Go to Page... |
Updated: | 07-08-12 02:21 PM |
Created: | 10-30-11 12:20 PM |
Downloads: | 11,584 |
Favorites: | 47 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.4.1 |
1MB |
jca |
07-04-12 10:07 AM |
|
1.4.0 |
1MB |
jca |
06-28-12 08:32 PM |
|
1.3.0 |
1MB |
jca |
04-28-12 08:44 AM |
|
1.2.0 |
1MB |
jca |
04-23-12 07:46 AM |
|
1.1.0 |
1MB |
jca |
02-10-12 08:03 AM |
|
1.0.0 |
1MB |
jca |
01-19-12 09:37 AM |
|
0.3.3 Beta |
1024kB |
jca |
01-03-12 07:39 AM |
|
0.3.2 Beta |
1024kB |
jca |
12-29-11 11:26 AM |
|
0.3.1 Beta |
1023kB |
jca |
12-14-11 09:33 AM |
|
0.3.0 Beta |
1023kB |
jca |
12-12-11 04:28 PM |
|
0.3.0 Beta |
1023kB |
jca |
12-12-11 08:14 AM |
|
0.2.2 Beta |
1MB |
jca |
11-16-11 06:01 PM |
|
0.2.1 Beta |
1MB |
jca |
11-07-11 04:11 PM |
|
0.2.1 Beta |
1MB |
jca |
11-07-11 03:38 PM |
|
Version 0.2.0 B |
1MB |
jca |
10-30-11 12:20 PM |
Comment Options |
jca |
View Public Profile |
Send a private message to jca |
Find More Posts by jca |
Add jca to Your Buddy List |
02-02-12, 10:54 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
|
Is there anyway to display buffs that last longer then 120seconds? I tried adding them to whitelists, but not even that works.
I'm wanting to see buffs like Vampiric Munitions, Electrified, and Planar Blade on enemies so I know to purge them. However, I'm unable to change it so that those display on Buff Bars: Player.target frame. Unless I missed something. If I did any help is appreciated. I could have very well messed up how the Whitelists, actually work, but I did a few different things, and nothing seemd to work. |
|
Swiftly |
View Public Profile |
Send a private message to Swiftly |
Find More Posts by Swiftly |
Add Swiftly to Your Buddy List |
02-01-12, 12:53 PM | |
|
Just a heads up. The update probably won't be until after the weekend. 1.7 came out a bit earlier than I'd hoped and frankly, I've just been real busy. I haven't encountered any issues running the current version against 1.7 so we should be fine 'til then.
|
|
jca |
View Public Profile |
Send a private message to jca |
Find More Posts by jca |
Add jca to Your Buddy List |
01-30-12, 06:48 AM | |
|
Indeed, texture support will be great.
The rectangle module sounds quite interesting I guess this would be used to make say a bottom bar layout and could be tied into your texture support work. Anyway looking forward to the update, thanks for the effort you've put in so far |
|
Coolit |
View Public Profile |
Send a private message to Coolit |
Find More Posts by Coolit |
Add Coolit to Your Buddy List |
01-29-12, 12:44 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
|
Can't wait for textured bars. Thanks for you continued support on this addon.
|
|
preyed |
View Public Profile |
Send a private message to preyed |
Find More Posts by preyed |
Add preyed to Your Buddy List |
01-29-12, 10:15 AM | |
|
Just wanted to give a heads up about my plans right now.
Since I'm out of beta, I'm coding against PTR right now and expect the next release to correspond with 1.7. Here are the primary things I'm working on for that: Support for bar textures. A better way to import/export settings. This would make things like layout packs a lot easier for people to make. Left/right layout options for the buff boxes. A couple more layout options for the cp/ap tracker. A handful of small bugs that I'm aware of. Something that may be in that version, depending on how far along I am with it, is some toolbars strictly for macros. They aren't a toolbar replacement but rather someplace you can move your utility macros to in order to save macro space in the game's macro store. Another possible addition, time permitting, is a simple notepad shared between all toons for things like a gather/ingredient list, etc. A question: Is there any interest in a simple module to let you put and layout simple rectangles on the screen? It would be very basic for things like semi-transparent areas users could define. I'm open to other suggestions, api permitting. No promises about what gets implemented but if it's a good idea and doable in a reasonable time frame it might be something I would add. Finally, I'm looking for some assistance. The time I can devote to myUI is highly variable depending on my workload. Sometimes I have all the time in the world and sometime I might not be able to touch it for a week or two. I'm looking for: Foreign language translations. If anyone is interested PM me. The language support is in the code I just don't have any translations. Coding assistance. It would be great to have someone experienced with lua to help with the workload. myUI is getting pretty expansive. Documentation/Help. I have an author portal setup which would be a great place for this but no real documentation written. Once again, it's a time issue. If anyone would like to lend a hand with that, shoot me a PM. .
