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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 01-20-12, 12:06 AM  
Darkspy

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I can not right click to activate, for example, groups of leaders to pass on or leave the group.
I do not see the minutes of my own buffs.
Can someone tell me how I can adjust it or is it yet?

Thanks in advance!
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Unread 01-19-12, 10:07 PM  
jca
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Re: Re: Re: Re: I'm back.

Quote:
Originally Posted by Rustycage
That may be the case, however - MinUI did something I don't think anybody is doing, whatever that had going for it, the design aspect was great - but it's development was released to the public, no body has picked it up yet. I'm waiting on something designed like that, I just think it's better than just solid colors.
I understand exactly how that works. You put a texture underneath and a semi-transparent color bar over the top. That works great for some colors. However, there are a lot of colors where it doesn't work out so well. Particularly light colors. If you lower the alpha too much, the color is too washed out to really look anything like it's supposed to. If you raise the alpha too much, the texture underneath isn't really showing any more. With a finite number of colors, it's not too bad figuring out good alpha levels for each color you're using. There really isn't a perfect alpha value that works for all colors though, and with over 2 dozen colors in myUI, all user configurable, getting color/alpha combinations for all possible bars just wasn't within my time constraints after the 1.6 rewrite.

You can go the other way and put the texture on top letting transparent colors come through, but I wasn't getting acceptable results with that and simply didn't have the time to invest in really tweaking a bunch of textures.

This doesn't preclude me from adding it in the future although I'm still hoping that Trion adds blend modes so it can be done the right way.

Edit: Just adding to this. I probably will be adding support for bar textures in the relatively near future, it just hasn't worked out in the time/value equation so far. I think what I may do in the short-term is add some hooks to let anyone wanting to work on textures add them which would be fairly quick for me to do. It's developing the config ui part for it that's time consuming.

.
Last edited by jca : 01-20-12 at 06:11 AM.
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Unread 01-19-12, 09:39 AM  
jca
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Looks like the issue of some values not updating when zoning, etc, has been corrected.

I'm sure there are still little issues, but I think I've gotten all significant ones addressed and am therefore moving myUI out of the beta addons category.

Thanks all for the help in testing!
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Unread 01-18-12, 11:48 PM  
Rustycage
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Re: Re: Re: I'm back.

Quote:
Originally Posted by jca
Quote:
Originally Posted by Rustycage
It seems image support has been removed, so I suppose I can't make any themes or skins for this... semi transparent images would work without having to make an image for each color...
The only images I pulled were the bar textures. In theory, you could do a semi-transparent bar texture to overly onto the colored bar frames. In practice though, without some sort of blending overlay mode, it just looks like crap. The problem isn't in overlaying white or black, it's in overlaying all the middle tones.
That may be the case, however - MinUI did something I don't think anybody is doing, whatever that had going for it, the design aspect was great - but it's development was released to the public, no body has picked it up yet. I'm waiting on something designed like that, I just think it's better than just solid colors.
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Unread 01-18-12, 10:36 AM  
jca
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Re: Re: I'm back.

Quote:
Originally Posted by Rustycage
It seems image support has been removed, so I suppose I can't make any themes or skins for this... semi transparent images would work without having to make an image for each color...
The only images I pulled were the bar textures. In theory, you could do a semi-transparent bar texture to overly onto the colored bar frames. In practice though, without some sort of blending overlay mode, it just looks like crap. The problem isn't in overlaying white or black, it's in overlaying all the middle tones.
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Unread 01-18-12, 03:01 AM  
Rustycage
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Re: I'm back.

Quote:
Originally Posted by Rustycage
I took a hiatus from RIFT for a while, and I'm back. Now I see that myUI is functioning like it should, and has some neat new features. So I'm going to do what I said I would - and make some skins for it (images).

This is clearly a lot better than it was. I let you know when I'm finished, and share screenshots, after I've tested the images myself before-hand.

Thanks for a great Unit Frame replacement. I hope eventually we can make a full on UI. But for now this will do.

- Rustycage
It seems image support has been removed, so I suppose I can't make any themes or skins for this... semi transparent images would work without having to make an image for each color...
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Unread 01-17-12, 04:00 PM  
jca
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I *think* I've found and fixed where some values weren't being updated properly. I think there are some cases where the API is passing nil in some fields that intuitively, shouldn't be nil, and I don't think I was handling them properly.

I'll do a bit of testing this week and if it fixes it, will update or keeping looking.
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Unread 01-16-12, 09:33 AM  
Rustycage
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Arrow I'm back.

I took a hiatus from RIFT for a while, and I'm back. Now I see that myUI is functioning like it should, and has some neat new features. So I'm going to do what I said I would - and make some skins for it (images).

