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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:16,924
Favorites:61
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


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Unread 10-17-11, 07:43 AM  
lordfafoin

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Target frame HP bar color

Thanks for this nice addon!

I was wondering if it's possible to color the target frame's HP bar according to aggro status (Green-yellow-red) like the default UI? It would provide nice at-a-glance information regarding the mob targeted.


Thanks!
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Unread 10-17-11, 05:32 PM  
Vatec
Zombie

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Some weird issues.

Just downloaded the latest version and installed it. Started configuring and discovered that certain commands simply do not seem to work.

Specifically, "/mui buffsEnabled player false" does not turn off the buff section of the player frame. Similarly, "/mui buffLocation player below" does not move the buff section of the player frame down. And, "/mui buffView player bar" does not turn the icons into bars.

These commands don't work on any of the other frames I tried, either. But I by no means conducted an exhaustive test, either.

Some commands do work, like /mui buffsMax player 10 increased the number of visible icons. So I know that the addon is functioning and I'm fairly certain that I've got the correct syntax.

So, I'm wondering what on earth is going on. Am I committing some obvious error? Or have I just discovered new bugs?

Anyway, thanks for the time and effort you've put into this addon!
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Unread 10-17-11, 06:00 PM  
chavo
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Re: Some weird issues.

Quote:
Originally posted by Vatec
Just downloaded the latest version and installed it. Started configuring and discovered that certain commands simply do not seem to work.

Specifically, "/mui buffsEnabled player false" does not turn off the buff section of the player frame. Similarly, "/mui buffLocation player below" does not move the buff section of the player frame down. And, "/mui buffView player bar" does not turn the icons into bars.

These commands don't work on any of the other frames I tried, either. But I by no means conducted an exhaustive test, either.

Some commands do work, like /mui buffsMax player 10 increased the number of visible icons. So I know that the addon is functioning and I'm fairly certain that I've got the correct syntax.

So, I'm wondering what on earth is going on. Am I committing some obvious error? Or have I just discovered new bugs?

Anyway, thanks for the time and effort you've put into this addon!
A lot of the changes require you to reload the UI. You can just type /reloadui.
You will see a message in chat if you change a setting that requires a reload.
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Unread 10-17-11, 07:45 PM  
Astug

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Hi!

I made an account just to thank you for this excellent addon, please keep this baby developed, you've done a great job so far.

One question tho, why does it keep repeating "[MinUI] refreshing comboPointsBar on player.target" in chat?
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Unread 10-17-11, 09:21 PM  
grantus
 
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Quote:
Originally posted by Astug
Hi!

I made an account just to thank you for this excellent addon, please keep this baby developed, you've done a great job so far.

One question tho, why does it keep repeating "[MinUI] refreshing comboPointsBar on player.target" in chat?
Yeah that was left in the last release by mistake
I'll hopefully be releasing an update today/tomorrow that patches this, and some performance issues.
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Unread 10-18-11, 01:39 AM  
Vatec
Zombie

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Re: Re: Some weird issues.

Quote:
Originally posted by chavo
A lot of the changes require you to reload the UI. You can just type /reloadui.
You will see a message in chat if you change a setting that requires a reload.
OK, thanks, I'll give that a shot. Figured I was probably missing something fairly obvious.
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Unread 10-18-11, 05:58 AM  
BuGi
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Updated to the latest version, now I'm getting a larger gap between buff & debuff bars. itemOffset doesn't seem to be doing anything to that either.
Last edited by BuGi : 10-18-11 at 06:37 AM.
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Unread 10-18-11, 06:35 AM  
weasoug
 
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Not sure if i am doing somthing wrong. but i like to see some buffs on the focus. so i have got it set to 4. but it still shows 10.

Code:
buffsMax = 4,
also, on player buffs. it at times shows 2 auras. ie Living energy
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Last edited by weasoug : 10-18-11 at 07:27 AM.
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Unread 10-18-11, 07:09 AM  
Rounded

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1.3.2 is giving me spikes of up to 40% when I change my target while healing. If I have soothing stream on all party members and cycle through them all, I get a freeze on 0,3-0,5 seconds every time I change targets.

Needless to say, I won't even go near a raid to see if it's worse there.

Updated from 1.3a by just overwriting old files.
Last edited by Rounded : 10-18-11 at 07:09 AM.
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Unread 10-18-11, 07:17 AM  
weasoug
 
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Quote:
Originally posted by Rounded
1.3.2 is giving me spikes of up to 40% when I change my target while healing. If I have soothing stream on all party members and cycle through them all, I get a freeze on 0,3-0,5 seconds every time I change targets.

