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Updated: | 10-12-15 11:19 AM |
Created: | 03-12-12 12:21 AM |
Downloads: | 11,595 |
Favorites: | 27 |
MD5: |
/mhf debug -fAdd a ten man team (2 tanks, 2 heals, 1 support):
or
/mhf debug --fiveman
/mhf debug -tAdd a 20 man team (3 tanks, 6 healers, 2 support)
or
/mhf debug --tenman
/mhf debug -wRemove fakes:
or
/mhf debug --twentyman
/mhf debug -nVersion 0.3.4
or
/mhf debug --nofakes
or
enter combat :)
File Name |
Version |
Size |
Author |
Date |
0.4.37 |
169kB |
Mere |
10-13-13 11:57 AM |
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0.4.36 |
169kB |
Mere |
10-12-13 10:42 AM |
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0.4.35 |
169kB |
Mere |
08-26-13 05:06 AM |
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0.4.34 |
169kB |
Mere |
08-03-13 08:26 AM |
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0.4.33 |
168kB |
Mere |
07-30-13 03:29 PM |
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0.4.32 |
169kB |
Mere |
07-27-13 07:44 AM |
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0.4.31 |
162kB |
Mere |
06-30-13 05:22 AM |
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0.4.30 |
161kB |
Mere |
06-27-13 07:09 PM |
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0.4.29 |
161kB |
Mere |
06-26-13 01:08 PM |
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0.4.28 |
160kB |
Mere |
06-26-13 10:51 AM |
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0.4.27 |
155kB |
Mere |
06-24-13 01:15 PM |
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0.4.26 |
155kB |
Mere |
06-22-13 07:37 AM |
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0.4.25 |
158kB |
Mere |
05-06-13 08:13 AM |
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0.4.23 |
158kB |
Mere |
03-25-13 06:03 PM |
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0.4.22 |
157kB |
Mere |
03-20-13 07:18 AM |
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0.4.21 |
157kB |
Mere |
03-13-13 06:25 PM |
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0.4.20 |
157kB |
Mere |
03-11-13 06:01 PM |
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0.4.19 |
157kB |
Mere |
03-02-13 06:01 AM |
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0.4.18 |
156kB |
Mere |
02-10-13 07:31 AM |
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0.4.17 |
156kB |
Mere |
01-30-13 04:02 AM |
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0.4.16 |
156kB |
Mere |
01-26-13 06:19 AM |
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0.4.15 |
136kB |
Mere |
12-02-12 10:53 AM |
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0.4.14 |
136kB |
Mere |
11-11-12 01:41 PM |
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0.4.13 |
136kB |
Mere |
11-11-12 09:23 AM |
|
0.4.12 |
136kB |
Mere |
11-10-12 03:00 PM |
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0.4.11 |
132kB |
Mere |
11-10-12 08:15 AM |
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0.4.10 |
132kB |
Mere |
11-09-12 05:50 PM |
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0.4.9 |
131kB |
Mere |
10-26-12 08:25 AM |
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0.4.8 |
124kB |
Mere |
07-01-12 01:17 PM |
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0.4.7 |
124kB |
Mere |
07-01-12 04:41 AM |
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0.4.6 |
122kB |
Mere |
05-09-12 01:49 PM |
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0.4.5 |
110kB |
Mere |
04-26-12 01:48 AM |
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0.4.4 |
110kB |
Mere |
04-25-12 04:05 PM |
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0.4.3 |
110kB |
Mere |
04-25-12 12:26 PM |
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0.4.2 |
109kB |
Mere |
04-25-12 02:23 AM |
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0.4.1 |
109kB |
Mere |
04-21-12 12:46 PM |
|
0.4.0 |
107kB |
Mere |
04-20-12 05:57 PM |
|
0.3.7 |
107kB |
Mere |
04-16-12 04:14 PM |
|
0.3.6 |
105kB |
Mere |
04-15-12 01:59 PM |
|
0.3.5 |
98kB |
Mere |
04-12-12 04:58 PM |
|
0.3.4 |
97kB |
Mere |
04-10-12 12:55 PM |
|
0.3.3 |
97kB |
Mere |
04-09-12 10:24 AM |
|
0.3.2 |
96kB |
Mere |
04-08-12 02:59 PM |
|
0.3.1 |
91kB |
Mere |
04-07-12 01:27 PM |
|
0.3.0 |
79kB |
Mere |
04-06-12 01:25 PM |
|
0.2.7 |
75kB |
Mere |
04-05-12 06:12 PM |
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0.2.5 |
74kB |
Mere |
04-04-12 02:14 PM |
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0.2.4 |
74kB |
Mere |
04-03-12 04:25 PM |
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0.2.3 |
71kB |
Mere |
04-02-12 05:02 PM |
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0.2.2 |
70kB |
Mere |
04-02-12 03:12 PM |
|
0.2.1 |
69kB |
Mere |
04-01-12 04:30 PM |
|
0.2 |
69kB |
Mere |
04-01-12 04:21 PM |
|
0.1.3 |
30kB |
Mere |
03-25-12 07:35 AM |
|
0.1.2 |
29kB |
Mere |
03-23-12 08:42 PM |
|
0.1 |
27kB |
Mere |
03-23-12 05:43 AM |
Comment Options |
Mere |
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11-22-12, 05:56 AM | |
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Out of curiosity are you scaling the UI? I know when I did that some things looked pretty awful.