Last edited by jca : 01-29-12 at 11:07 AM.
|
|
jca |
View Public Profile |
Send a private message to jca |
Find More Posts by jca |
Add jca to Your Buddy List |
01-29-12, 06:17 AM | ||
|
Quote:
|
|
|
Coolit |
View Public Profile |
Send a private message to Coolit |
Find More Posts by Coolit |
Add Coolit to Your Buddy List |
01-29-12, 02:37 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
|
Cant anybody help me pls
1: Doesn't seem to be any Right click functionality on Player Unit frame, i.e i'm unable to change loot rules, dungeon mode ect without using the default Rift ui, making the changes then disabling it again.. were i must configure to have the Right click Function? THX for the Addon! great work. |
|
Pancho |
View Public Profile |
Send a private message to Pancho |
Find More Posts by Pancho |
Add Pancho to Your Buddy List |
01-28-12, 06:06 PM | |
Hey,
Couple of things I would love to see if they can be added, though maybe I just missed them. First I would like the option to use the character portrait that is used in game, if its possible. Second being able to have my buffs grow to the left instead of just the right. |
|
|
Noshei |
View Public Profile |
Send a private message to Noshei |
Find More Posts by Noshei |
Add Noshei to Your Buddy List |
01-24-12, 07:52 AM | |
|
While I'm thinking about it, if anyone has noticed, there's now a game icons tab on the general configuration screen. This is really for a future addition and doesn't have a practical use as of now. The addon is compiling a list of known icons based on your items and abilities for use in a future addition. If you are a developer and would like to know the resource names, just click one of the icons and the resource identifier will be printed to the chat window.
|
|
jca |
View Public Profile |
Send a private message to jca |
Find More Posts by jca |
Add jca to Your Buddy List |
01-24-12, 07:49 AM | ||
|
Quote:
Hopefully, this is something they'll add to the api soon. It's needed and I've heard it might be added soon but that there are a few technical issues to be resolved. Now that I'm out of beta, I'll be in a better position to develop against PTR to hopefully stay ahead of changes. |
|
|
jca |
View Public Profile |
Send a private message to jca |
Find More Posts by jca |
Add jca to Your Buddy List |
01-23-12, 03:17 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
|
Loving this addon package, I use everything in it and its all I need
I might be completely missing it but is there any indicators for range like fading out of the unit frames?? Also , how do you tell what was updated in your package on 1-19? EDIT: Nevermind I just saw this is no longer a beta addon. Ive been using it for a while now and never knew it was in beta ! Props my friend But what about the fading for range?
Last edited by beanboy : 01-23-12 at 03:27 PM.
|
|
beanboy |
View Public Profile |
Send a private message to beanboy |
Find More Posts by beanboy |
Add beanboy to Your Buddy List |
01-21-12, 07:04 AM | |
|
Grats on getting to 1.0!
Been following you're frames for a while now in beta and they have great promise, I just hope the devs open the API to allow the right click menu soon. Looking forward to the updates |
|
Coolit |
View Public Profile |
Send a private message to Coolit |
Find More Posts by Coolit |
Add Coolit to Your Buddy List |
01-20-12, 09:25 AM | |||
|
Re: Re: Re: Re: Re: I'm back.
Quote:
But I do have one thing that just won't work right for me in the current myUI. There just seems to be so much in there to read, that I have a hard time finding the right section for what I want to change the color of, so I try to do that, and also it doesn't actually change when I go to change it, even if I reloadui, or relog, it still doesn't seem to change. I'm not sure what I'm doing wrong. I wanted to ask also, is there anyway you could include the MinUI look options for those that want it for myUI? grantus gave up rights to it, to anyone that wants it - so you would be allowed to do that, if you wanted to. That would make things so much easier for me, but I can't expect you to make big changes for me, all I can do is ask - because it is your addon here, not mine. I'm just a fan of it, but would like to see functionality and look from MinUI, since it's no longer maintained. |
||
|
Rustycage |
View Public Profile |
Send a private message to Rustycage |
Find More Posts by Rustycage |
Add Rustycage to Your Buddy List |
01-20-12, 04:58 AM | ||
|
Quote:
I'll try to answer these one at a time. Right-click menus haven't been exposed to addon developers yet, so we can't really provide the default rift menus for that. You have a couple options. The first is to assign macros to frames that you can activate using your mouse buttons. This obviously limits how many things you can do. The other option is to keep a small, almost transparent copy of the default frames somewhere out of the way on your UI. I just keep the player and target frames tucked away in the corner of my screen. As for not seeing the minutes on your buffs, could it be that the text size is too small for you? If you enter 'myui config' in your chat window, the config UI should let you adjust the size/color etc, of just about anything. |
|
|
jca |
View Public Profile |
Send a private message to jca |
Find More Posts by jca |
Add jca to Your Buddy List |