This is clearly a lot better than it was. I let you know when I'm finished, and share screenshots, after I've tested the images myself before-hand.

Thanks for a great Unit Frame replacement. I hope eventually we can make a full on UI. But for now this will do.

- Rustycage
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Unread 01-14-12, 12:11 PM  
Havoclord

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Direction & debuffs

jca,

Love the add-on but have two question about it.
First is there a way to make the buff boxes grow right-to-left instead of left-to-right, I can see an option for up and down but not the other.
Second I'm not seeing short timer debuffs in the boxes only in the bars and can't stop them for showing up in the bars. Am I missing something in the settings? In the boxes I got everything checked and in the bars I only got player.
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Unread 01-12-12, 08:13 AM  
jca
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Thanks for the detailed info. I've been really busy the last couple weeks and haven't had any real time to look at things but it's probably fitting that mages are having problem as that's my least favorite class and the one I spend by far the least time on. I'm hoping to scrape together some time this weekend to look at issues with things updating for mages and if I can get those fixed, then call this release one and update later in the weekend.

Thanks again. The more detailed reports are the quicker I can get things corrected.
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Unread 01-11-12, 12:11 AM  
Takakage
 
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Frame elements not updating or refreshing.

Greetings,

I am using your lovely package of addons and been enjoying it and tweaking settings alot, but noticed that some text fields are not updating.

After some testing on all four classes it seems to be an issue with mages only maybe due to chargebar? Each toon/class has its own profile saved and loaded.

Here is what I have set.
For Unit Defaults, Titlebar Left - Text, Titlebar Right - Level, Healthbar Left - Raid Mark, Healthbar Right - Health, Powerbar Left - (nothing), Powerbar Right - Power, Chargebar Left - (nothing), Chargebar Right - Charge, Extra Left - (nothing), Extra Right - (nothing)

For Player, I have Healthbar Left - Health, Healthbar Right - Health %, Powerbar Left - Planar

So here is what is not refreshing on Player Frame, Healthbar Left, Healthbar Right, Powerbar Right, or the Powerbar itself and the Healthbar itself does not completely fill back up till I either portal or refreshui.

Any suggestions would be helpful and I hope this helps you figure out what is going wrong.

Thanks in Advance.
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Unread 01-06-12, 06:12 PM  
wowreinja

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Re: Re: lost pet bar

Hmmm, strange, I haven't seen that at all but I don't usually do pet classes much either. I'll log my mage and mess around with this to see if I can replicate it. In the meantime, are there any particular circumstances where this is happening? ie in a raid, instance, wf, etc? Also, you say "pet bar". I'm assuming you mean pet unit frame?

.[/quote]
just doing quest. it is strange because i can open the myui config and it has the pet unit frame in the right place . close the myui config and it is still gone.
btw i keep the rift pet bar under it so i can click on it.
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Unread 01-06-12, 07:53 AM  
jca
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Re: lost pet bar

Quote:
Originally Posted by wowreinja
when my mage pet dies and i recall it i lose my pet bar. i have to log out to get it back. any suggestions???? also the % power and health stay 100% on the player bars but it works on the default
Hmmm, strange, I haven't seen that at all but I don't usually do pet classes much either. I'll log my mage and mess around with this to see if I can replicate it. In the meantime, are there any particular circumstances where this is happening? ie in a raid, instance, wf, etc? Also, you say "pet bar". I'm assuming you mean pet unit frame?

.
Last edited by jca : 01-06-12 at 01:31 PM.
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Unread 01-06-12, 07:51 AM  
jca
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Quote:
Originally Posted by aventia
didnt see how to fix it. When do you think you may have the next minor fix out?
Here are the instructions to fix that. It'll probably be next week sometime for an update.

Paste

Exit Rift and open the myui.lua file in your saved variables folder. Notepad will do just fine.

Search for these values:

ConfigX = 206,
ConfigY = 162,

Those are the saved coordinates of the config window. Yours will obviously have different numbers. I'm guessing your ConfigY value is negative. Just change it to something like 200 and then restart Rift. You config screen should be back where you can move it again.
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Unread 01-06-12, 05:02 AM  
aventia

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Quote:
Originally Posted by jca
Quote:
Originally Posted by aventia
Thanks for the update JCA. But I have 2 ?, 1 how can you get your configer page to reshow on your screan. I think i moved it off to far and cant get it to come back up. 2 I there any planes in make the combat tracker costumable to make them arch again.
Ah, I forgot to put in the check for x or y < 0 on the movement for the config page. Thanks for reminding me. The arching as well. There are instructions earlier on this thread for how to fix it if you've moved the config page off-screen until I add that check in.

Edit:

Just added the check to make sure the config screen isn't moved too far off-screen for the next minor patch.

.
didnt see how to fix it. When do you think you may have the next minor fix out?
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