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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 16,934 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
|
0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
|
0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
Lycander |
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10-20-11, 08:09 AM | |
grUF (Grantus UnitFrames) seems like a great name. should you wish to change it. thanks for the update.
__________________
You can go a long way with a smile. You can go a lot farther with a smile and a gun. |
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weasoug |
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10-20-11, 08:47 AM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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drop the R. just call it gUF!
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Aalwein |
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10-20-11, 02:31 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Great addon, but not going to use it just yet, here's why:
- The frames aren't clickable, which means I can't right-click the player frame to leave party and that stuff. - The target frame doesn't show raid markers or elite label and whatever. - The buffs/debuffs doesn't show a tooltip when hovering over them. - Probably something more that I forgot. Really hoping these features will be implented soon |
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Scottckr |
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10-20-11, 03:05 PM | ||
Zombie
Forum posts: 2
File comments: 15
Uploads: 0
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Quote:
Still a great addon and I wish you the best of luck with what you will come up with. One question... Will your work-in-progress be available on your GitHub? |
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Critt |
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10-20-11, 07:10 PM | |||
gUF hehe, I like it.
Quote:
Quote:
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grantus |
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10-22-11, 06:07 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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cant click [player] or [player.target] or [player.target.target] or [focus]
to target ! clicking in any one of them should make u target it |
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warmage |
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10-22-11, 07:23 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Quote:
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Astug |
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10-22-11, 08:37 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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One major annoying bug I found with the latest version (I had to switch to version 1.3 to fix it) is that when you enable bar view on the buffs instead of icons, the bars do not display correctly.
First of all, bars used to sort themselves out so that the bars with the shortest remaining time goes on the top and the bars with the longest remaining time goes to the bottom. This is no longer the case, now the bars are all over the place and I am not sure how exactly they rearrange themselves now. I find the previous ordering by remaining time extremely useful especially as a warden healer so I know which HoT to reapply. Secondly, when a buff its about to expire with the bar view, it lingers on the screen for an additional 3 seconds and display time remaining as -1.59 and the bars turns white. This was driving me nuts so I had to revert back to a previous version. |
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p3t3rl1 |
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10-23-11, 08:49 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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BuffIconColor
For some reason I cant change the bordercolor on the debufficons.
The only backgroundcolor-line I found is changed from 1,0,0 to 1,1,1 but its still red :/ any idea if theres a static SetBackgroundColor hidden somewhere else? :/ |
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mayhem |
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10-23-11, 05:22 PM | |
Bomani Harbinger
Forum posts: 8
File comments: 24
Uploads: 0
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any way to copy a layout from one character to another? like a profile?
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kenze |
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10-23-11, 11:24 PM | |
@p3t3rl1: Yeah I had spotted that wierdness. I am hard at work rebuilding MinUI from the ground up to try and stop myself breaking things whenever I release a new version. Hopefully this will be resolved in that version.
@mayhem: Yeah this is because they use textures to do the borders, so you'd have to edit those. I plan on using a grey texture and overlaying a color (as I do on the bars) for the new version of MinUI, such that players can have more control. @kenze: Not yet, but I do plan on having profiles in the new MinUI. |
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grantus |
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10-24-11, 03:33 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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ah ok, I was afraid of that
fyi, not that it really matters anymore I guess, but Ive rewritten a bunch of the code and moved over more control to the config-file. were you planning on adding a graphical interface for the config? otherwise I might do it for you |
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mayhem |
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10-24-11, 05:17 AM | ||
Quote:
The core event and module code is done, as well as widgets for laying out / rendering things. I am working on the UnitFrame "component" right now. Every component of the new version of MinUI registers with the core addon and has a set of options panels that it provides to the Options component, to configure itself. This means that in the new version, BuffBars or BuffIcons are separate Addons from the UnitFrame - and they will each provide the Options addon with a set of GUI compoents with which they can be configured. So ... in a long winded answer, I am planning on adding one and am doing so right now. But it's part of a larger rehaul of the code - so feel free to re-upload a MinUI derivative with any additions you like. I'm not here for the glory of having the only unit frame addon or anything, so if you want to take the code in a different or better direction - feel free |
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grantus |
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10-24-11, 12:12 PM | |
In/Out of Combat Detection
I know you said a while back that you added this feature to your list. With the major rewrite, I wanted to add another nudge/request for this.
Ability to configure the opacity of the window(s) based on being in or out of combat status. As I mentioned before, this would personally solve the issue of right clicking on the unit portraits and other discrepancies between MinUI and the default UI - as by entering combat, I'd essentially swap which ones were used. Hope it makes it into the next release... *crosses fingers* |
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nalerian |
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