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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
Downloads:11,490
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 01-05-12, 07:54 PM  
wowreinja

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lost pet bar

when my mage pet dies and i recall it i lose my pet bar. i have to log out to get it back. any suggestions???? also the % power and health stay 100% on the player bars but it works on the default
Last edited by wowreinja : 01-05-12 at 08:10 PM.
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Unread 01-05-12, 10:07 AM  
jca
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Quote:
Originally Posted by aventia
Thanks for the update JCA. But I have 2 ?, 1 how can you get your configer page to reshow on your screan. I think i moved it off to far and cant get it to come back up. 2 I there any planes in make the combat tracker costumable to make them arch again.
Ah, I forgot to put in the check for x or y < 0 on the movement for the config page. Thanks for reminding me. The arching as well. There are instructions earlier on this thread for how to fix it if you've moved the config page off-screen until I add that check in.

Edit:

Just added the check to make sure the config screen isn't moved too far off-screen for the next minor patch.

.
Last edited by jca : 01-05-12 at 10:20 AM.
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Unread 01-05-12, 06:54 AM  
aventia

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Thanks for the update JCA. But I have 2 ?, 1 how can you get your configer page to reshow on your screan. I think i moved it off to far and cant get it to come back up. 2 I there any planes in make the combat tracker costumable to make them arch again.
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Unread 01-03-12, 07:41 AM  
jca
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I just uploaded a patch to enable the ready check icon on unit frames, which I obviously overlooked in the last major update.

If anyone is experiencing any other bugs (as opposed to feature requests) please let me know on this thread. My intention is that this be the last beta release unless I hear of other significant bugs to address. Thanks all for the help testing.

.
Last edited by jca : 01-03-12 at 07:41 AM.
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Unread 01-01-12, 09:40 PM  
jca
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Re: Re: Re: Re: Re: Re: withof raid frames

Quote:
Originally Posted by wowreinja
i have dead faction loot player loot pvp role tagged difficulty and vitality all
enabled
dose anyone know which one of those is need to see the raid ck or is it one icon and a different tooltip?
You know what? You're not crazy. I just checked this myself and the ready check icon looks to have been left out. There's so many options I must've missed that one. I will have it in an update shortly.
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Unread 01-01-12, 09:49 AM  
wowreinja

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Re: Re: Re: Re: Re: withof raid frames

Quote:
There's an 'icons' section on raid frame config page. One of those is ready check. If it's not turned on then, yes, you should set it enabled and then position as desired.
i have dead faction loot player loot pvp role tagged difficulty and vitality all
enabled
dose anyone know which one of those is need to see the raid ck or is it one icon and a different tooltip?
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Unread 12-28-11, 09:02 PM  
aventia

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Talking Re: Re: right Click Commands

Quote:
Originally Posted by jca
Just an update. I should be posting a small update this evening that fixes the problems with the startup defaults overwriting the "All unit frames" defaults. This should correct most of the issues w/ certain items not showing up.

Quote:
Originally Posted by aventia
Hey just have to say im enjoying the new updats to this addon. On thing I see it would be nice to have is righ Click commands on your portrat for ie, leave group, look. or even on your targe for inspect or what ever. Not sure if you can do that but it would be awesome for it and may a map button for this addon.
At the moment, we don't have access to the right-click menus. For some of those functions, you could assign equivalent macro commands to mouse buttons if they are available via the macro api.

What I'm doing at the moment is keeping very small, almost transparent default unit and target frames off in the corner of my UI. If I need the right-click menu, I can click those and they're unobtrusive enough that they don't really clutter up my UI.

As far as a map button, I'm not really planning to add one at this time. The problem with it is that there's no way for an addon to know the location of the minimap. You could guess and put one at the default location but if the user has moved their minimap, then the button would be in the wrong place. Which means, I'd need to write positioning logic and a way to configure it, etc. It's more work than it seems to me is worth it, when you can easily just make a macro with 'myui config' in it and put it on a toolbar somewhere.