Needless to say, I won't even go near a raid to see if it's worse there.

Updated from 1.3a by just overwriting old files.
its best to remove the folder and add the updated one in. ie not to over ride. if you have a edited config you could use winmerge. to add your edits on updates.
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Unread 10-18-11, 07:57 AM  
grantus
 
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Quote:
Originally posted by BuGi
Updated to the latest version, now I'm getting a larger gap between buff & debuff bars. itemOffset doesn't seem to be doing anything to that either
I shall have a look into this - perhaps I add the offset twice.

Quote:
Originally posted by weasoug
Not sure if i am doing somthing wrong. but i like to see some buffs on the focus. so i have got it set to 4. but it still shows 10.
If you do:

Code:
/mui buffsEnabled focus true
/mui buffsMax focus 4
that should work, unless i've broken things (which is entirely possible haha)

Quote:
also, on player buffs. it at times shows 2 auras. ie Living energy
Yeah this is rift being a poo, the Add Buff and Remove Buff events often get sent in the wrong order, especially with Auras or instantly reapplying stacks or debuffs. Also, the game sends an "Add Buff" event for every buff that you have when you reloadui or zone - and sometimes, between zones the ID of the spell changes, which means a new version of an existing spell get's added and the old one just lingers. I need to check on name perhaps, but then you cuoldnt have two debuffs with the same name appearing. *sigh* Rift's addon api is starting to grind me down

Quote:
Originally posted by BuGi
1.3.2 is giving me spikes of up to 40% when I change my target while healing. If I have soothing stream on all party members and cycle through them all, I get a freeze on 0,3-0,5 seconds every time I change targets.

Needless to say, I won't even go near a raid to see if it's worse there.

Updated from 1.3a by just overwriting old files.
REALLY? This makes my soul die a little lol. I spent two days rewriting the buff/debuff code to try and stop this spiking on target change. I thought it was all good, as I dont seem to get this hitch anymore on target change (And I definately did in 1.3a/b). The icons themselves no longer need to relayout so I was hopeing the CPU usage wouldnt be an issue anymore. *Le Sigh*, I shall investigate further. In the mean time, perhaps try deleting your MinUI saved variables and trying out the new default settings for buff/debuff thresholds etc. (Sadly you'll have to rearrange the frames again though).

If it's any interest another addon developer working on a UnitFrame called myUI (funnily enough ) is having the same issues with the buff/debuff stuff as I - As such we are trying to work on a solution together. Hopefully, we have some breakthroughs
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Unread 10-18-11, 08:25 AM  
weasoug
 
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Quote:
Originally posted by grantus
well with the cpu thing. i don;t see it. i have done 3 DRR and it dont seem to go over 15% at max i think it was 25% that is good from 70% and up. so as i told him he should remove the old folder and add the updated one. ie not to override.

and the command you said about the focus i have done and the same as if i edited the config so yes it is messed up somwhere. i wouldnt think about it. till next patch when they update the api.


ps/i see the api has changed the api alot. so for now i would work on some other stuff. as i i see the pet and buffs changes. on pts. or fourm if you look on there.

as you know. we both had gone though the marks with the buffs and pets. and not much that can be done till next patch. so you might as well work on good stuff hehe.
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Last edited by weasoug : 10-18-11 at 08:44 AM.
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Unread 10-18-11, 10:42 AM  
Rustycage
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Is there any Opacity settings for this and health/man/energy bars included in that, as well as color change for those parts specifically (and not JUST the background)? I can't seem to find anything pertaining to what I'm talking about... In order to make the this styled just how I would like it to be, they would need to be. If they're not, can I request these features, and if they are could you tell me how to access them please?
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Unread 10-18-11, 12:18 PM  
Lisbeth

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Awesome update on your addon ... excellent job )

We just miss one thing honestly : Do you think it's possible to see the Mark number on the target ??

after that it's just waiting Trion unlock the click to target on addon

Uber job mate
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Unread 10-18-11, 12:41 PM  
BuGi
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It seems itemOffset doesn't get saved when doing /reloadui or logging out, tried manually editing the config. But it doesn't affect the gap between buff bars at all, only the other elements like health & mana bars and the whole buff bar block. I'm guessing this is the intended behavior?
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