For the text colours, right now it's not configurable, I'll look into adding it to the list of configurable colours. Drop shadow could be an option, I tried it but didn't find it helped readability, right now the outline is actually created by having 4 copies of the text offset by 1 pixel in every direction. I could probably update that code to support displaying just one of those copies. Not sure what you mean by mouse-over healing? If you configure the spells they'll cast when you click on the players. You can enter lists of spells by separating them with a comma. If you want to also target that player you can also add target to the list. Macros with mouseover or mouseoverui should also work. |
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Mere |
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11-22-12, 04:43 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Really love this
Really love these frames.
I do have one request/suggestion.. I'm having a terrible time seeing the name/health text. The white doesn't show up, and adding the out-line makes the text really tough to read. Might I suggest a black drop-shadow instead of (or as an additional option) outline and/or the option to use black text rather than white? Personally, I love the white, but I simply cannot read it. White text with drop shadow has worked really well in similar mods I've used in the past. I'm really excited about these bars, as they are exactly what I've been looking for! Also, is mouse-over healing built in, or am I still going to have to individually macro ever spell? I tried Click Box Healer due to the included mouse-overs, but I couldn't get used to the layout.
Last edited by Malisent : 11-22-12 at 04:51 AM.
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Malisent |
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11-13-12, 03:12 PM | |
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Storm Legion
FYI, I've done a bit of basic SL testing, and basics seems to be working (buff/debuffs, casting, shields etc) so doesn't seem anything has broken with addons (just with shards...) |
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Mere |
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11-11-12, 01:45 PM | |
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Patch applied, and new version uploaded.
I knew that doing background frame loading would cause issues I didn't realise just how many though. I may revisit this patch at some point soon and workout a better fix to make sure that everything is setup at the right times. |
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Mere |
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11-11-12, 01:26 PM | |
Forum posts: 0
File comments: 30
Uploads: 0
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Code added, error fixed ;-) Thx
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UnknownUser |
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11-11-12, 01:21 PM | ||
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Quote:
I've a possible fix, but can't test it, as it appears that icewatch has a 15 minute queue atm... If you edit healingbar.lua, and add: Code:
MereHealingFrames.HealingBar.currentRounder = nullRounder MereHealingFrames.HealingBar.textFormatter = fullText |
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Mere |
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11-11-12, 12:24 PM | |
Forum posts: 0
File comments: 30
Uploads: 0
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I've got this error (MHF 0.4.13)
Code:
Error: MereHealingFrames/HealingBar.lua:146: attempt to call field 'textFormatter' (a string value) In MereHealingFrames / Callback from LibAsyncFrames stack traceback: MereHealingFrames/HealingBar.lua:146: in function 'UpdateBar' MereHealingFrames/HealingBar.lua:108: in function 'Resize' MereHealingFrames/HealingBar.lua:83: in function 'FramesLoadedCallback' MereHealingFrames/HealingBar.lua:48: in function <MereHealingFrames/HealingBar.lua:48> [C]: in function 'xpcall' [C]: in function 'Dispatch' LibAsyncFrames/LibAsyncFrames.lua:89: in function <LibAsyncFrames/LibAsyncFrames.lua:58>
Last edited by UnknownUser : 11-11-12 at 12:24 PM.
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UnknownUser |
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11-11-12, 09:22 AM | ||
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Quote:
It appears when I shifted to loading the UI objects async (to try and keep the addon watchdog happy) a few settings were using defaults when the frames loaded, rather than a cached value. This also impacted not using bordered text as well (which would put bordered text up, but then not update it correctly!) |
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Mere |
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11-10-12, 04:19 PM | |
Zombie
Forum posts: 2
File comments: 24
Uploads: 0
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Thanks for updates.
The 'no text' option for health/mana/energy in Panel Settings does not save. Text appears every time UI is loaded. I need to change health/mana/energy bar size in order to get the setting to work till next reload/login. |
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Oakayam |
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11-10-12, 03:03 PM | ||
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Quote:
I'll revisit it and actually fix the issue I was having another time (as it tends to only impact me when I break something during file loading. |
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Mere |
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11-10-12, 02:46 PM | |
Forum posts: 0
File comments: 30
Uploads: 0
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Problem with version 0.4.11, the buff / debuff tracker resets to the default values (sample), the game's release, and even with a reloadui.
I go back to 0.4.10. |
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UnknownUser |
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11-10-12, 08:24 AM | |
Forum posts: 0
File comments: 30
Uploads: 0
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Would it be possible in case the shield comes hide aggro, have only indication at the bottom (below the mana / energy)?
cyan with a nice thick adjustable (2 or 4 px for example) should be fairly visible ... |
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UnknownUser |
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11-10-12, 08:12 AM | |
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I've added basic shield absorb display (and also changed mana bar colour to be more dark blue than light blue)
Shields/absorbs will fill up the border around the player panels. Note that the shields may hide the fact a player has aggro or out of range etc. I need to investigate that further. To disable the shields, open up /mhf config, goto panel settings for a layout and untick: Absorbs are shown as a border around the panels: I will look at other ways to display the shield, but wanted to check that the basics actually work, and it does match how the game displays the absorbs. Some of the other ideas are trickier due to how the health/mana bars are created as one control, so trying to layer something inbetween the bar and the text would need work. Anyway that's what's new in v0.4.11 |
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Mere |
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11-10-12, 05:47 AM | ||
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Quote:
Last edited by Mere : 11-10-12 at 05:48 AM.
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Mere |
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