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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
Downloads:11,463
Favorites:47
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 03-01-12, 06:40 AM  
Rustycage
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Quote:
Originally Posted by Boedicia
I seem to have a player portrait bug on my mage where it doesn't show the correct stats. HP and MANA.
Yeah, he's working on that, read his latest comment here. He updates us on what's going on, he mentions the updating problem, which I think you're referring to.
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Unread 03-01-12, 06:38 AM  
Rustycage
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Quote:
Originally Posted by tweakjones
i cannot get the right click menu to come up when i right click on my my portrait? am i missing something with the settings?
No you're not; Right Clicking doesn't work with them yet, because the API doesn't have that function available for authors to use yet, as a work around for now, you can put your default frames behind them, with a transparency of 0.01 and right click, myUI frames are click through I believe, so this should work fine, if not then just make the default frames a little bigger than the myUI ones, and right click slightly off of the myUI ones.
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Unread 02-29-12, 01:09 PM  
Boedicia
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I seem to have a player portrait bug on my mage where it doesn't show the correct stats. HP and MANA.
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Unread 02-28-12, 02:25 PM  
tweakjones

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i cannot get the right click menu to come up when i right click on my my portrait? am i missing something with the settings?
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Unread 02-26-12, 07:49 PM  
jca
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Just a status update. I've been out of town quite a bit lately and have tried to actually play a bit when I've had time. This weekend I think I have the updating issue solved and have laid the groundwork for textured bars although it's more so that people who'd like to start making graphics for that can get started.

I'm out of town again all next week as well but the testing I've done this weekend looks pretty good. I'll do a tad bit more testing next weekend and post an update then, so say on the 3rd.
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Unread 02-25-12, 05:14 PM  
zalbard

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First of all, great addon, love it.

A couple of suggestions. Buff boxes, stacks and time remaining and visibility of that text. There are a couple of workarounds. One of them is using background and setting its opacity. While it's an OK option, I'd recommend (please!) using a single background for the whole icon rather than two separated backgrounds for stacks and time remaining. That way there are no ugly edges and boxes on top of the icon, and everything looks smooth and solid. Another option would be using text (font) shadow, that way no background is needed. But this may be harder to implement (so I'd just like to see the first solution implemented, please!).

Also, anything new when it comes to right click functionality? I am not a big fan of console commands for things like ready check and leave party...

I think I also found a bug. For Unit Frames having both Colour Indicator and Secondary indicators set leaves them black... Basically, it looks like nothing happens. Only filling Colour Indicator (setting Secondary to nothing) seems to do the trick.

BTW, for buff boxes...
For stacks I am using x: 0, y: -1; for time - x: 0, y: 2; for caster indicator - W: 8, H: 8. Give it a try, looks much nicer, IMO. :-)
Last edited by zalbard : 02-25-12 at 06:16 PM.
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Unread 02-24-12, 09:21 AM  
Rustycage
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How do I change the images that are still available in the Unit frames? Like the little circle thing with the flag in it, and other images used? I see in the settings there are quite a few images. I'd like to make some of my own and replace them, if possible.
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Unread 02-23-12, 11:47 PM  
Juicebox
 
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Quote:
Originally Posted by Grixal
Quote:
Originally Posted by Juicebox
I don't know if anyone has posted this yet, but when you try to focus target a mob, it focus targets the person attacking it. I mean, I like the UI mod, that part just bugs me.
I use the focus window all the time and have never seen this behavior.
Weird, i'll try it again after my raid and see if it does the same.
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Unread 02-23-12, 10:29 AM  
Grixal

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Quote:
Originally Posted by Juicebox
I don't know if anyone has posted this yet, but when you try to focus target a mob, it focus targets the person attacking it. I mean, I like the UI mod, that part just bugs me.
I use the focus window all the time and have never seen this behavior.
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Unread 02-23-12, 10:04 AM  
Jademond

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I have found another issue with my mage unfortunately. I am not really sure if I broke something but raidframes aren't really working the way they should when I tried to activate them today. When I am in configuration mode, they all stack on top of each other with a red square on the top of them. You can move and resize them individuelly and it's targeting the groups randomly aswell when I try to order them manuelly making it even more into a mess.

Strangely enough the only char I have issues on is my mage, my other three are working fine.

Edit: nvm it fixed itself after I entered a group. no clue what the problem was before.
Last edited by Jademond : 02-23-12 at 10:21 AM.
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Unread 02-22-12, 05:02 PM  
Juicebox
 
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I don't know if anyone has posted this yet, but when you try to focus target a mob, it focus targets the person attacking it. I mean, I like the UI mod, that part just bugs me.
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Unread 02-16-12, 08:03 AM  
Jademond

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Regarding the mage issue, for me it's not only the mana bar that's not updating but basically the whole player frame that's refusing to work besides the charge bar (even the level is stuck, yep it's still a very small mage xP) and everthing is working for my cleric. Really weird.

Quote:
Originally Posted by Nydes
Havn't tried it yet, but do standard mouseover macros work with the raid frame, or would it just overall be better to setup a click or right click heal macro with the /myui config?
Yeah they work, I am using a mix out of both

Some type of visual display for debuffs on the raidframes would really be much welcomed. ^^
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Unread 02-15-12, 05:12 PM  
felenaa
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Raid Growth

Loving the addon, but I am looking around the config and there does not seem to be a way (without lua modifications) to change the way the raid frames grow? Default and currently they are going left to right, possible to make the groups grow right to left?

Also, about the raid frames. Even when not in a raid, the frame is catching my mouse clicks (I am using the click macro commands) so moving the character is not possible unless the cursor is outside the frame. Any suggestions?

Thanks again!
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Unread 02-14-12, 05:52 PM  
Boedicia
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Hi, i duno if this is in the addon or not as i cannot see anything for it but, could u possibly add the default debuff icons on the raid frames just so i can tell what debuff is on them and who needs to be cleansed.

Besides that your UI is awesome! I love how clean and organised it is..Keep up the good work
Last edited by Boedicia : 02-15-12 at 08:04 AM.
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Unread 02-13-12, 11:29 AM  
adarel
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Quote:
Originally Posted by Angryweasel
I don't run the newest version but have the same issue with my mage though DE-activating/activating the player portrait in the config always fixes the issue and it will update properly again.
Thanks for this trick. Handy at least until we get a bugfix update. [I'm using 1.10 btw].
Last edited by adarel : 02-13-12 at 11:30 AM.
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