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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 16,716 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
09-29-11, 07:30 AM | ||
Quote:
In the mean time https://github.com/grantus/MinUI has it. You should be able to download it from there - but you'll need to rename the folder it creates to MinUI.
Last edited by grantus : 09-29-11 at 07:31 AM.
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grantus |
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09-29-11, 07:26 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Still no combo points for me on my rogue, are they working on the live update?
Many Thanks. |
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Codeine |
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grantus |
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09-28-11, 10:42 PM | ||
Forum posts: 0
File comments: 6
Uploads: 0
|
Quote:
I would suggest only putting debuffs over the player frame, your debuffs over the target frame, and removable debuffs (if a cleaning class) over the target of target. That is all you really need to know about at the time, especially in PvP. There are seperate UI mods already for rebuff display and buffbar replacement that can complement what you have already in place. When I created UI mods for DAoC, WoW, and WAR I learned early that you don't want to make one large ui mod when you can break it down into smaller UI mods. Makes it easier to update, diagnose, manage, and gives players much more control of what is loaded in memory. Btw, you need to save possition of frames to saved variables or they always reset position to default. Overall, a very good first step. |
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Taldren |
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09-28-11, 10:22 PM | ||
Quote:
Last edited by grantus : 09-28-11 at 10:33 PM.
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grantus |
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09-28-11, 10:11 PM | ||
Forum posts: 0
File comments: 6
Uploads: 0
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Quote:
If you edit MinUI.lua line 460 to say: -- Show the bar and set the data. if (unitName=="player.target") then bar:SetVisible(true) else bar:SetVisible(false) end bar:SetBuff(buff, time) it will remove the buffbars from the otherwise clean summary windows of yourself and your target of target. I would suggest "BuffBar --Modification of Zorba's buff bars" as a decent buffbar replacement.
Last edited by Taldren : 09-28-11 at 10:21 PM.
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Taldren |
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09-28-11, 06:55 PM | ||
Quote:
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grantus |
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09-28-11, 06:52 PM | ||
Quote:
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grantus |
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09-28-11, 02:26 PM | |
Zombie
Forum posts: 2
File comments: 10
Uploads: 0
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Clicking on the player frame does not target yourself. This is a promising mod but usability seems low for now. Would like some other color and display options for the target window as well, like reaction, faction, race etc.
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Eloora |
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09-28-11, 12:30 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Can't wait for something like this. Any idea of when combo points will be added?
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Draegan |
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