Thanks for the info. For the map button talk to the other of NK addons. He has bad a map botton for his wardrobe and rebuff addon. He maybe able to help with that. Just to let you know love how the addon is coming along.
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Unread 12-28-11, 01:24 PM  
jca
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Re: right Click Commands

Just an update. I should be posting a small update this evening that fixes the problems with the startup defaults overwriting the "All unit frames" defaults. This should correct most of the issues w/ certain items not showing up.

Quote:
Originally Posted by aventia
Hey just have to say im enjoying the new updats to this addon. On thing I see it would be nice to have is righ Click commands on your portrat for ie, leave group, look. or even on your targe for inspect or what ever. Not sure if you can do that but it would be awesome for it and may a map button for this addon.
At the moment, we don't have access to the right-click menus. For some of those functions, you could assign equivalent macro commands to mouse buttons if they are available via the macro api.

What I'm doing at the moment is keeping very small, almost transparent default unit and target frames off in the corner of my UI. If I need the right-click menu, I can click those and they're unobtrusive enough that they don't really clutter up my UI.

As far as a map button, I'm not really planning to add one at this time. The problem with it is that there's no way for an addon to know the location of the minimap. You could guess and put one at the default location but if the user has moved their minimap, then the button would be in the wrong place. Which means, I'd need to write positioning logic and a way to configure it, etc. It's more work than it seems to me is worth it, when you can easily just make a macro with 'myui config' in it and put it on a toolbar somewhere.
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Unread 12-27-11, 09:49 PM  
aventia

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right Click Commands

Hey just have to say im enjoying the new updats to this addon. On thing I see it would be nice to have is righ Click commands on your portrat for ie, leave group, look. or even on your targe for inspect or what ever. Not sure if you can do that but it would be awesome for it and may a map button for this addon.
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Unread 12-26-11, 09:05 PM  
aventia

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Re: Re: Re: Re: Re: Re: withof raid frames

Quote:
Originally Posted by wowreinja
Quote:
Originally Posted by jca
Quote:
Originally Posted by wowreinja
tyvm i notice a readyck icon but i can find it on the raid page. do i need to enable something so i can see it on the raid frame?
There's an 'icons' section on raid frame config page. One of those is ready check. If it's not turned on then, yes, you should set it enabled and then position as desired.
i have dead faction loot player loot pvp role tagged difficulty and vitality all
enabled. i still don't see it.
I have the same thing you have wow. No ready check there.
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Unread 12-26-11, 12:57 PM  
wowreinja

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Quote:
Originally Posted by aventia
when i get in a group my pet ui disappers what is going on .
try adding raid pets in global defaults?
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Unread 12-26-11, 09:27 AM  
aventia

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when i get in a group my pet ui disappers what is going on .
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Unread 12-26-11, 08:17 AM  
wowreinja

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Angry Re: Re: Re: Re: Re: withof raid frames

Quote:
Originally Posted by jca
Quote:
Originally Posted by wowreinja
tyvm i notice a readyck icon but i can find it on the raid page. do i need to enable something so i can see it on the raid frame?
There's an 'icons' section on raid frame config page. One of those is ready check. If it's not turned on then, yes, you should set it enabled and then position as desired.
i have dead faction loot player loot pvp role tagged difficulty and vitality all
enabled. i still don't see it.
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Unread 12-24-11, 12:47 PM  
jca
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Re: Re: Re: Re: withof raid frames

Quote:
Originally Posted by wowreinja
tyvm i notice a readyck icon but i can find it on the raid page. do i need to enable something so i can see it on the raid frame?
There's an 'icons' section on raid frame config page. One of those is ready check. If it's not turned on then, yes, you should set it enabled and then position as desired.
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Unread 12-24-11, 11:13 AM  
wowreinja

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Re: Re: Re: withof raid frames

[quote=wowreinja]
Quote:
Originally Posted by jca
Quote:
Originally Posted by wowreinja
i 'm real happy with this ui . is there a way to change the with of raid frames?
Just use the little grab handle in the lower-right corner of the first raid unit's frame.
tyvm i notice a readyck icon but i can find it on the raid page. do i need to enable something so i can see it on the raid frame?
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