that you have the start of pretty great add-on here, so keep up the great work.

Secondly, I do not know much about the Lua API at your disposal but you do seem to have at least basic mouse interaction with the frames (namely dragging) so maybe you can make a faux right click menu that hooks into command line commands. For example, for the focus frame it would be nice to have an option on the right click menu hooking into the clearfocus command, on the target frame a mark submenu hooking into the mark command and a clearmark option (in addition to the obvious tell, invite and join ones).

But as I said, I don't know what possibilities the API gives you so maybe you can't even send commands to the command line, which kind of sucks.

Anyway, again, great addon. Keep at it.
Yeah I wish I could access those commands at the moment the API is kinda "read only", you can register clicks/drags, but you can't send anything "back" to Rift (such as updating target, public group stuff, etc.) which is a shame.

I imagine it's because they don't want people to write addons that automatically target the lowest group member, or cast spells for you, but it would be nice if they'd open it up a little bit more
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Unread 10-05-11, 12:35 AM  
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Quote:
Originally posted by DaemonSambe
Oh. i was going to specify one of my own; i currently use Emblem. You would only need to add the configuration variables for a path, and the coding within the text structures.

thanks
What I might do is add a bunch of fonts to the addon folder itself, and then enable people to configure it. It might end up a usability nightmare if I just let people put the path of the font they want in
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Unread 10-05-11, 12:38 AM  
grantus
 
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Mouse Interaction Hackery:
From the Rift Forums from user jca.

Quote:
There is a little work-around you can do. As long as your unit frame isn't handling mouse events, it will pass those through to any underlying rift ui elements. Since, addon frames render above the standard ui frames, you can put your frame over the rift unit frame and the rift frame will get the mouse events.

It's a hack and differences in geometry make it imperfect, but it's what I'm doing until the api adds that functionality.
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Unread 10-05-11, 03:10 AM  
Aalwein
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Quote:
Originally posted by grantus
Mouse Interaction Hackery:
From the Rift Forums from user jca.
This is basically what I'm doing, but since the MinUI frames DO interact with the mouse (for moving them), click-through doesn't work. I have the default frame sitting under and the portrait showing for me to click on.

The biggest bummer to the method is you can't turn the buffs off on the target frame nor the pet frame.
Last edited by Aalwein : 10-05-11 at 03:11 AM.
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Unread 10-05-11, 03:56 AM  
Rickman

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Hi there, love the addon so far, loads of potential!

Just have some issues with the new version and buffs. I've changed the values in the config file to display buff on my target above the unit bar, the problem is they always show below, i can't get them to move.

Also I was wondering are you planning on putting the /heals /DPS commands back in? This was great as you could add the commands to your 'change role/gear' macro, so when you changed from say a DPS role to a healing role, the buffs/debuffs changed as well.

Anyway, love the addon so far, keep up the good work =) Looking forward to seeing how it evolves.

/RM
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Unread 10-05-11, 03:57 AM  
Aalwein
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Using new version and it's looking awesome, grantus.

One thing, it appears that NPC buffs are not showing up on the target window. Player buffs show up when targeted, but not NPCs. You can check this by targeting an NPC guard in one of the capital cities - a lot of them have buffs. This means its still not going to work for bosses that need to be purged.

nm... I missed the debuffThreshold setting.

It. Could. WORK!
Last edited by Aalwein : 10-05-11 at 04:01 AM.
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Unread 10-05-11, 05:07 AM  
grantus
 
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Quote:
Originally posted by Aalwein
This is basically what I'm doing, but since the MinUI frames DO interact with the mouse (for moving them), click-through doesn't work. I have the default frame sitting under and the portrait showing for me to click on.

The biggest bummer to the method is you can't turn the buffs off on the target frame nor the pet frame.
Bummer - yeah, even when they are "locked" they still capture the mouse (because they provide a callback to the listener). Fingers crossed Trion adds click-to-target/cast functionality soon!
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Unread 10-05-11, 05:10 AM  
grantus
 
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Quote:
Originally posted by Aalwein
Using new version and it's looking awesome, grantus.

One thing, it appears that NPC buffs are not showing up on the target window. Player buffs show up when targeted, but not NPCs. You can check this by targeting an NPC guard in one of the capital cities - a lot of them have buffs. This means its still not going to work for bosses that need to be purged.

nm... I missed the debuffThreshold setting.

It. Could. WORK!
Yep if you set player.target's buffVisibility to all it should show anything cast by anyone - and ramp up the threshold to over 9000 and pretty much any buff in the game will show up. Just remember if you change the "defaults" file you need to /mui reset to override your current saved variables. It's a very hacky way of configuring it - and eventually I'll have the defaults there for new toons / fresh installs, and then the current characters saved version of the defaults will be editable via command line.
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Unread 10-05-11, 05:13 AM  
grantus
 
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Quote:
Originally posted by Rickman
Hi there, love the addon so far, loads of potential!

Just have some issues with the new version and buffs. I've changed the values in the config file to display buff on my target above the unit bar, the problem is they always show below, i can't get them to move.

Also I was wondering are you planning on putting the /heals /DPS commands back in? This was great as you could add the commands to your 'change role/gear' macro, so when you changed from say a DPS role to a healing role, the buffs/debuffs changed as well.

Anyway, love the addon so far, keep up the good work =) Looking forward to seeing how it evolves.

/RM
hrrm if you change the config you need to do a /mui reset (then reloadui) they should move, this "saves" it into your character, but will overwrite any layout changes you had made.

My next priority for the UnitFrames is easy configuration - so users wont have to edit the config file to do anything, it will all be done in game.

Should be done over the next few days.
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Unread 10-05-11, 05:43 AM  
weasoug
 
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any plan on adding a in combat flash. or icon. thanks so far for what you have done. ie focus pc and soul vit. and much more.
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Unread 10-05-11, 07:24 AM  
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Quote:
Originally posted by weasoug
any plan on adding a in combat flash. or icon. thanks so far for what you have done. ie focus pc and soul vit. and much more.
Combat flash is a good idea ... I've added it to my (ever growing) list of things to do
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Unread 10-05-11, 07:39 AM  
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Quote:
Originally posted by grantus
Combat flash is a good idea ... I've added it to my (ever growing) list of things to do
thanks. its just useful to know when you or your pet go into combat. a flash of the bars would be great. as i did see in one of your ghub updates. as i follow that and refresh to test out your progress.. welll one of the hub updates had a small border around the health and mana bar., i think it was when you was testing out the mouse over.
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Unread 10-05-11, 10:31 AM  
Aalwein
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I was just gonna mention the combat flash.

Also: target mark numbers are absolutely vital to raiders.

Tooltips for buffs / debuffs are also an important thing we need to be able to see.
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Unread 10-05-11, 11:05 AM  
gazamin

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Man grate work so far, but i saw 1 bug after switch target whit rogue mechanics points on it on new target i still see old points its Little confusing. And UI don't remember settings do not know why.
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Unread 10-05-11, 11:28 AM  
grumpus

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Great addon so far...Really like where this is going...

With that being said, I can't get MY buffs to show up above player unit frame. Debuffs are fine, my debuffs on the target are working....just my buffs won't show up

I checked the lua and everything buff related is set to true...I haven't changed any buff settings, so they are at default. Made some changes to font size and bar size, and the opacity of the background. Nothing that should really affect the buff bars. *on a side note - Is there anyway to adjust the height of the text bar?*

If you have any ideas let me know.

Grats on a great mod so far. Keep up the good work!


I would like to see combat icon of some sort, role icon of some sort.

**EDIT**
The only buff showing up is the PvP invulnerability when you first log in.

**EDIT**
Figured it out...buffThreshold = time in seconds...at default it's set to 30 secs. To see longer buffs you have to extend the time. In order to see self buffs, the 1 hour kind, you have to set the threshold to 3600.

Tracking won't show up, but meh...
Last edited by grumpus : 10-05-11 at 01:08 PM.
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